Commit graph

498 commits

Author SHA1 Message Date
Tyler Wilding 7fd206be9c
game: add a speedrunner mode which enables a faster new-game/resetting experience (#1773)
game: add a speedrunner mode which enables a faster new-game

- skips intro cutscene
- removes auto-save prompt
2022-08-20 10:41:03 -04:00
ManDude 7b25afa697
add a bunch of new cheat codes & re-do all pc cheat codes (#1770)
* redo cheat encodings

* fix error

* add no texture cheat

* tiny cleanup + add sidekick stats button

* crappy implementation of big/small head mode

* more correct bone scaling

* redo bone manip code a bit

* jp text fixes

* improved matrix math!

* add big fist cheat, minor type cleanup, add some debug toggles

* move all this mess to a new file

* slightly rework joint scaling function

* add big head npc cheat

* subtitles typo

* WIP mirror mode

* fix mirrored hud sprites

* fix mirror mode sound pan

* add cheats to menu!

* split some subtitles
2022-08-20 10:30:37 -04:00
ManDude dee8feb003
fix a game bug and add a new compiler feature (#1758)
* dont crash on inline static value array

* [goalc] add support for non-static inline arrays of values

* add a kernel group to jak1

* move and cleanup pc debug code

* random cleanup in `hud-classes`

* pc port fix for gondola spools

* format

* address feedback (wow it was actually just changing 1 line all along...)

* minor decomp cleanup

* ref test
2022-08-15 18:46:29 -04:00
Matt Dallmeyer bbfdd45de0
Support 4 controllers (#1751)
* Detects all controllers properly on boot now

* warn -> info

* linting

* add comments to deftype changes
2022-08-14 17:21:38 -04:00
water111 666a19dd96
[decompiler] handle types without inspects better in all-types (#1735)
* [decompiler] handle types without inspects better in all-types

* move a few types I missed
2022-08-06 12:17:24 -04:00
ManDude 26f19e8b14
cleanup cheats menu + change game territory logic + some subtitles (#1733)
* use `game-text-id->string` function here

* small cleanup to pc progress code

* better way to handle "locked" texts

* this is better

* fix potential incompatibilities with merc & ocean renderers

* show cheat requirements in menu + change requirements

* increase size of money starburst

* split some more subtitles

* potentially fix a vsync bug?

* change territory encoding logic

* pass game territory to compiler

* ugh LOL
2022-08-06 11:57:19 -04:00
Tyler Wilding a66ec7c601
all-types: Improve Jak 2's all-types (#1728)
* all-types: improve all-types generation

* all-types: re-generate all-types

* tests: remove the test reporting feature

the format indeed doesn't work, and all current actions require too many permissions for forked PRs.

I'll make my own eventually that works properly (use the new markdown feature)

* all-types: put the states in the method table instead

* all-types: replace all `*time*...uint64` fields with `time-frame` type

* all-types: address feedback
2022-08-05 17:39:32 -04:00
water111 da4ec008c3
Add a gltf level exporter (#1719)
* Add a gltf level exporter

* more fixes

* disable by default

* compile fixes for windows

* improve collide packer

* bug fix

* clang format

* fix texture bug
2022-08-05 12:25:35 -04:00
ManDude 3e538dabe6
more random cleanup (#1716)
* correct some comments

* change `pc-cheats?` macro to be more generic

* more generic custom fps stuff

* better subtitle timings

* oopsie!

* fix burn effect stacking

* fix some windows scripts

* fix project

* cleanup this func

* more fix

* oops

* ???
2022-08-02 18:48:10 -04:00
Ethan Lafrenais 88856ba5e0
Add in-game option to switch fullscreen monitor (#1700)
* Add in-game option to switch fullscreen monitor

* mmm undefined memory :)

* Fix type consistency

* Optimize get_monitor and get_monitor_count since they're called often

* Address PR feedback

* Track fullscreen mode and minimized state to reduce GLFW calls per frame
2022-07-31 13:31:17 -04:00
Matt Dallmeyer a04bdff80d
RNG - mimic Java's Util.Random (#1672)
* initial java Util.Random mimic

* add comment referencing java impl

* fix 64 bit stuff

* copy scf-time definition into math.gc, use for initial seed

* rename java -> knuth

* move knuth-rand to separate file

* move knuth-rand to separate file

* PR comments
2022-07-29 20:04:22 -04:00
ManDude d2f104cd43
implement a cheats menu + a few bug fixes (#1677)
* raise particles cap to 10x

* change a text line

* allow sound bank load during vag

* fix default settings and fps setting

* keep "auto save disabled" option in menu

* cheats menu!

