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2644 commits

Author SHA1 Message Date
water111 807ca7465f
fix c++ compiler warnings, extract_merc assert (#3488)
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2024-05-03 17:29:18 +01:00
ManDude cf79ca04e9
fix another jak 1 level name (#3503) 2024-05-03 08:34:36 +01:00
Tyler Wilding 6569636abf
ci: pin to avx for macos (#3502)
Related to #3439

Will see after a few weeks if the problem resurfaces. All macos related
caches have been purged to eliminate that as a possibility.
2024-05-01 22:00:56 -04:00
Hat Kid f9e0aa82bc
jak3: fix mirage shot (#3501) 2024-05-01 21:57:13 +02:00
dependabot[bot] 39f3549640
build(deps): bump hendrikmuhs/ccache-action from 1.2.12 to 1.2.13 (#3497)
Bumps
[hendrikmuhs/ccache-action](https://github.com/hendrikmuhs/ccache-action)
from 1.2.12 to 1.2.13.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/hendrikmuhs/ccache-action/releases">hendrikmuhs/ccache-action's
releases</a>.</em></p>
<blockquote>
<h2>v1.2.13</h2>
<h2>What's Changed</h2>
<ul>
<li>add emscripten to the compiler list by <a
href="https://github.com/mmomtchev"><code>@​mmomtchev</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/187">hendrikmuhs/ccache-action#187</a></li>
<li>Bump <code>@​actions/cache</code> from 3.2.3 to 3.2.4 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/183">hendrikmuhs/ccache-action#183</a></li>
<li>Bump typescript from 5.3.3 to 5.4.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/190">hendrikmuhs/ccache-action#190</a></li>
<li>Bump typescript from 5.4.2 to 5.4.3 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/191">hendrikmuhs/ccache-action#191</a></li>
<li>fix: early exit process so node doesn't wait for hanging promises by
<a
href="https://github.com/chirag-droid"><code>@​chirag-droid</code></a>
in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/182">hendrikmuhs/ccache-action#182</a></li>
<li>Bump typescript from 5.4.3 to 5.4.5 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/193">hendrikmuhs/ccache-action#193</a></li>
<li>Update windows by <a
href="https://github.com/virtuald"><code>@​virtuald</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/180">hendrikmuhs/ccache-action#180</a></li>
<li>Bump <code>@​types/node</code> from 20.11.10 to 20.12.7 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/194">hendrikmuhs/ccache-action#194</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/mmomtchev"><code>@​mmomtchev</code></a>
made their first contribution in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/187">hendrikmuhs/ccache-action#187</a></li>
<li><a
href="https://github.com/chirag-droid"><code>@​chirag-droid</code></a>
made their first contribution in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/182">hendrikmuhs/ccache-action#182</a></li>
<li><a href="https://github.com/virtuald"><code>@​virtuald</code></a>
made their first contribution in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/180">hendrikmuhs/ccache-action#180</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/hendrikmuhs/ccache-action/compare/v1.2.12...v1.2.13">https://github.com/hendrikmuhs/ccache-action/compare/v1.2.12...v1.2.13</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="c92f40bee5"><code>c92f40b</code></a>
Bump <code>@​types/node</code> from 20.11.10 to 20.12.7 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/194">#194</a>)</li>
<li><a
href="ff9f6cc67d"><code>ff9f6cc</code></a>
update checksum</li>
<li><a
href="985163732c"><code>9851637</code></a>
update code</li>
<li><a
href="40738ee8f3"><code>40738ee</code></a>
Update windows (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/180">#180</a>)</li>
<li><a
href="ba6e323cc1"><code>ba6e323</code></a>
Bump typescript from 5.4.3 to 5.4.5 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/193">#193</a>)</li>
<li><a
href="550708f4f2"><code>550708f</code></a>
fix: early exit process so node doesn't wait for hanging promises (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/182">#182</a>)</li>
<li><a
href="259dcb3149"><code>259dcb3</code></a>
Bump typescript from 5.4.2 to 5.4.3 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/191">#191</a>)</li>
<li><a
href="a16392ef06"><code>a16392e</code></a>
update code</li>
<li><a
href="3818c2034d"><code>3818c20</code></a>
Bump typescript from 5.3.3 to 5.4.2 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/190">#190</a>)</li>
<li><a
href="b647aa9982"><code>b647aa9</code></a>
Bump <code>@​actions/cache</code> from 3.2.3 to 3.2.4 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/183">#183</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/hendrikmuhs/ccache-action/compare/v1.2.12...v1.2.13">compare
view</a></li>
</ul>
</details>
<br />


