Commit graph

18 commits

Author SHA1 Message Date
ManDude 0e2320ca95
fix some entity decomp + improve battle hud to track specific tasks (#1455)
* entity decomp and update battle hud code

* disable lag compensation in pc port

* delete unnecessary forward decls

* make battle hud track specific tasks

* fix mem leak + debug flying-lurker hud

* improve battle hud lights and fix bug

* tests
2022-06-16 20:10:39 +01:00
ManDude 8ccb1dfb66
[decomp] macros for sound playback (#1453)
* `sound-play` macro

* update source

* fix `add-debug-light` lol

* fix `add-debug-light` forreal

* Update debug.gc

* update some mood/tod decomp
2022-06-13 18:39:22 -04:00
ManDude 7ce58f709f
process-spawn + pretty printer improvements (#1428)
* some jp support to fix some errors in the original game

* music fade toggle

* recognize `process-new` macros!!

* strip casts in this macro

* rename macro

* fix cast typecheck

* update source 1

* detect kernel stack case

* less boilerplate

* `manipy-spawn` special case

* pretty printer improvements

* revert dumb thing from earlier

* use shell detection on `send-event`

* fix some events

* remove unused argument

* detect `static-attack-info` and add `CondNoElse` to shell detect

* better `attack-info` detect

* support `process-spawn` in multi-lets

* detect `rand-float-gen` pt 1

* detect as return value

* detect in `countdown` and  `dotimes`

* oops this wasnt working

* fancier `send-event`s

* clang

* update source!!

* fix tests

* fine jeez

* uh okay

* fix some accidental regressions

* fix more regressions

* regression fixes

* fix big bug...

* extra safety!
2022-06-10 02:18:08 +01:00
water111 148f52876a
[decomp] add import statements for art groups (#1372)
* new code

* update goal_src and remove all_imports

* update reference

* add decompiler list of imports

* deduplicate and move below decomp begins
2022-05-23 18:53:02 -04:00
ManDude 0212aa10c9
[decomp] better handling of animation code and art files (#1352)
* update refs

* [decompiler] read and process art groups

* finish decompiler art group selection & detect in `ja-group?`

* make art stuff work on offline tests!

* [decompiler] detect `ja-group!` (primitive)

* corrections.

* more

* use new feature on skel groups!

* find `loop!` as well

* fully fledged `ja` macro & decomp + `loop` detect

* fancy fixed point printing!

* update source

* `:num! max` (i knew i should've done this)

* Update jak1_ntsc_black_label.jsonc

* hi imports

* make compiling the game work

* fix `defskelgroup`

* clang

* update refs

* fix chan

* fix seek and finalboss

* fix tests

* delete unused function

* track let rewrite stats

* reorder `rewrite_let`

* Update .gitattributes

* fix bug with `:num! max`

* Update robotboss-part.gc

* Update goal-lib.gc

* document `ja`

* get rid of pc fixes thing

* use std::abs
2022-05-20 02:30:14 +01:00
ManDude 4d634cf50d
[decomp] add a bunch of flag enums (#1350)
* update refs

* first pass

* update refs 2

* update

* update

* update

* stuff and things

* accidentally wiped this

* fancy decomp for static sound specs

* clang

* 5 more refs
2022-05-02 18:35:17 -04:00
ManDude 66e395d547
[decompiler] detect seek! and seekl! macros (#1317)
* detect `seek!` and `seekl!`

* fancy struct instead of pair mess

* fixes

* i think this was wrong?

* update refs

* update source

* More logical branching

* even better branching
2022-04-18 15:01:44 -04:00
ManDude 71f08fbd8c
janim-status enum (#1190) 2022-02-20 16:05:20 -05:00
water111 be74613332
cleanup and bug fix (#1161)
* cleanup and bug fix

* crashing

* fix crash bug

* fix tests
2022-02-13 13:03:30 -05:00
ManDude 24578b64b9
proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things

* Update cam-states_REF.gc

* Update level-info_REF.gc

* update refs 1

* update refs 2

* update refs 3

* update refs 4

* update refs 5

* update detection and casting

* Update FormExpressionAnalysis.cpp

* update refs 6

* update mood decomp

* update refs 7

* update refs 8

* remove temp entity birth code

* update time-frame casts

* fix compiler

* hardcode stuff and fix some types

* fix some bitfield detection being wrong

* bug fixes

* detect seconds on adds with immediate

* update refs 9

* fix casts and rand-vu-int-range bugs (update refs 10)