* Update game_text_ja.gs

* fix battle hud crash

* add cheats menu to title

* update settings version

* Update all-types.gc

* disable envmap fade out with hires actor lod setting

* disable merc fadeout if not using ps2 actor lods

* dont update aspect ratio if game size is bad

* set vsync later

* increase memory for generic, sprite and dma.

* fix issues with aspect ratio not saving

* split forcing envmap to a separate toggle

* too slow, dont expose to users yet
2022-07-18 19:54:38 -04:00
water111 e9567a6e4b
Cleanup goalc tests, fix jak2 kernel bugs (#1669)
* Cleanup goalc tests, fix jak2 kernel bugs

* fix warnings on linux

* spelling is hard
2022-07-17 14:12:11 -04:00
water111 dc652d10c5
[jak2] decomp gkernel, setup offline tests (#1638)
* add comments

* oops

* format'

* spelling is hard
2022-07-12 18:50:18 -04:00
ManDude 163e86130f
separate language settings into 3 settings/options (#1636)
* only show subtitle notices during a subtitle context

* move language & subtitles (back) to game options

* remove "accessibility" menu and put its option in "misc"

* new subtitle language selection

* properly split audio & text language

* Update game_text_en.gs

* misc setting size fixes

* better fix for subtitle notice

* final touches

* subtitle fixes & uk-english subtitles

* more english fixes
2022-07-12 18:00:52 -04:00
ManDude 9ede08977f
add text messages for subtitle toggling + subtitle editor fixes (#1617)
* add final cutscene subtitle and fix some editor bugs

* `title` and `finalboss` hints

* messages and notices for subtitle toggling

* fix colors in currently selected cutscene menu

* subtitle positioning fixes

* Update game_subtitle_en.gd
2022-07-06 18:09:01 -04:00
water111 822dc73970
[decompiler] jak2-style rtype-of, setup gcommon stuff (#1616)
* [decompiler] support jak2-style rtype-of, get gcommon decompiling to use for tests

* more decompiler debugging
2022-07-05 20:39:24 -04:00
water111 ac1e620161
[jak2] add all-types file (#1614)
* [jak2] add all-types file

* remove old file
2022-07-05 16:00:17 -04:00
water111 dd41640448
[decompiler] missing features in inspect method detection (#1613)
missing features in inspect method detection
2022-07-05 15:30:42 -04:00
ManDude 9821304f44
add vibration option back in + make new aspect ratio menu (#1610)
* add vibration option back in + make new aspect ratio menu

* update this notice...

* add 900p resolution

* fix test

* typo
2022-07-05 13:49:37 -04:00
ManDude 7084742a3d
fix seagulls at high fps (#1607) 2022-07-05 12:11:05 -04:00
ManDude 87d24dd291
add "disable autosave" option to menu and change memcard warning (#1592)
* add "disable autosave" option to menu and change memcard warning

* reduce duplication

* fix test
2022-07-03 17:27:55 -04:00
ManDude 9676100039
finish out english subtitles (#1586)
* put some duplicated code in a func

* make jak 2 text "work"

* group up all subtitles c++ code into one folder

* compact single-line subtitles

* fix a couple compiler crashes

* Update game_subtitle_en.gd

* `rolling` and `sunken`

* `swamp`

* `ogre`

* `village3`

* `maincave`

* `snow`

* `lavatube`

* `citadel`

* Update .gitignore

* clang

* fix encoding and decoding for quote

* properly fix quotes

* subtitle deserialize: sort by kind, ID and name

* sub editor: fix line speaker not being converted

* cleanup game text ids 1

* update text ids 2

* update source

* update refs
2022-07-03 17:25:28 -04:00
water111 f763eb6bf0
[jak2] support for multiple out/ directories (#1585)
* [jak2] support for multiple out/ directories

* windows
2022-06-30 21:11:58 -04:00
ManDude 4ebb961246
fix windows scripts for jak 2 (#1580)
* fix scripts for jak 2

* delete duplicates

* disable game text for now (unsupported)
2022-06-30 01:22:58 -04:00
water111 1e33dcda4b
Remove assets folder, use more std::filesystem (#1575)
* Remove assets folder, use more std::filesystem