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Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2024-05-01 15:53:40 -04:00
Hat Kid 3ff3760621
jak3: add discord rpc and fix some decomp (#3500) 2024-05-01 13:49:26 +02:00
ManDude 5705359df9
[jak3] fix some flag names and a wcar crash (#3498) 2024-05-01 08:44:26 +01:00
Hat Kid cbf75a96f7
custom levels: don't uppercase FR3 filename (#3496) 2024-04-30 22:51:36 +02:00
ManDude 8344ac6963
use only the real level name in the Loader (#3495)
This fixes issues with certain Jak 3 levels not rendering because there
is a mismatch between the DGO name, nickname and real level name (bsp
name).

FR3s use a different filename, so you can delete the ones you have after
this is merged.

This affects custom levels, but I don't have that toolchain set up so
someone else will have to test that.
2024-04-30 17:12:57 +01:00
OpenGOAL Bot a527afdc5a
CI: Periodic Controller Database Update (#3491)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-04-29 19:21:43 -04:00
Matt Dallmeyer 0d4e3928eb
decomp3 title-obs, credits-h (#3476) 2024-04-29 20:23:31 +02:00
ManDude e4c57d6ac9
more debug information when RPC buffers exhaust (#3490) 2024-04-29 16:37:04 +01:00
Tyler Wilding a021c392ec
game: allow overriding the config directory location (#3477)
This is primarily driven for proper mod-support. Mods would like to
isolate their settings and saves (potentially) and that is currently
done by find-and-replacing code before building. Bad!

Additionally, this has the side-effect of allowing for portable
installations of the game so, win-win.

Testing in progress, i'll merge once it is ready.
2024-04-28 15:29:20 -04:00
Tyler Wilding fee0a435fc
extractor: support extracting using a folder path (#3422)
Patching up the extractor while working on the launcher, fixes:
- makes it so you can compile successfully given a folder path
(currently assumes your project path contains `iso_data`)
- ignore `buildinfo.json` from validation code.
- fixes an edge-case that could recursively fill up your entire
hard-drive!
- allows overriding the decompilation configuration via flag
- adds a way to specify where the ISO should be extracted to
2024-04-28 15:02:29 -04:00
Hat Kid e2e5289788
decomp3: font widescreen and shadow hacks, generic renderer, misc files (#3483)
- `pecker-ingame`
- `des-bbush-tasks`
- `des-burning-bush`
- `des-bush-part`
- `des-bush`
- `mh-centipede`
- `mh-centipede-part`
- `mh-wasp`
- `mh-wasp-part`
- `needle-fish`
- `des-bush-time-chase`
- `timer-path`
- `mission-squad-control-h`
- `mh-bat`
- `hover-nav-factoryd`
- `hover-nav-factoryc`
- `conveyor`
- `fac-part`
- `factory-part`
- `factoryc-mood`
- `factoryc-obs`
- `factoryc-obs2`
- `lfaccar-init`
- `factory-boss-part`
- `factory-boss-scenes`
- `factory-boss-setup`
- `factory-boss-states`
- `factory-mood`
- `factoryc-manager`
- `lfacrm1-mood`
- `lfacrm2-mood`
- `missile-bot`
- `sew-laser-turret`
- `ai-task-h`
- `ash-h`
- `ash-shot`
- `ash-states`
- `ash-task`
- `ash`
- `bot-h`
- `bot-states`
- `bot`
- `ash-oasis-course`
- `oasis-defense`
- `comb-field`
- `comb-mood`
- `comb-obs`
- `comb-part`
- `comb-scenes`
- `comb-sentry`
- `comb-travel`
- `comba-init`
- `combx-scenes`
- `h-sled`
- `destroy-dark-eco`
- `fac-gunturret`
- `fac-robotank-turret`
- `fac-robotank`
- `fac-tower`
- `factory-h`
- `factory-hud`
- `factory-manager`
- `factorya-init`
- `ffight-projectile`
- `ftank-projectile`
- `fturret-projectile`
- `h-warf`
- `warf-projectile`
2024-04-28 08:59:46 -04:00
ManDude 1a058b418a
jak3: hack level heap sizes (#3487) 2024-04-27 21:48:49 +01:00
Matt Dallmeyer 86d770aeeb
Fix "logical not is only applied to the left hand side of comparison" warnings (#3484) 2024-04-26 16:27:11 +01:00
ManDude 889fdcd79c
jak3: fix some collide decomp + fix projectiles aiming at intangible objects (#3485)
Say goodbye to half of the laser needle shots spinning around doing
nothing. This is toggleable with `fix-projectile-focus` in the pc
settings.
2024-04-26 16:22:26 +01:00
ManDude 667553850d
jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00
ManDude d9d4cc5405
fix minimap icon misalign (#3481) 2024-04-23 18:20:31 +01:00
ManDude 728cb4b6c9
jak3 pc: math-camera, letterbox, led and auto-save (#3479) 2024-04-22 22:57:09 +01:00
Hat Kid 9d359ed84a
jak3: fix type (#3478) 2024-04-22 19:53:04 +02:00
Hat Kid 58a5440c8a
decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00
OpenGOAL Bot 6da5225afc
CI: Periodic Controller Database Update (#3471)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-04-19 23:12:31 -04:00
ManDude bcab625864
debugger: reverse the order the backtrace is printed (#3474) 2024-04-16 05:22:31 +01:00
ManDude 8e5830321c
[jak3] fix process stack overflow + collision renderer (#3473) 2024-04-16 04:26:01 +01:00
ManDude e601a3dcb3
[jak3] implement pckernel (#3472)
Most debug features do not work, but that's fine.
2024-04-15 19:26:48 +01:00
ManDude 20b76e318d
[jak3] remove some stubs and fix health bar (#3468) 2024-04-15 16:24:29 +01:00
Matt Dallmeyer ccd2c9eaf1
Fix bad speedrun Select pause behavior (#3464)
fixes this crap - happens if you use the Select variation of the
speedrun menu combo (hold L1+R1+X) during movies


