For the level builder, I use .bak files whenever I modify a core file in
the project. These let you undo changes, but they don't need to be
pushed. I also couldn't find a nice way to do this, but we should also
ignore all contents of custom_levels besides test-zone.
* Added screenshot hotkey and added a toggle to debug GUI to disable screenshot hotkey (#1765)
* Renamed gfx_dumps folder to screenshots and screenshots taken with hotkey now use game render options not debug gui screenshot render options (#1765)
* Updated get current timestamp to use strftime
* fixed clang formating errors for screenshot hotkey
Co-authored-by: sardap <sardap@users.noreply.github.com>
* scripts: cleanup scripts directory some more
* stash, getting there
* stash again
* closer!
* it works! decently....cleanup time and add some extra features
* minor cleanup
* put some duplicated code in a func
* make jak 2 text "work"
* group up all subtitles c++ code into one folder
* compact single-line subtitles
* fix a couple compiler crashes
* Update game_subtitle_en.gd
* `rolling` and `sunken`
* `swamp`
* `ogre`
* `village3`
* `maincave`
* `snow`
* `lavatube`
* `citadel`
* Update .gitignore
* clang
* fix encoding and decoding for quote
* properly fix quotes
* subtitle deserialize: sort by kind, ID and name
* sub editor: fix line speaker not being converted
* cleanup game text ids 1
* update text ids 2
* update source
* update refs
* fix repl-history saving
* subtitles: fix `\"` edge-case
* subtitles: add almost every remaining (current) cutscene
* merge: master
* subtitles: fix some crashes and disable `Remove Line` as it is broken
* ci: switch to codacy for coverage
* docs: update badges
* decomp: allow overriding config flags via CLI
* cleanup: top level file cleanup
* docs: big README overhaul
Attempt to close#1128 and #1086
* decomp: attempt to detect if `iso_data` is missing or wrongly extracted
* game: switch to `fpng` for screenshots, allow for compression
closes#1035
* game: switch vsync control to a checkbox
* lint: format cpp files
* lint: format json files
* docs/scripts: organize taskfile
* docs: refresh the homepage
* docs: basic gallery support added
* homepage background image back to jpg
* docs: remove data file tracker, as it's soon to be removed
* wip, taking a break to work on asm stuff first
* the goal code for sparticle
* mips2c the first sparticle asm function
* temp
* particle processing no longer crashing
* temp
* working texture cache for vi1 and hud textures
* sprites
* cleanup 1
* temp
* temp
* add zstd library
* temp
* working
* tests
* include fix
* uncomment
* better decomp of sparticle stuff, part 1
* update references
* cleanup `main`
* whitespace
* start `progress` decomp pt1
* fill in more stuff
* Update label_types.jsonc
* run cheats
* clang
* make most of `progress` decompile
* `progress` pt 2
* [decompiler] support dynamic format strings
* Make `progress-draw` decompile and almost all `progress`
* make clang shut up
* fix unhandled format string
* fix `progress-draw`
* Update DecompilerTypeSystem.cpp
* fix?
* fixes
* fix a few functions
* make `language-enum`
* warn on weird floats
* fix minor pad bug
* dump stuff in `progress`
* make `progress-screen` enum
* progress progress
* update refs and fix stupid bug
* trying to get it to work
* it works!?
* disable sound functions
* fixes
* final touches
* tests
* tests
* add process allocations
* use the right register for windows
* another try for windows, counting is hard
* one more try
* use process allocations
Co-authored-by: water <awaterford111445@gmail.com>
* add elzip library (doesn't require zlib)
* Can analyze directly from a PCSX2 save-state now
* Add scaffolding to auto-watch for new save-states
* .gitattributes fix
* ObjectFileDB: Fix crash if obj list text has no objects
* rename "decomp.bat" to "decomp-jak1.bat"
* config: enable expression analysis
* decompile timer-h
* Tab to space.
* add a note to deftype profile-name for the future
* timer-mode: use register name instead of full name
looking at the other types, it looks like NDI seemed to have preferred it this way
* [timer-h] set -> timer-bank mode type to timer-mode
* [timer-h] use register-friendly return value for method
* [timer-h] comment out unsupported feature
* [main-h] remove redundant quote
* Update .gitignore
* Update main-h.gc
* Add a Release build configuration.
* Batch file alternatives for decomp/gc/gk
For the shell-less, or people with a different Windows configuration.
* all-types.gc: Fix typo.
* gcommon.gc: Typo.
* debugger: use enum class for InstructionInfo::Kind
* decompilerIR: use enum class for IR_Store::Kind
* Update all-types.gc
* decompiler: tab to spaces
* root batch files: update directories
* Use a gitignore inside "log" folder to fix windows crashes
* Revert "Update all-types.gc"
This reverts commit 5ef179bb4e.
* Begin spdlog integration for decompiler
* Replace old prints with spdlog equivalents
* clang-format
* Fixes
* Log output to /logs/decompiler.log.
The console now prints that the disassembly has begun and it may take a few minutes to complete. This will reduce the amount of verbose logging output directly to a console stream.
* Update .gitignore
Ignore decompiler output for now
* Resolve more issues
Fixed percentage printing and various other issues
* Fixed stuff I broke (sorry)
* Fix more broke stuff