* windows fix

* another one for windows

* another one

* better system for different folders

* rm debugging stuff

* let extractor override everything

* dont revert jak1 change
2022-06-29 23:32:46 -04:00
Tyler Wilding 36dc015d62
jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
ManDude 2649fd17ec
subtitle editor fixes + other smaller fixes (#1572)
* [extractor] validate files when extracted as folder

* jp text fixes

* move game text version to the text file and fix subtitle editor escape chars

* make bad subtitles not crash the game

* fix texscroll in lag

* fix mood, fix decomp of other versions, fix text decomp

* clang

* fix tests

* oops dammit

* new fixes

* shut up codacy

* fix nonexistant subtitles crashing the game

* fix text hacks and extractor re-use on folders
2022-06-29 19:43:23 -04:00
water111 91fa0122d8
[decompiler] Jak 2 modifications, new all-types code (#1553)
* temp

* look at old game types

* clean up
2022-06-25 21:26:15 -04:00
ManDude c9de15ba64
framerate and vsync menus and fixes (#1552)
* in-game vsync option, automatically framelimit correctly, fix minimize/alttab bugs

* fix jp text errors

* bump version number as panic

* this makes more sense i think

* clang

* oops delete debug print
2022-06-25 11:05:20 -04:00
ManDude 6b6c937277
make 60FPS always the default and add frame rate option to settings (#1533)
* fix ogre joints

* "frame rate" menu in options

* dont start game at non-60fps

* clang

* make hint subtitles option do stuff
2022-06-24 00:43:57 -04:00
ManDude 85bef15364
full ntsc-j mode + greatest hits support (#1525)
* remove str files from inputs

* removed unused verbose flag

* allow some kind of conditional game building for JP extras

* make `PrintBankInfo` do nothing

* clang

* Update gltf_mesh_extract.cpp

* fix `*jak1-full-game*` in extractor

* use json library to build json file

* screw it red label support as well
2022-06-23 18:44:02 -04:00
ManDude 7d5045ab3f
PAL & NTSC-J support + updates (#1490)
* PAL dumps files

* alrighty then

* make PAL warning slightly more specific

* PAL patches for `title-obs`

* Update all-types.gc

* PAL patch `beach-obs`

* `process-taskable` PAL patch

* `ambient` PAL patch

* `yakow` PAL patch

* `village-obs` PAL patch

* `sparticle-launcher` patch

* `swamp-obs` PAL patch

* `sequence-a-village1` PAL patch

* typo

* errors

* `powerups` PAL patch

* `ogreboss` PAL patch

* jak 1 v2 encoding

* `load-boundary` PAL patch

* `flying-lurker` PAL patch

* `mayor` PAL patch

* update game encoding to PAL (v2) encoding

* `cam-debug` and `cam-update` PAL patch

* `fisher` PAL patch

* `target` PAL patch

* `target2` PAL patch and fix text compiling

* `target-death` PAL patch

* `target-racer-h` PAL patch

* `logic-target` PAL patch

* `main` PAL patch

* `snow-flutflut-obs` PAL patch

* `rolling-obs` PAL patch

* `gsound` PAL patch

* update refs

* `progress` and `progress-draw` PAL patches

* clang

* wrong.

* complain

* clang

* fix test

* fix blurry jp text

* fix weird interrupt lag from setting window size

* patch more text lines, special handling for credits

* Update FontUtils.cpp

* Add xdelta3 and file patching interface

* add window lock toggle and update settings ver

* better particle hacks

* add PAL support to extractor

* Fix credits

* also NTSC-J support

* make xdelta3 a separate library

* address feedback

Co-authored-by: water <awaterford111445@gmail.com>
2022-06-22 05:16:34 +01:00
ManDude 0e2320ca95
fix some entity decomp + improve battle hud to track specific tasks (#1455)
* entity decomp and update battle hud code

* disable lag compensation in pc port

* delete unnecessary forward decls

* make battle hud track specific tasks

* fix mem leak + debug flying-lurker hud

* improve battle hud lights and fix bug

* tests
2022-06-16 20:10:39 +01:00
ManDude 8ccb1dfb66
[decomp] macros for sound playback (#1453)
* `sound-play` macro

* update source

* fix `add-debug-light` lol

* fix `add-debug-light` forreal

* Update debug.gc

* update some mood/tod decomp
2022-06-13 18:39:22 -04:00
Tyler Wilding ad959e6291
tools: Some subtitle editor cleanup and add hint support (#1450)
* nrepl: detect a disconnected client better

