water111
f142f46045
add more comments/docstrings on first 58 files, try new windows-specific framelimiting ( #1134 )
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* cleanup
* type
* link against a library
2022-02-05 16:30:50 -05:00
water111
845802ca45
memory cards (in progress) ( #868 )
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* c++ memory card stuff
* saving kinda works
* load working
* more progress
* clean up
2021-10-01 23:12:34 -04:00
water111
7ebbe812b1
Cleanup sparticle, add ref tests, name a few methods ( #863 )
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* temp
* add reference tests
2021-09-28 21:17:38 -04:00
Tyler Wilding
253d7996e8
decomp: almost all of the NPCs! ( #748 )
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* all-types: add all missing `:heap-base`s
* decomp: error encountered when compiling `mayor`
`IR_StoreConstOffset::do_codegen can't handle this` for method `play-anim!`
* decomp: finalize `mayor`
* decomp: finish `bird-lady`
* decomp: finish `bird-lady-beach`
* decomp: finish `sculptor`
* decomp: finish `geologist`
* decomp: finish `oracle`
* decomp: finish `farmer` | `explorer` | almost `assistant`
blocked on sparticle-launch-group
* decomp: finish `sage`
* decomp: finish `gambler`
* decomp: finish `warrior`
* decomp: mostly finish `miners`, blocked by sp-launch-group
* fix issue in `sage`
* fix all the reference tests to use the new state stuff
* fix all of goal_src
* address feedback
* re-gen with `until` fixes
2021-08-18 21:33:31 -04:00
ManDude
1e11a588f5
[decomp] loader
prelim work + some cleanup ( #697 )
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* [decomp] `loader` prelim work + some cleanup
* more things
* more
* even more
* yet even more
* minor fixes
* decompiler fix + use behaviors for two funcs
* last functions
* Create loader_REF.gc
* more work
* change vag tool config format + unrelated farmer and yakow stuff
* update some things
* fix some decomp
* cleanup things i came across + make dgo compileable
* fix consistency test
* update refs
* offline test: skip buggy `external-art-buffer` method
* fix test
2021-07-23 18:30:49 -04:00
water111
1898c7c52a
[decomp] texture ( #684 )
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* temp
* more cleanup
* fix merge issue
* handle no texture correctly
2021-07-09 22:20:37 -04:00
ManDude
1af0f4a1a7
[decomp] most of level
and some game loop functions + couple decomp… ( #651 )
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* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111
1ffd42e090
[decomp] clean up and make level-update-after-load
work ( #628 )
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* temp
* make level-update-after-load work
* add missing const
2021-06-26 13:03:31 -04:00
water111
70d93354eb
[Decompile] file-io, loader-h, texture-h, level-h, math-camera-h ( #397 )
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* file-io and loader-h
* add test for level-h
* math camera-h
2021-04-28 20:51:17 -04:00
water111
5ec9a91eb9
Decompiler fixes + decompiling ( #276 )
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* decomp pad
* more decompilation
* update
* fix test name
2021-02-22 09:36:30 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00