ManDude
59a12029a0
[decomp] cleanup default-menu
, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers ( #997 )
...
* fix a couple macros in ref tests
* `default-menu` cleanup
* add `find-instance-by-name` func
* improve debugger slightly hopefully
* fix IOP PLAY buffer overrun bug
* fix `default-menu` more
* automatically convert ints in static pairs to/from bintegers
* fix test
* clang
* fix a few more lambdas
* update refs
* add custom menu cuz cool
* oopsie! also make `default-level` and `halfpipe` go away
* add camera teleport menu
* update types in debug menu
2021-12-09 18:39:40 -05:00
water111
dbc266c00b
New Pretty Printer ( #994 )
...
* begin work on improved pretty printer
* update ref
* finish pretty printer
* force line break for defstate
2021-12-04 16:06:01 -05:00
ManDude
d845524c23
[decompiler] detect cpad-hold?
and cpad-pressed?
( #986 )
...
* [decompiler] detect `cpad-hold?` and `cpad-pressed?`
* cleanup cpad macro button lookup
* better
* fix
2021-12-01 19:41:49 -05:00
ManDude
6a38597cbc
[decomp] make use of the generated load boundary data ( #984 )
...
* make use of the generated load boundary data
* reverse load boundaries
2021-11-30 19:14:43 -05:00
ManDude
80a002f8c0
[decomp] entity birth ( #964 )
...
* make birthing work
* fix float representation on defskelgroup
* test
* update
* debugger improvements & dont upload aux sprites
* ?
* fix progress
* fixes
* fixes
* Create bea.gd
* fix test
* fix xmm reg clobbering in kernel (water)
* cleanup cam-start
* clear gamepad state every frame
* allow controller connects and disconnects while running
2021-11-15 19:05:28 -05:00
water111
8846968963
[Debugger] windows debugger and process drawable ( #953 )
...
* Update assert.h
* stuff for `process-drawable` to work
* add windows code for debugger
* debugger attaches
* something works
* remove bad ideas
* `(:break)` works
* connection fixes
* fixes + update docs
* crates & `defskelgroup` macro
* clang
* update tests and a few types
* temp
* temp
* fix files
* game builds
* reverse TypeConsistency operation
* add eye stuff for merc art login
* add `(:sym-name)`
* oops
* add `--auto-dbg` option to gc args
* codacy
* improve robustness of dgo unpacker and objectfiledb reading
* `cavegeyserrock`
* hopefully fix linux
* windows FormatMessage weirdness?
* mutex fixes
* fix merge conflicts
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-31 11:01:15 -04:00
water111
66bd7cb464
[decomp] memory usage ( #945 )
...
* fix type bug for memory-usage
* avoid name conflict in link method and function
2021-10-26 21:14:50 -04:00
water111
d6e82eedb0
[decomp] fix and decomp part tester ( #935 )
...
* temp
* update tests
2021-10-23 20:15:31 -04:00
water111
d6f631383e
decomp more level stuff ( #932 )
...
* more level stuff
* vi1 to jun load working, with multiple skies
* small fixes
* add level ref test
* clang
2021-10-23 16:00:49 -04:00
water111
49e3fa2963
fix decomp bugs and add ref tests ( #930 )
2021-10-23 10:41:11 -04:00
water111
b2052016e2
[decomp] sky/time of day ( #883 )
...
* time of day
* goal code seems to work
* stars at wrong spot
* stars and sun work
* debugging clouds
* fix texture correction
* sky works
* cleanup, add profiler
* clean up
* final clean up
* offline tests
* missing include
2021-10-10 20:07:03 -04:00
water111
f0ceea8b2e
[sparticle] 2d hud particles ( #849 )
...
* wip, taking a break to work on asm stuff first
* the goal code for sparticle
* mips2c the first sparticle asm function
* temp
* particle processing no longer crashing
* temp
* working texture cache for vi1 and hud textures
* sprites
* cleanup 1
* temp
* temp
* add zstd library
* temp
* working
* tests
* include fix
* uncomment
* better decomp of sparticle stuff, part 1
* update references
2021-09-26 11:41:58 -04:00
water111
34e8afa0ee
get started on entity ( #793 )
2021-08-31 11:05:03 -04:00
water
72340811e5
decomp decomp
2021-08-14 16:49:45 -04:00
ManDude
26c3fb65e9
make some macros for DMA stuff ( #725 )
...