* tools: remove some duplicate code

* tools: add hint playing support

* lint: formatting
2022-06-12 21:07:03 -04:00
ManDude dac4f21aba
[game] fix bad resolutions menu options (#1448)
* Fix bad aspect ratios in resolutions menu

* fix typos

* hide resolutions that are too wide

* Update crates.gc
2022-06-12 22:05:46 +01:00
water111 f43610c5ab
[decomp] clean up to file 110 (#1446) 2022-06-12 15:29:30 -04:00
water111 c235280b91
[decomp] clean up files 50-100 (#1443)
* [decomp] clean up files 50-100

* update file, fix crash on too many prims

* spelling is hard
2022-06-12 12:58:10 -04:00
ManDude df991470f7
cleanup settings stuff (#1444)
* rename `setting-control` methods

* macros around settings stuff

* fix some `process-spawn`s

* update source 1

* update remaining stuff + fix silly bug

* clang

* AGH
2022-06-12 12:23:08 -04:00
ManDude 7c5c7003b3
minor fixes to pc goal code (#1442)
* sound fixes especially for inf eco

* minor cleanup

* blue eco fixes
2022-06-11 16:52:19 -04:00
Tyler Wilding 9fdf0bbc2f
tools: Add cutscene player / subtitle editor window (#1429)
* stash

* temp

* tools: subtitle tool works! just gotta fill out the db / polish UX

* tools: added configuration for every subtitle we have so far

* tools: add some colors to the editor, time for repl controls and make it run the code!

* tools: continuing polish of tool, getting very close

* tools: finished UX polish, just need to write deserializers

* tools: added deserializer for subtitle data

* tools: exported subtitle files, all data appears intact

* tools: more UX polish and test all the cutscenes, majority work

* assets: update subtitle files

* lint: formatting and cleanup

* lint: codacy lints
2022-06-11 16:32:27 +01:00
ManDude 8ba89dd95e
fix IOP getting stuck on music load (#1437)
* fix IOP getting stuck on music load

* fix regression? and clang

* fix a decomp

* fix another regression

* another

* fix "all actors"

* another regression!
2022-06-10 19:04:16 -04:00
ManDude 3ce301ad0d
some static-screen decomp fixes (#1435)
* some decomp fixes

* memcard robustness

* fix wrong bank in savefile being picked

* wtf???

* remove deleted memcard code
2022-06-10 18:20:00 +01:00
ManDude 7ce58f709f
process-spawn + pretty printer improvements (#1428)
* some jp support to fix some errors in the original game

* music fade toggle

* recognize `process-new` macros!!

* strip casts in this macro

* rename macro

* fix cast typecheck

* update source 1

* detect kernel stack case

* less boilerplate

* `manipy-spawn` special case

* pretty printer improvements

* revert dumb thing from earlier

* use shell detection on `send-event`

* fix some events

* remove unused argument

* detect `static-attack-info` and add `CondNoElse` to shell detect

* better `attack-info` detect

* support `process-spawn` in multi-lets

* detect `rand-float-gen` pt 1

* detect as return value

* detect in `countdown` and  `dotimes`

* oops this wasnt working

* fancier `send-event`s

* clang

* update source!!

* fix tests

* fine jeez

* uh okay

* fix some accidental regressions

* fix more regressions

* regression fixes

* fix big bug...

* extra safety!
2022-06-10 02:18:08 +01:00
water111 ecb2781a89
[decompiler] cleanup to get atomic ops working on jak2 inputs (#1426)
* [decompiler] cleanup to get atomic ops working on jak2 inputs

* clang format
2022-06-08 18:34:52 -04:00
water111 aff2f2e10c
[decompiler] setup before making IR2 type inspector (#1423) 2022-06-06 17:58:49 -04:00
water111 4c28794d23
[decomp] clean up first 50 files (#1422) 2022-06-05 18:51:19 -04:00
water111 bf2f785b2a
[decomp] clean up KERNEL.CGO code (#1420)
* [decomp] clean up KERNEL.CGO code

* spelling is hard
2022-06-05 15:20:33 -04:00
ManDude d01c16f451
[game] music player (#1416)
* music flava hack toggle

* fix hint subtitles not being considered offscreen

* music player works

* fixes + citadel, maincave, lavatube music

* add remaining tracks

* fix test

* fixes

* fix lib
2022-06-04 14:53:49 -04:00