https://github.com/open-goal/jak-project/assets/2515356/52ffe700-0662-42d5-aa7d-1d9d71bb94fb

With the changes in this PR, it now behaves as you'd expect - the same
as a normal Select pause

For reference, original changes adding the combo on Select -
https://github.com/open-goal/jak-project/pull/2196/files
2024-04-14 15:51:30 -04:00
OpenGOAL Bot d596afcf13
CI: Periodic Controller Database Update (#3462)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-04-14 15:08:47 -04:00
water111 dd4f255260
[jak3] Minimap texture fix (#3465) 2024-04-13 09:47:23 -04:00
Hat Kid 36f1592b90
decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461)
Also adds:

- BLERC
- Minimap (with missing texture for the map, sprites work)
- Eco Mine files
- Precursor robot boss files
- Sewer files
- Vehicle files
2024-04-12 18:44:38 -04:00
water111 5299bc441f
[jak3] Fix defskelgroup (#3460)
Fixes https://github.com/open-goal/jak-project/issues/3459
2024-04-07 13:07:30 -04:00
water111 1394c5c00d
fix typo (#3458) 2024-04-07 11:31:05 -04:00
water111 0124a0b9a1
[jak3] Support jaextern.str, stub for blue fog fix (#3455) 2024-04-07 11:09:56 -04:00
Hat Kid ae0f139667
decomp3: eye renderer and more files (#3457)
- `eye`
- `collision-editor`
- `simple-nav-sphere`
- `mech-part`
- `mech-states`
- `mech`
- `target-mech`
- `target-tube`
- `flut-part`
- `flut`
- `target-flut`
2024-04-07 10:49:45 -04:00
water111 cc8801a27b
[goalc] speed up jak3 compilation (#3454)
I noticed that jak 3's compilation was spending a lot of time accessing
the `unordered_map`s we use to store constants and symbol types.

 
I repurposed the `EnvironmentMap` originally made for GOOS for this. It
turns out that we were copying the entire constant map whenever we
encountered a `deftype`, and fixed that too.

