Commit graph

10 commits

Author SHA1 Message Date
Tyler Wilding 2a315419de
tests: Automate the offline reference tests better (#427)
* tests: Move all files to new directories

* scripts: Update decomp scripts

* tests: Remove hard-coded list for offline tests

* linting
2021-05-09 17:03:58 -04:00
water111 e05f3ceefc
Implement gkernel: Part 2 (#155)
* update

* small fixes

* deactivate

* simple kernel test
2020-12-08 21:41:36 -05:00
water e93b54347f add float min max to the compiler 2020-11-29 10:46:14 -05:00
water 4cafe04af3 support loading streaming data in decompiler 2020-11-21 15:58:51 -05:00
water111 953c1512db
Process Text Files in Decompiler (#122)
* begin support for v2

* export game text

* generate text files

* working text load

* fix windows

* add test and clean up game tests a bit

* load the right file

* add separate program to launch the data compiler

* add offline test script
2020-11-19 21:22:16 -05:00
water111 b561cdfade
Make decompiler naming consistent (#94)
* use a fixed object file naming by default, option to allow new map file creation

* fix prints

* fixing up edge cases

* update json config
2020-10-24 14:27:50 -04:00
water111 90a7e9b4b9
Add addition and subtraction for integers, build macros, dgo building, and build/load test (#35)
* see if math works on windows

* add dgo

* windows debug

* windows debug 2

* one more debug try

* add extra debug print and change logic for slashes

* update

* again

* try again

* remove build game

* remove build game

* add back build-game

* remove runtime from test

* test

* reduce number of files

* go to c++ 14

* big stacks

* increase stack size again

* clean up cmake files
2020-09-12 20:41:12 -04:00
water 1083bf784e add empty files for all obj files 2020-09-04 14:44:23 -04:00
water c5de535f50 guesses at folders 2020-09-03 22:32:16 -04:00
water bd15e47506 add object names 2020-09-03 20:11:31 -04:00