* update refs 11

* update 12

* update 13

* update 14

* Update game-info_REF.gc

* improve cpad macros detection

* remove unused code

* update refs

* clang

* update source code

* Update cam-states.gc

* `lavatube-energy` finish

* update refs

* fix actor bank stuff

* Update navigate.gc

* reduce entity default stack size

* Update transformq-h.gc

* oops forgot these

* fix code and tests

* fix mood sound stuff

* Update load-dgo.gc

* Update README.md
2022-02-12 12:26:19 -05:00
ManDude eb53f410e5
test game actors and fix up/disable broken ones (#1103)
* test village1, beach, jungle actors

* fix jungle actors

* more anims and fixes

* Update launch.vs.json

* fix bad `robotboss` decomp

* fix `robotboss`

* Update robotboss.gc

* fix `mother-spider-proj`

* fix detach (windows)

* update refs

* village2 spools

* type fixes + a few more spols + add append/not-append to goos

* fix beach, misty, village1, village3, lavatube

* fix snow entities

* fix `target-flut`

* update refs

* forgot one

* fail

* sound fixes

* fix test

* complain if `heap-base` is bad

* correct `add-spheres!` decomp errors

* fix citadel

* fix target `change-state` handler

* fix `final-door` state

* fix `target-flut-falling`

* fix deftypes

* oopsie

* move heap memory display behind a toggle and make it fancy

* Update gstate.gc
2022-01-27 19:33:34 -05:00
water111 c3b6e7eb7e
some cleanup and docs on collide-touch and the tie extractor (#1074)
* some cleanup and docs on collide-touch and the tie extractor

* temp

* more updates

* update ref tests

* type fix

* rest of collide shape

* another set of updates
2022-01-12 10:47:17 -05:00
water111 a96396e140
[collision] add notes on -h files, add some enums (#1068)
* temp

* add enums
2022-01-08 20:57:57 -05:00
Tyler Wilding 50197c0695
cleanup: cleanup all-types and all state definitions (#1062)
* cleanup: cleanup all-types and all state definitions

* these are fine

* these are fine

* these are fine

* everything is fine

* gsrc updated

* remove define-externs in gsrc
2022-01-08 18:23:30 -05:00
ManDude c245f37feb
[decomp] joint and related (#1003)
* update jak 2 config and hack to make game text dumpable

* update stuff

* update src

* do `cspace<-parented-transformq-joint!`

* progress.... kind of...

* more drawable stuff

* clagng

* bones begin

* more bones

* even more bones

* everything builds

* touches

* errors

* ?

* fix `quicksandlurker`

* updates

* update refs

* more fixes

* update refs
2021-12-26 11:43:16 -05:00
Tyler Wilding 7edfc8bcec
decomp: Re-attempting previously blocked state decomp files (#907)
* blocked: `part-tester` - `code` handler thinks it returns nothing

* blocked: `crates` finished but `go` is returning none causing issues

* blocked: `(event ram-boss-idle)::snow-ram-boss` expression building fails due to delay slot issue

* decomp: finish `snow-ram` | `seagull` blocked, new static data issue

* decomp: finish `snow-bumper`

* stuck: `snow-ball` close, can't figure out a type made on the stack

* decomp: finish `spider-egg`

* decomp: finish `puffer`

* decomp: finish `driller-lurker`

* decomp: finish `dark-crystal`

* stuck: `kermit` - mostly done but stuck on a joint related callback arg

* decomp: finish `gnawer`

* decomp: finish `mother-spider-egg`

* decomp: finish `swamp-blimp`

* stuck: `mistycannon` prebind function signature

* decomp: finish `citb-plat`

* decomp: finish `darkvine`

* blocked: `jungle-mirrors` - issues with `link` macro

* decomp: finish `launcherdoor`

* decomp: finish `quicksandlurker` except for 1 unused function

* stuck: `balloonlurker` - `(code balloonlurker-mine-explode)` has some weird joint related code

* stuck: need to decompile an asm func in `orbit-plat`

* decomp: finish `voicebox`

* blocked: `mother-spider` has issues where `go` returns none

* decomp: finish `bully`

* decomp: finish `seagull`

* fixed up after merge conflicts

* decomp: finish `jungle-mirrors`

* update gsrc

* double checked files, fixed issues

* decomp: revert change to projectile methods

* decomp: some more fixes

* address feedback

* fix up remaining method calls in `cam-states`

* fix jungle-mirrors
2021-12-11 13:27:24 -05:00
Tyler Wilding bb9fb3b2cd Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
water 1083bf784e add empty files for all obj files 2020-09-04 14:44:23 -04:00