This speeds up jak3 compiles from ~16 to 11 seconds for me.
2024-04-06 16:01:17 -04:00
water111 376194a3e7
Jak 3, fixes for animation issues, rm debug print (#3453) 2024-04-06 15:09:02 -04:00
Hat Kid 23aeda1664
decomp3: add background data to pc renderers, get mood and time of day stuff running (#3450) 2024-04-06 14:27:36 -04:00
ZedB0T c5357f7ccd
Add fall back condition (#3452) 2024-04-06 12:39:02 -04:00
Hat Kid 93afb02cf4
decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445)
This includes all the collision stuff needed to spawn `target`,
decompiles the sparticle code and adds some of the PC hacks needed for
merc to run (it doesn't work quite right and looks bad, likely due to a
combination of code copied from Jak 2 and the time of day hacks).

There are a bunch of temporary hacks (see commits) in place to prevent
the game from crashing quite as much, but it is still extremely prone to
doing so due to lots of missing functions/potentially bad decomp.

---------

Co-authored-by: water <awaterford111445@gmail.com>
2024-04-05 00:07:39 -04:00
Tyler Wilding a7efd59919
goalc: add some nullptr checks around symbol map lookups (#3447) 2024-04-03 19:45:44 -04:00
dependabot[bot] 6ea8dfb032
build(deps): bump mathieudutour/github-tag-action from 6.1 to 6.2 (#3442)
Bumps
[mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action)
from 6.1 to 6.2.
<details>
<summary>Commits</summary>
<ul>
<li><a
href="a22cf08638"><code>a22cf08</code></a>
check in prod dependencies</li>
<li><a
href="f36074fe49"><code>f36074f</code></a>
version 6.2</li>
<li><a
href="f40d7eefd8"><code>f40d7ee</code></a>
match latest tag regex (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/171">#171</a>)</li>
<li><a
href="1bf7977a3d"><code>1bf7977</code></a>
fix: add previous_version to action.yml (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/183">#183</a>)</li>
<li><a
href="5a16d14432"><code>5a16d14</code></a>
Bump tough-cookie from 4.0.0 to 4.1.3 (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/184">#184</a>)</li>
<li><a
href="71c3689659"><code>71c3689</code></a>
Update README.md (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/205">#205</a>)</li>
<li><a
href="a079ba461d"><code>a079ba4</code></a>
Update Node version to 20 (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/202">#202</a>)</li>
<li><a
href="86301c823d"><code>86301c8</code></a>
Revert &quot;Use <code>${{github.token}}</code> as default&quot; (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/167">#167</a>)</li>
<li><a
href="5bd9038fd1"><code>5bd9038</code></a>
Bump minimatch from 3.0.4 to 3.1.2 (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/162">#162</a>)</li>
<li><a
href="ac8cb38838"><code>ac8cb38</code></a>
getValidTags() should exclude tags that do not match the prefixRegex (<a
href="https://redirect.github.com/mathieudutour/github-tag-action/issues/158">#158</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/mathieudutour/github-tag-action/compare/v6.1...v6.2">compare
view</a></li>
</ul>
</details>
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2024-04-03 17:25:16 -04:00
Hat Kid 1f1498f2ad
decompiler: allow overriding dgo inputs (#3446) 2024-04-03 18:55:51 +02:00
OpenGOAL Bot 55f18dd3d1
CI: Periodic Controller Database Update (#3444)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-04-02 01:03:15 -04:00
Tyler Wilding 0a15ac1669
goalc: Fix new symbol trie's performance inefficiencies (#3443)
I believe this brings things back in line to where it was before:
Here are the first handful of files before the changes:
```
0.014 | gcommon.gc
0.006 | gkernel-h.gc
0.025 | gkernel.gc
0.002 | pskernel.gc
0.01 | gstring.gc
0.004 | gstate.gc
0.001 | kernel.gd
0.001 | types-h.gc
0.002 | vu1-macros.gc
0.003 | math.gc
0.01 | vector-h.gc
0.001 | gravity-h.gc
0.001 | bounding-box-h.gc
0.001 | matrix-h.gc
0.001 | quaternion-h.gc
0.001 | euler-h.gc
```
> first compile
```
0.161 | gcommon.gc
0.126 | gkernel-h.gc
0.174 | gkernel.gc
0.046 | pskernel.gc
0.08 | gstring.gc
0.048 | gstate.gc
0.001 | kernel.gd
0.052 | types-h.gc
0.009 | vu1-macros.gc
0.059 | math.gc
0.228 | vector-h.gc
0.026 | gravity-h.gc
0.006 | bounding-box-h.gc
0.002 | matrix-h.gc
0.028 | quaternion-h.gc
0.026 | euler-h.gc
```
> make a change in gcommon and recompile

