Commit graph

16 commits

Author SHA1 Message Date
Tyler Wilding 53277a65ad
LSP: A bunch of new OpenGOAL language features (#3437)
- Integrate the AST into the LSP, this makes parsing and tokenizing the
files much easier
- Consolidate most of the symbol info tracking in `goalc` to a single
map. Fixed some issues where the old map would never evict symbols when
re-compiling files. There is still some more to cleanup, but this now
can be used as an incrementally updated source-of-truth for the LSP
- re-compile files when they are saved. Ideally this would be done
everytime they are changed but that:
  - may be too aggressive
- goalc doesn't compile incrementally yet so it likely would be a worse
UX

Features added, see
https://github.com/open-goal/opengoal-vscode/issues/256
- Hover

![image](https://github.com/open-goal/jak-project/assets/13153231/58dadb5d-582c-4c1f-9ffe-eaa4c85a0255)

![image](https://github.com/open-goal/jak-project/assets/13153231/b383adde-57fc-462c-a256-b2de5c30ca9a)
- LSP Status fixed
- Type Hierarchy

![image](https://github.com/open-goal/jak-project/assets/13153231/8e681377-1d4e-4336-ad70-1695a4607340)
- Document Color

![image](https://github.com/open-goal/jak-project/assets/13153231/4e48ccd8-0ed1-4459-a133-5277561e4201)
- Document Symbols
![Screenshot 2024-03-27
004105](https://github.com/open-goal/jak-project/assets/13153231/8e655034-43c4-4261-b6e0-85de00cbfc7f)
- Completions
![Screenshot 2024-03-30
004504](https://github.com/open-goal/jak-project/assets/13153231/d123a187-af90-466b-9eb7-561b2ee97cd1)

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2024-03-30 19:49:07 -04:00
Tyler Wilding 18903f0561
decomp: Copy over new docstrings back to jak 2's common code, write some scripts to help automate this (#3366) 2024-02-04 13:53:06 -05:00
ManDude 349919f788
[jak2] implement pc cheats in menu (#3275)
Adds the opengoal cheats to the secrets menu. Only cheats that are fully
functional and unlockable are there right now, which is eight cheats.

This update will reset most Jak 2 settings.

Also fixes #3274 .
2023-12-28 11:14:10 +00:00
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00
Tyler Wilding a0a85eb60a
repl: Add a few new quality of life improvements (#2030)
- You can define a `startup.gc` in your user folder, each line will be
executed on startup (deprecates the usefulness of some cli flags)
- You can define a `repl-config.json` file to override REPL settings.
Long-term this is a better approach than a bunch of CLI flags as well
- Via this, you can override the amount of time the repl will attempt to
listen for the target
- At the same time, I think i may have found why on Windows it can
sometimes take forever to timeout when the game dies, will dig into this
later
- Added some keybinds for common operations, shown here


https://user-images.githubusercontent.com/13153231/202890278-1ff2bb06-dddf-4bde-9178-aa0883799167.mp4
> builds the game, connects to it, attaches a debugger and continues,
launches it, gets the backtrace, stops the target -- all with only
keybinds.

If you want these keybinds to work inside VSCode's integrated terminal,
you need to add the following to your settings file
```json
"terminal.integrated.commandsToSkipShell": [
    "-workbench.action.quickOpen",
    "-workbench.action.quickOpenView"
  ]
```
2022-11-20 14:28:41 -05:00
Tyler Wilding 7dd716ded5
vscode: add snippets for supported ;; og:... comments (#1963)
Better documentation on what is supported / makes it faster to type them
without making mistakes.


![image](https://user-images.githubusercontent.com/13153231/195737915-1ed0fc15-e91d-4b35-a7df-0c31ebdc07d1.png)
2022-10-14 19:10:57 -04:00
Tyler Wilding 36dc015d62
jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
Tyler Wilding 8574e10653
Mark OpenGOAL regions in IR2 output and cleanup some now irrelevant settings (#1237)
* remove redundant vscode settings and duplicate goalc atoms

* decompiler: add some region markers for OpenGOAL blocks
2022-03-17 21:39:11 -04:00
Tyler Wilding 142961a747
decomp: the majority of navigate and rolling-lightning-mole (#741)
* decomp: Add texture-upload to ref tests

* maybe 50% done?

* 5 functions to go!

