* begin work
* work
* working objs
* exporting
* it works
* before some time of day fixes
* add time of day interp and also fix zbuffer
* some small blending fixes
* improve randomess
* clean up extraction and missing blend mode
* culling, time of day, more level fixes
* more cleanup
* cleanup memory usage
* windows fix
* wip, taking a break to work on asm stuff first
* the goal code for sparticle
* mips2c the first sparticle asm function
* temp
* particle processing no longer crashing
* temp
* working texture cache for vi1 and hud textures
* sprites
* cleanup 1
* temp
* temp
* add zstd library
* temp
* working
* tests
* include fix
* uncomment
* better decomp of sparticle stuff, part 1
* update references
* mips 2 c basic version, not yet tested
* calling works without crashing, but the function doesn't
* it works
* add test
* cleanup and actually add the test
* dont use mips2c by default for font
* clean up formatting
* add IR syntax highlighting
* set the filterFileRegex properly!
* stash
* decompiler: Add print if conditional fails
* decomp: Mostly finish `target-util`
* decomp: figured out a bit more with `target-util`, a bit stuck now
* decomp: *deep breath* `logic-target` mostly complete
* decompiler: More robust arg_count checking for `format` calls
* decomp: some more work in `target-util`
* fix sllv usage
* decomp: `logic-target` is compiling
* decomp: `target-util` very close - blocked by decomp issue!
* decomp: finish `target-util` except for one issue
#772
* demp: update goal_src
* linting
* add back the one remaining method
* address feedback, update source files
* clean up
* before int to float stuff
* before trying to eliminate the separate read and write maps
* partial fix for register issues
* add missing include
* set up types
* cleaned up type analysis and got things working through atomic ops
* expression working, need types
* improved types and names
* getting close
* finish up dma-disasm
* fix
* get gkernel and gkernel-h at least somewhat working in the offline tests
* strip comments from json
* switch hints to casts. online tests passing, offline passing up to gkernel
* variable retyping is added
* fix up casts in lets
* update
* temp: commit what i have so far
decomp: Fix nonempty_intersection impl for MSVC Debugging use-case
docs: Add info on getting ASan builds running on Visual Studio w/o exceptions
* decomp: initial rlet implementation
* decomp: cleanup pass of vector-rewrite stage
* decomp: Commit in-progress vector.gc, shortcomings are TODO commented
* decomp: More cleanup, rename from being `vector` instr specific
Fundamentally, this process can be used for re-writing ANY inline-asm instruction
* decomp: Support 4th arg ACC instructions
* decomp: Final pass of vector.gc before implementing last instructions
* decomp: Better warnings when hitting unimplemented instructs
* compiler: Implement inverse-sqrt and mov.vf
* decomp: Final manual pass over vector.gc, documented gaps
* decomp: Finish decompiling what currently is possible in vector.gc
* decomp: Fix Variable -> RegisterAccess conflict
* decomp: codacy lint
* Address review feedback
* Address feedback part 2
* Resolve build failures
* new method of inline-array-class
* up to new array
* wip side effect stuff
* prepare for pop barrier stuff
* add pop barrier
* add local vars hack to compiler
* fix bug, make sort work
* add test for array
* bug fixes
* another bug fix
* refactoring env variable print for casts
* more tweaks
* updates
* final cleanup
* codacy fixes
* wip decompiler ir
* add AtomicOp stuff
* fix windows build and warnings
* add instruction parser
* include
* make minilzo shared
* odr fix
* a
* fix merge conflicts
* move decompiler into namespace
* update the code coverage to include the decompiler
* add demo test
* add register use test to example test
* begin framework for expressions
* more
* clean up warnings
* small fixes
* update
* wip type prop improvements
* see if nasm works
* fix format strings
* implement basic framework for decompiler type analysis
* before type system changes
* add some decompiler stuff to the type system
* try algorithm on a few functions
* Begin spdlog integration for decompiler
* Replace old prints with spdlog equivalents
* clang-format
* Fixes
* Log output to /logs/decompiler.log.
The console now prints that the disassembly has begun and it may take a few minutes to complete. This will reduce the amount of verbose logging output directly to a console stream.
* Update .gitignore
Ignore decompiler output for now
* Resolve more issues
Fixed percentage printing and various other issues
* Fixed stuff I broke (sorry)
* Fix more broke stuff
* w/early-return-and-break
* more edge cases
* all instructions in non asm functions now convert to ir
* cleanup
* implement rarely used control flow in IR
* clang format
* framework for basic op
* started IR framework
* check in type info file
* add some basic operations to the first pass ir conversion
* use a single condition system
* add more basic op decoding
* more ir
Mostly revolved around the new MSVC check for functions that don't cover all paths (ie. a switch statement without a default case). It appears to not see an assert as a valid default case.
I switched assert(false) to exceptions in these cases. I believe this should also abort the program, but will also provide a hopefully useful message? Hopefully this is an improvement.
Resolves#32
* move things to the common library and remove next_dir
* fix for windows
* one last windows fix
* last fix for real this time
* debug listener test
* fix listener threading bug