With the changes:
```
0.015 | gcommon.gc
0.018 | gkernel-h.gc
0.039 | gkernel.gc
0.006 | pskernel.gc
0.015 | gstring.gc
0.009 | gstate.gc
0.005 | kernel.gd
0.006 | types-h.gc
0.006 | vu1-macros.gc
0.008 | math.gc
0.017 | vector-h.gc
0.004 | gravity-h.gc
0.004 | bounding-box-h.gc
0.005 | matrix-h.gc
0.005 | quaternion-h.gc
0.003 | euler-h.gc
```
> First compile, no difference expected

```
0.016 | gcommon.gc
0.008 | gkernel-h.gc
0.023 | gkernel.gc
0.002 | pskernel.gc
0.01 | gstring.gc
0.043 | gstate.gc
0.001 | kernel.gd
0.002 | types-h.gc
0.002 | vu1-macros.gc
0.003 | math.gc
0.013 | vector-h.gc
0.001 | gravity-h.gc
0.002 | bounding-box-h.gc
0.002 | matrix-h.gc
0.001 | quaternion-h.gc
0.001 | euler-h.gc
```
> Compile times seem to be back within margin of error -- some are
faster than the first compilation time.
2024-04-01 18:56:55 -04:00
Hat Kid c96e44ab30
decomp3: support for virtual states inheriting from their own type's virtual states, gun-yellow-shot, gun-red-shot, gun-dark-shot (#3438) 2024-03-31 11:14:14 -04:00
Tyler Wilding afea4f7694
g/j1: remove the redundant graphics menu (#3421)
This was hiding options for people that only had 60hz monitors since the
two menus drifted -- it is not necessary for an entire separate menu,
just disable the option if applicable.

Don't merge this without testing it throughly
2024-03-30 20:00:53 -04:00
Tyler Wilding 53277a65ad
LSP: A bunch of new OpenGOAL language features (#3437)
- Integrate the AST into the LSP, this makes parsing and tokenizing the
files much easier
- Consolidate most of the symbol info tracking in `goalc` to a single
map. Fixed some issues where the old map would never evict symbols when
re-compiling files. There is still some more to cleanup, but this now
can be used as an incrementally updated source-of-truth for the LSP
- re-compile files when they are saved. Ideally this would be done
everytime they are changed but that:
  - may be too aggressive
- goalc doesn't compile incrementally yet so it likely would be a worse
UX

Features added, see
https://github.com/open-goal/opengoal-vscode/issues/256
- Hover

![image](https://github.com/open-goal/jak-project/assets/13153231/58dadb5d-582c-4c1f-9ffe-eaa4c85a0255)

![image](https://github.com/open-goal/jak-project/assets/13153231/b383adde-57fc-462c-a256-b2de5c30ca9a)
- LSP Status fixed
- Type Hierarchy

![image](https://github.com/open-goal/jak-project/assets/13153231/8e681377-1d4e-4336-ad70-1695a4607340)
- Document Color

![image](https://github.com/open-goal/jak-project/assets/13153231/4e48ccd8-0ed1-4459-a133-5277561e4201)
- Document Symbols
![Screenshot 2024-03-27
004105](https://github.com/open-goal/jak-project/assets/13153231/8e655034-43c4-4261-b6e0-85de00cbfc7f)
- Completions
![Screenshot 2024-03-30
004504](https://github.com/open-goal/jak-project/assets/13153231/d123a187-af90-466b-9eb7-561b2ee97cd1)

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2024-03-30 19:49:07 -04:00
Hat Kid dacb704ef6
decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
- `aligner`
- `effect-control`
- `pov-camera`
- `powerups`
- `los-control-h`
- `airlock`
- `water-anim`
- `blocking-plane`
- `proc-focusable-spawner`
- `idle-control`
- `enemy-h`
- `nav-enemy-h`
- `enemy`
- `enemy-states`
- `particle-curves`
- `base-plat`
- `plat`
- `bouncer`
- `elevator`
- `rigid-body`
- `rigid-body-queue`
- `process-taskable`
- `scene-actor`
- `warp-gate`
- `guard-projectile`
- `metalhead-projectile`
- `los-control`
- `joint-exploder`
- `ragdoll-test`
- `debris`
- `shield-sphere`
- `text`
- `target-launch`
2024-03-30 10:28:02 -04:00