* decomp: stuck in `navigate`

* work-around fp issue

* some cleanup and label casts

* working on supporting asm instructions -- this is currently WRONG

* support ASM operations

* fixes for asm op support

* decomp: finish the vast majority of `navigate`

* format

* update test though i think this suggests a regression!

* decomp: cleanup some more of navigate

* decomp: finish `rolling-lightning-mole`

* revert `r0` handling for `pcpyud` and `pextuw`

* update ref tests

* lint

* fix a failing test

* help

* navigate mostly works now, with some potential bugs

* remove my debugging logs

* update ref tests

* review feedback cleanup

* these are all likely fine

* can't get the crab to chase me anymore

* the crab is back
2022-01-18 01:14:47 -05:00
Tyler Wilding 64b79da923
decomp: "finish" depth-cue (#1038)
* decomp: "finish" `depth-cue`

* cleanup casts around dma-buffers
2022-01-07 08:49:18 -05:00
Tyler Wilding f605b0ee38
decomp: generic-obs (#894)
* stash

* more

* and more

* like 80% done

* trying to update things

* refreshed work on generic-obs

* blocked: down to only decompiler issues!

* decomp: finish `generic-obs` skip over the failing functions for now

* `pair` -> `object`s and fix 2/4 of the functions i had skipped

* address feedback
2021-11-13 23:31:29 -05:00
Tyler Wilding 44c43610ce
game: Get camera code working (#965)
* cmake: disable edit&continue flags

* goos: make the build system work for alternate file paths nicely

* vs: update vs config

* vscode: extend terminal buffer!

* vs: fix presets

* debugger: fix exception handler

* game: add logo to application

* decomp: get `cam-master` to "work" -- manually changed return type

* debugger: fix printing issue

* game: get the camera actually working

* game: neutralize the analog sticks

* game: support analog sticks

* tests: update ref tests

* temp commit - inprogress stuff

* fix `send-macro`

* turn camera stuff back on, seems to work.  Still kernel-dispatch problem though

* address feedback

* formatting
2021-11-13 22:41:15 -05:00
Tyler Wilding 45318be063
decomp: finish _almost all of_ the remaining camera code (#845)
* decomp: mostly finish `cam-master`

* decomp/scripts: lots of work in cam-states

* stash

* Merge remote-tracking branch 'water111/master' into decomp/camera-master

Updated submodule third-party/googletest

* decompiler: Add support for non power of 2 offsets for inline arr access

* decomp: mostly finish `cam-states` need to fix a macro issue

* blocked: `cam-master` decompiler crash when adding casts

* decomp: finish `cam-states-dbg`

* decomp: mostly finish `pov-camera` with the exception of joint-related code

* decomp: `cam-debug` finished decompiling, no way does this compile yet though

* decomp: considerable work done in `cam-layout`

* decomp: `cam-layout` almost done!

* decomp: `pov-camera` finished, TC tests will fail for now

* decomp: working on resolving issues

* decomp: cam-layout decompiling

* fixing more issues in cam-master...one event handler remains

* skip problematic function in `cam-master` for now

* gsrc: update res macros

* decomp: finish `cam-states`

* decomp: giving up on `cam-debug`

* tests: allow skipping state handlers in ref tests

* decomp: working through cam-layout bugs

* decomp: allow for shifting non-integers

* decomp: finalize `cam-layout` and `cam-master`

* decomp: finalize `cam-states`

* cleanup: bi-annual formatting of the casting files

* formatting

* address feedback - leave the float labels alone for now

* address feedback

* linting/formatting

* update gsrc and ref tests

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-16 21:01:23 -04:00
Tyler Wilding 4943c125ad
decomp: target-part (#688)
* decomp: finish decompiling `target-part` waiting on label issue

Hitting exception at data_decompile.cppL182

* fixed pointer labels, but blocked by :inline fields from static data

* decomp: finish `target-part`

* address feedback
2021-09-02 19:19:54 -04:00
Tyler Wilding 1b5c5239b1
decomp: mostly finish aligner (#686)
* decomp: mostly finish `aligner`

Issues in aligner/aligner-h that require hand-editing after decompilation

* linting
2021-07-11 16:19:03 -04:00
Tyler Wilding d4e68e7ef4
tooling: Add some very basic IR2 Syntax Highlighting (#659)
* add IR syntax highlighting

* set the filterFileRegex properly!
2021-07-01 17:55:53 -04:00