water111
f516737cf7
[decompile] bsp-h ( #562 )
...
* decompile bsp-h
* a few more
* some more
* fix merge conflicts
2021-06-07 18:30:16 -04:00
water111
a572587a0e
add types ( #559 )
2021-06-05 16:58:32 -04:00
water111
a6258f3654
[compiler] support 128-bit bitfields ( #500 )
...
* support setting and accessing fields of a 128-bit bitfield
* remove print
* rework static constants
* support 128-bit bitfields as part of static structures
* dynamic construction
2021-05-18 21:25:29 -04:00
water111
0ab916e122
fix quote issue and decompile level-info ( #474 )
2021-05-12 21:57:19 -04:00
water111
0a6602e320
[Decompile] connect, text-h, settings-h, capture, memory-usage-h ( #410 )
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* decompile stuff
* temp
* temp2
* fix
* temp
* preparing for merge
* working
* fix stupid format
* fix codacy
2021-05-05 17:38:16 -04:00
water111
57eca1dee9
[Decomp] Decompile more files. ( #290 )
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* decompile ocean trans tables
* more
* exclude tables from decomp progress
* format'
2021-02-27 14:40:18 -05:00
water111
cadd014add
[Compiler] Support array fields in static objects ( #284 )
...
* first part of static inline array fields
* level h
2021-02-25 22:49:46 -05:00
water111
791c4abfc0
[Decompiler] Static Data Decomp ( #280 )
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* update all-types
* begin work on static data decompiler
* working for vif disasm array
* mostly working
* finish static data decompilation
2021-02-25 09:51:28 -05:00
water111
09142d1712
Support "game count" and v4 objects ( #140 )
...
* generate object, but not supported in linker yet
* add link and tests
* update types
2020-11-24 20:48:38 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00