Commit graph

20 commits

Author SHA1 Message Date
Hat Kid 7339b2b965
decomp: merc, merc-vu1 (#1865)
The merc VU1 program is identical to Jak 1. Jak 2's merc is doing some
new texture login stuff and the DMA buffer setup is a bit different, but
overall very similar.
2022-09-10 19:02:58 -04:00
ManDude f1f18e7e05
[decomp2] joint-mod, chain-physics, loader (#1816)
* prep

* Update repo-settings-mark.bat

* Update repo-settings-unmark.bat

* decomp `joint-mod`

* add `joint-mod-ik-callback` to ref exceptions

* `chain-physics`

* Update jak2_ntsc_v1.jsonc

* update bat scripts

* `loader`

* pretty

* refs

* support `process->handle` (and `ppointer->handle`?)

* refs

* source and fixes

* fix `ja` detect

* `ja` macro implement

* fix a method

* update source

* merge fixes

* annoying fixes

* format

* arg

* hack

* fix test
2022-09-02 18:13:38 -04:00
Tyler Wilding d264779173
d/jak2: finish glist | glist-h | camera | cam-interface | cam-states-dbg | cam-combiner | cam-debug | cam-start (#1829)
* d/jak2: finish `glist` and `glist-h` partially done `time-of-day`

* d/jak2: finish `camera` and `cam-interface`

* d/jak2: partially finish `cam-master` `cam-states`, and `cam-update` finish `cam-states-dbg` `cam-combiner` `cam-debug` and `cam-start`

* tests: update ref tests

* scripts: add scripts to automatically update gsrc files

* d/jak2: update gsrc
2022-08-31 19:22:47 -04:00
Ethan Lafrenais e7b1a2d292
[decomp] jak2: sprite, sprite-distort, some of sprite-glow (#1814)
* Decompile sprite-distort

* Revert matrix, sprite-vec-data-2d changes

* Sprite distort ref test

* Sprite distort docs

* Better sprite-distort docs

* Jak2 sprite distort VU

* sprite decomp

* Some of sprite-glow

* Clean up
2022-08-29 19:04:54 -04:00
Tyler Wilding 799e10a0ae
d/jak2: finish cylinder | mech-h | font-data most of text and history and chip away at a bunch of other files (#1802)
* d/jak2: finish `cylinder`

* d/jak2: mostly finish `history`

* d/jak2: finish a bit of `ripple` and `sync-info`

* d/jak2: finish `font-data` and chip away at some other files

* d/jak2: most of `text` done, a bit of `script` - symbol arr issue in `level-info`

* d/jak2: finish `mech-h`

* lint: format

* tests: fix typeconsistency

* d/jak2: address feedback
2022-08-28 10:45:07 -04:00
Tyler Wilding 01abde35d8
d/jak2: First few files, mood-tables and vol-h (#1796)
* decomp: format jak1 cast files

* decomp: finish `mood-tables` and `mood-tables2`

* jak2: stop disasm'ing

* jak2: format jak2 cast files, start working on the rest of the `mood` files

* scripts: fix running pcsx2 watcher

* d/jak2: finish `vol-h`

* d/jak2: address feedback
2022-08-24 19:34:09 -04:00
water111 06ef52cd25
[decompiler] support for jak 2 (#1781)
* [decompiler] suppport jak 2

* cleanpu

* remove brief from gtest options

* fix test
2022-08-22 18:53:51 -04:00
water111 da4ec008c3
Add a gltf level exporter (#1719)
* Add a gltf level exporter

* more fixes

* disable by default

* compile fixes for windows

* improve collide packer

* bug fix

* clang format

* fix texture bug
2022-08-05 12:25:35 -04:00
water111 dc652d10c5
[jak2] decomp gkernel, setup offline tests (#1638)
* add comments

* oops

* format'

* spelling is hard
2022-07-12 18:50:18 -04:00
water111 ac1e620161
[jak2] add all-types file (#1614)
* [jak2] add all-types file

* remove old file
2022-07-05 16:00:17 -04:00
water111 f763eb6bf0
[jak2] support for multiple out/ directories (#1585)
* [jak2] support for multiple out/ directories

* windows
2022-06-30 21:11:58 -04:00
ManDude 4ebb961246
fix windows scripts for jak 2 (#1580)
* fix scripts for jak 2

* delete duplicates

* disable game text for now (unsupported)
2022-06-30 01:22:58 -04:00
Tyler Wilding 36dc015d62
jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
water111 91fa0122d8
[decompiler] Jak 2 modifications, new all-types code (#1553)
* temp

* look at old game types

* clean up
2022-06-25 21:26:15 -04:00
water111 ecb2781a89
[decompiler] cleanup to get atomic ops working on jak2 inputs (#1426)
* [decompiler] cleanup to get atomic ops working on jak2 inputs

* clang format
2022-06-08 18:34:52 -04:00
water111 aff2f2e10c
[decompiler] setup before making IR2 type inspector (#1423) 2022-06-06 17:58:49 -04:00
ManDude c245f37feb
[decomp] joint and related (#1003)
* update jak 2 config and hack to make game text dumpable

* update stuff

* update src

* do `cspace<-parented-transformq-joint!`

* progress.... kind of...

* more drawable stuff

* clagng

* bones begin

* more bones

* even more bones

* everything builds

* touches

* errors

* ?

* fix `quicksandlurker`

* updates

* update refs

* more fixes

* update refs
2021-12-26 11:43:16 -05:00
water111 0bf189f582
make decompiler at least unpack jak 2 and jak 3 files again (#313) 2021-03-06 19:06:45 -05:00
Tyler Wilding 5b6a8dcf98
third-party/licensing: Switch miniLZO usage to LZOkay (#232)
* add rough jak 2 config so the decompiler can atleast unpack dgos

* third-party: commit lzokay

* Switch to lzokay for DGO decompression

* third-party: Remove minilzo library

* third-party: Add lzokay as a SHARED lib
2021-02-06 09:54:23 -05:00
water c3aff47886 add decompiler 2020-08-22 23:30:17 -04:00