water111
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4eea31c3e9
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[jak 2] texture (#1866)
- Decompile and patch `texture.gc` for PC
- Improve decompiler when offset doesn't fit in immediate (for types
larger than 8k and some scratchpad accesses)
- Fix symbol->string issues in both jak 1 and 2
- Fix bug with VIF interrupt used to profile VU code (hooked up to
OpenGLRenderer BucketRenderers in PC port)
- Support `~o` in `format`.
- Uncomment stuff in `merc.gc` that now works!
![image](https://user-images.githubusercontent.com/48171810/189505469-941b4a3e-23c7-4740-aa1b-2e461ed19fa9.png)
fixes https://github.com/open-goal/jak-project/issues/1850
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2022-09-11 14:17:55 -04:00 |
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Tyler Wilding
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81b6d5fe08
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d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847)
Also made a first-pass of their SQL schema in preparation for getting
that working.
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2022-09-10 18:03:17 -04:00 |
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water111
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b5d21be9c5
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W/misc fixes (#1838)
* temp
* temp
* before cleaning up
* cleanup merge
* fix warnings
* merge fix
* clang format
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2022-09-05 20:29:12 -04:00 |
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water111
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dc652d10c5
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[jak2] decomp gkernel, setup offline tests (#1638)
* add comments
* oops
* format'
* spelling is hard
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2022-07-12 18:50:18 -04:00 |
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