* decomp `fisher`, `robotboss`, `light-eco`, `green-eco-lurker`, `sage-finalboss`, `robotboss-weapon`, `robotboss-misc`
* fixes
* add files
* add `:states` list to `deftype` and fix files
* test state forward decl's on a few more types
* also the refs
* add light-eco
* whatever
* mips 2 c basic version, not yet tested
* calling works without crashing, but the function doesn't
* it works
* add test
* cleanup and actually add the test
* dont use mips2c by default for font
* clean up formatting
* cleanup `main`
* whitespace
* start `progress` decomp pt1
* fill in more stuff
* Update label_types.jsonc
* run cheats
* clang
* make most of `progress` decompile
* `progress` pt 2
* [decompiler] support dynamic format strings
* Make `progress-draw` decompile and almost all `progress`
* make clang shut up
* fix unhandled format string
* fix `progress-draw`
* Update DecompilerTypeSystem.cpp
* fix?
* fixes
* fix a few functions
* make `language-enum`
* warn on weird floats
* fix minor pad bug
* dump stuff in `progress`
* make `progress-screen` enum
* progress progress
* update refs and fix stupid bug
* trying to get it to work
* it works!?
* disable sound functions
* fixes
* final touches
* tests
* tests
* add process allocations
* use the right register for windows
* another try for windows, counting is hard
* one more try
* use process allocations
Co-authored-by: water <awaterford111445@gmail.com>
* add support for non virtual states
* typecheck go
* start on virtual states
* more support for virtual states
* offline passes
* fix tests
* use behavior shortcut instead of lambda
* final cleanup of virtual go
* unused var warnings and fix inconsistent enum decompile order on win vs linux
* fix thread safety bug with goal symbol table and vif1 interrupt handler
* fix type mistake
* [decomp] `loader` prelim work + some cleanup
* more things
* more
* even more
* yet even more
* minor fixes
* decompiler fix + use behaviors for two funcs
* last functions
* Create loader_REF.gc
* more work
* change vag tool config format + unrelated farmer and yakow stuff
* update some things
* fix some decomp
* cleanup things i came across + make dgo compileable
* fix consistency test
* update refs
* offline test: skip buggy `external-art-buffer` method
* fix test
* use `kmalloc-flags` for goal `kmalloc`
* cleanup some drawable stuff, add offline tests
* cleanup generic-h a bit
* make decompiler work on 16-bit static data
* cleanup ocean stuff
* fix `ocean-spheres`
* oops forgot this
* I forgot to actually make `ocean-tables`
* update VS launch target params
* remove redundant VS launch option
* Add a debug PS2 VM to the runtime, currently only for the DMAC
* Formatting
* remove broken assert
* Avoid weird buffer overflow bug
* Test on `VIF0_DMA_BANK`!
* Add a docstring
* patch pointers for the other dma channels
* patch DMAC pointer
* remove dead leftover code
* Change default return value for `get_vm_ptr`
* prepare for decompiling display
Needs some work on the decompiler (mostly bitfield stuff) before a more proper decomp can be done
* make `(profile-bar draw)`, `set-display-gs-state-offset` and `set-display-env` decompile
decompiler should now support unsigned divide
* fill in some dma-h types
* Fill in a few VIF bitfields + other minor fixes
* Update all-types.gc
* Fix stupid mistake in `vif-mask`
* update dma-h reference
* this uint32 is actually a `vif-tag` (oops)
* get gkernel and gkernel-h at least somewhat working in the offline tests
* strip comments from json
* switch hints to casts. online tests passing, offline passing up to gkernel
* variable retyping is added
* fix up casts in lets
* update
* work in progress streaming rpc, simple test is working
* actually add the test
* debug windows failure
* windows fix maybe
* windows 2
* use str-load-status
* update types
* start cleanup
* fix typos
* fix syntax highlighting in doc
* lots of documentation updates
* clean and add tests
* more documentation and more error messages
* more document and try building kernel differently