ManDude
|
71f08fbd8c
|
janim-status enum (#1190)
|
2022-02-20 16:05:20 -05:00 |
|
water111
|
be74613332
|
cleanup and bug fix (#1161)
* cleanup and bug fix
* crashing
* fix crash bug
* fix tests
|
2022-02-13 13:03:30 -05:00 |
|
ManDude
|
24578b64b9
|
proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things
* Update cam-states_REF.gc
* Update level-info_REF.gc
* update refs 1
* update refs 2
* update refs 3
* update refs 4
* update refs 5
* update detection and casting
* Update FormExpressionAnalysis.cpp
* update refs 6
* update mood decomp
* update refs 7
* update refs 8
* remove temp entity birth code
* update time-frame casts
* fix compiler
* hardcode stuff and fix some types
* fix some bitfield detection being wrong
* bug fixes
* detect seconds on adds with immediate
* update refs 9
* fix casts and rand-vu-int-range bugs (update refs 10)
* update refs 11
* update 12
* update 13
* update 14
* Update game-info_REF.gc
* improve cpad macros detection
* remove unused code
* update refs
* clang
* update source code
* Update cam-states.gc
* `lavatube-energy` finish
* update refs
* fix actor bank stuff
* Update navigate.gc
* reduce entity default stack size
* Update transformq-h.gc
* oops forgot these
* fix code and tests
* fix mood sound stuff
* Update load-dgo.gc
* Update README.md
|
2022-02-12 12:26:19 -05:00 |
|
water111
|
57649d243f
|
[bones] Part 1: Joint (#1110)
* joints
* bones
* align spr to 16k
* fix bug
* lack of sound hack
* clean up
|
2022-01-28 21:32:03 -05:00 |
|
Tyler Wilding
|
bb9fb3b2cd
|
Update all lisp headers to reduce size of formatting PR
|
2020-10-26 21:08:24 -04:00 |
|
water
|
1083bf784e
|
add empty files for all obj files
|
2020-09-04 14:44:23 -04:00 |
|