water111
188373a3f6
decompile some drawable stuff and fix a few small bugs ( #859 )
2021-09-28 19:24:09 -04:00
water111
11e11d2c04
[decompiler] Several small fixes ( #775 )
...
* fix assorted bugs
* stricter return types
* only look for functions in code files
2021-08-19 20:35:12 -04:00
water111
2b6684aa5c
[decompiler] Working toward bsp
( #717 )
...
* clean up
* before int to float stuff
* before trying to eliminate the separate read and write maps
* partial fix for register issues
* add missing include
2021-07-25 15:30:37 -04:00
water111
95366d21df
Get started on collide-func and clean up log
forms in decompiler ( #713 )
...
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
water111
b70fcb2f7a
support non-virtual gos in decompiler ( #707 )
2021-07-17 18:07:21 -04:00
water111
4989470828
recognize +! and set-vector ( #706 )
...
"
2021-07-17 15:00:10 -04:00
water111
f6d5952498
[decompiler] handle nested conditionals and goto
s better ( #693 )
...
* diff check
* try that again
* more small fixes
2021-07-11 21:59:27 -04:00
water111
1898c7c52a
[decomp] texture ( #684 )
...
* temp
* more cleanup
* fix merge issue
* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111
551a9c4955
[decompiler] ASM Branching Support ( #677 )
...
* basic example working in geometry
* before updating offline'
* clean up
* temp
* progress
2021-07-05 16:07:07 -04:00
water111
784cd5debb
[decomp] get started on game info ( #674 )
...
* temp
* menu text
* wip
* recognize handle to process
* more
2021-07-03 16:18:41 -04:00
water111
1ffd42e090
[decomp] clean up and make level-update-after-load
work ( #628 )
...
* temp
* make level-update-after-load work
* add missing const
2021-06-26 13:03:31 -04:00
ManDude
46b83bda2a
[decomp] debug
( #607 )
...
* [decomp] `debug`
* shut up
2021-06-19 14:24:55 -04:00
water111
0aa474f12b
[decomp] finish actor-link-h and a few more ( #592 )
...
* finish actor-link-h
* decompile files
* fix pp issue
2021-06-14 20:46:54 -04:00
Tyler Wilding
506b5d8ceb
Decompile: prototype
| video
| vol-h
| air-h
| nav-enemy-h
| rigid-body-h
( #575 )
...
* decomp: `prototype` done
* tests/ref: Update all reference tests
* decomp: `video` done
* decomp: Add `video` to src
* decomp: `vol-h` done
* tests/ref: Update reference tests again
* decomp: Add `vol-h` to ref tests, leave `entity` in process as a `basic` for now!
* decomp: `air-h` done, compiler issue though
* decomp: `nav-enemy-h` done, compiler issue though
* decomp: `rigid-body-h` done, compiler issue though
* Address feedback and fix the failing to compile files
* linting
* finish `video` off
2021-06-12 21:52:55 -04:00
ManDude
e0a15d5990
[decomp] yet even more res
( #565 )
2021-06-07 16:26:21 -04:00
Tyler Wilding
698d96cc4e
Decompilation: Next batch of files ( #539 )
...
* decomp: `collide-frag-h`
* decomp: `effect-control-h`
* decomp: `cam-update-h`
* decomp: `collide-func`
variable pass failed on ray-plane-intersect: invalid unordered_map<K, T> key
* decomp: `cylinder` with vector dot product issue
* decomp: `debug-sphere`
* decomp: `generic`
* decomp: fix `effect-control-h`
* scripts: improve decomp-next script
* decomp: Fix `debug-sphere` issues via type casting
* decomp: Add `collide-frag-h` to reference tests
* scripts: Add script to add a new reference test
* decomp: Add `cam-update-h` to reference tests
* goalc: Fix empty let removal issue
* decomp: Not adding cylinder to goal_src yet either
* decomp: Add `debug-sphere` to reference tests
* decomp: Attempt to finish `generic` but blocked by decomp issue
https://github.com/water111/jak-project/issues/563
* linting
* decomp: Resolve failing tests
* decomp: Address feedback
2021-06-06 23:01:30 -04:00
Tyler Wilding
b75a64fc29
(init-vf0-vector)
to make vector code a bit more readable (#494 )
...
* decomp: Use a macro for loading VF0 (maybe should be in goal-lib.gc?)
* update references
* lint: format
* delete now unused file
2021-05-16 13:49:24 -04:00
Tyler Wilding
bf6e9fc9e9
decomp: Decompile transformq
( #492 )
...
* decomp: type changes for `transformq`
* decomp: decompile `transformq`
* address feedback
2021-05-16 12:43:50 -04:00
Tyler Wilding
73a4f2c83e
decomp: lights.gc
( #420 )
...
* scripts: Hack script to quickly identify the next goal_src file that hasn't been decomp'd yet
* config: Delete old type_hints file
* decomp: Decompile lights.gc
* decomp-tests: Add offline tests and temporary forward defs
* vs: Rename / add new offline test run config
* decomp: Add formatted lights.gc source
* decomp: Temporary define stub in geometry,gc
* decomp: Cleanup `lights-group` handling
2021-05-07 20:54:20 -04:00
water111
9969445cf7
[Decomp] Math library: transform and quaternion ( #344 )
...
* decompile transform
* types for quaternion
* part of quaternion
* finish quaternion
* fix offline test reference
* wip fix to let issue
* fix
2021-04-02 11:35:14 -04:00
water111
99683c0dac
[decompiler] Add tests and fixes for vector-h and math ( #333 )
...
* before messing with ssa stuff
* fix ash
* bounding box
2021-03-24 19:16:31 -04:00
water111
126dfc1c45
[Decompiler] Misc fixes for gkernel/math ( #257 )
...
* more cases
* some work on math and floating point stuff
* some decompiling for fun
2021-02-13 11:32:52 -05:00
water
e93b54347f
add float min max to the compiler
2020-11-29 10:46:14 -05:00
water
dc32b59217
update
2020-11-28 20:53:13 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00