* [compiler] allow infinite args for `logior`
* make some dma macros and use them on `display`
* [goos] add `string->symbol`
* make a sketchy macro
* fix tests
* `with-dma-bucket` and `dma-buffer-add-vector4w-2`
* cleanup `debug`
* cleanup `menu`
* go thru `texture` pt 1
* finish `texture`
* `sprite` pt 1
* `sprite` pt 2
* `generic`
* `gs` and `main`
2021-08-01 17:11:32 -04:00
Tyler Wilding
d37e6c548e
decomp: camera
| cam-combiner
| cam-start
| cam-update
( #621 )
...
* started process on `camera`
* the bulk of `camera` is finished, with the exception of a few
* decomp: Confirmed function ret value
* decomp: `cam-combiner` dead code issue
* stash
* decomp: finish `cam-combiner`
* decomp: finish `cam-start`
* decomp: mostly finish `cam-update`, just needs polish now
* `cam-standard-event-handler` still causing issues
* `cam-combiner` issues with top-level `s6` usage
* decomp: update reference tests
* decomp: finalize `cam-start`
* decomp: `cam-update` cleaned up everything except the array of planes issue
* label correction
* still blocked in cam-combiner over casting issues
* decomp: resolve issues in `cam-start`
* decomp: finalize `cam-update`
* stash
* decomp: finalize `cam-combiner`
* decomp: finalize `camera`
* decomp: address feedback
2021-07-30 22:18:35 -04:00
water111
2b6684aa5c
[decompiler] Working toward bsp
( #717 )
...
* clean up
* before int to float stuff
* before trying to eliminate the separate read and write maps
* partial fix for register issues
* add missing include
2021-07-25 15:30:37 -04:00
water111
0a9cc68a27
[decompiler] Use meters, degrees, and seconds ( #689 )
...
* use meters degrees and seconds
* update changelog
2021-07-11 18:19:41 -04:00
water111
656489e942
[decomp] Clean up - part 2 ( #687 )
...
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
2021-07-11 16:35:25 -04:00
water111
1898c7c52a
[decomp] texture ( #684 )
...
* temp
* more cleanup
* fix merge issue
* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111
784cd5debb
[decomp] get started on game info ( #674 )
...
* temp
* menu text
* wip
* recognize handle to process
* more
2021-07-03 16:18:41 -04:00
ManDude
1af0f4a1a7
[decomp] most of level
and some game loop functions + couple decomp… ( #651 )
...
* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111
1ffd42e090
[decomp] clean up and make level-update-after-load
work ( #628 )
...
* temp
* make level-update-after-load work
* add missing const
2021-06-26 13:03:31 -04:00
water111
9e6dec9829
[decomp] make bg decompile ( #624 )
...
* make bg decopmile
* fix parent method call
2021-06-24 20:06:12 -04:00
Tyler Wilding
d54eb0b98d
decomp: entity-table
( #614 )
...
* decomp: `entity-table` done but problem with the label cast
* decomp: `entity-table`
* decomp: finalize `entity-table`
2021-06-23 23:29:24 -04:00
ManDude
a123f02c32
[decomp] prepare for some files, fill in some types ( #617 )
...
* [mips disasm] don't multiply `vcallms` parameter by 8
* [decomp] prep some game loop files
2021-06-21 19:47:39 -04:00
water111
06ae38d464
[decomp] clean up type def formatting and remove all-forward-definitions.gc ( #608 )
...
* clean up
* fix test
2021-06-19 15:50:52 -04:00
water111
409c1f5a7d
[Decompiler] WIP new type analysis tools ( #601 )
...
* add multi-lookup
* use multi-lookup
2021-06-17 21:50:36 -04:00
ManDude
928673cd13
[decomp] prepare joint
stuff ( #594 )
...
* [decomp] prepare `joint` stuff
* fix types
* fix a missing declaration
* update references
2021-06-14 23:45:21 -04:00
water111
f516737cf7
[decompile] bsp-h ( #562 )
...
* decompile bsp-h
* a few more
* some more
* fix merge conflicts
2021-06-07 18:30:16 -04:00
water111
0ab916e122
fix quote issue and decompile level-info ( #474 )
2021-05-12 21:57:19 -04:00
Tyler Wilding
2a315419de
tests: Automate the offline reference tests better ( #427 )
...
* tests: Move all files to new directories
* scripts: Update decomp scripts
* tests: Remove hard-coded list for offline tests
* linting
2021-05-09 17:03:58 -04:00