ManDude
27bb6c6384
[decompiler] decompile particle defs using specialized macros ( #1077 )
...
* [decompiler] `defpart` and `defpartgroup`
* support sounds in part defs natively
* make `meters_to_string`
* update refs
* clang
* make macros in pair only work inside `(unquote ...`
* update source
* update finish
* fix
2022-01-15 20:01:38 -05:00
water111
c3b6e7eb7e
some cleanup and docs on collide-touch and the tie extractor ( #1074 )
...
* some cleanup and docs on collide-touch and the tie extractor
* temp
* more updates
* update ref tests
* type fix
* rest of collide shape
* another set of updates
2022-01-12 10:47:17 -05:00
water111
a96396e140
[collision] add notes on -h
files, add some enums ( #1068 )
...
* temp
* add enums
2022-01-08 20:57:57 -05:00
Tyler Wilding
50197c0695
cleanup: cleanup all-types and all state definitions ( #1062 )
...
* cleanup: cleanup all-types and all state definitions
* these are fine
* these are fine
* these are fine
* everything is fine
* gsrc updated
* remove define-externs in gsrc
2022-01-08 18:23:30 -05:00
water111
474a8494d8
remove gd files, simplify fakeiso ( #1053 )
...
* remove gd files, simplify fakeiso
* fix bug in decompiler mistakenly marking functions as asm
2022-01-04 23:36:39 -05:00
ManDude
62c14631af
[files] merge fake duplicate files ( #1048 )
...
* merge `orb-cache-top`
* hopefully fix random TIE extractor crash
* merge `ecovalve-ag`
* expand debug gfx buckets
* merge `barrel-ag`, `sack-ag`, `sharkey-ag`
* merge `warp-gate-switch-ag`
* merge everything else
* Update extract_tie.cpp
* add misty level
* oops
* properly add it this time
2022-01-04 20:32:34 -05:00
Tyler Wilding
c6f0c5cd29
decomp: merge all s6-*
remappings and finish training-obs
| villagep-obs
| lavatube-obs
| rolling-robber
| snow-obs
( #1018 )
...
* decompiler: merge all `s6-*` usages
* decomp: finish `training-obs`
* decomp: finish `rolling-robber`
* decomp: finish `villagep-obs`
* decomp: finish `lavatube-obs`
* skip function in `lavatube-obs` over #1029
* closes #1029
* kick nasm
* merge s6 and sp in variable naming pass
* revert my fix
* fix mistakes and a bad method signature
Co-authored-by: water111 <awaterford111445@gmail.com>
2021-12-28 23:16:42 -05:00
ManDude
80a002f8c0
[decomp] entity birth ( #964 )
...
* make birthing work
* fix float representation on defskelgroup
* test
* update
* debugger improvements & dont upload aux sprites
* ?
* fix progress
* fixes
* fixes
* Create bea.gd
* fix test
* fix xmm reg clobbering in kernel (water)
* cleanup cam-start
* clear gamepad state every frame
* allow controller connects and disconnects while running
2021-11-15 19:05:28 -05:00
ManDude
2ea2d6a58a
[decompiler] implement defskelgroup
( #955 )
...
* implement `defskelgroup` in decompiler
0 lines removed!
* clang
* fix matcher code
* it was fine actually
* update all files (pt 1)
* update all files
* remaining fixes!
* null deref
* use METER_LENGTH
* move max lod warning
* clang
* math error
* fix macros too
* fix bug in a print
2021-11-04 19:10:39 -04:00
water111
8846968963
[Debugger] windows debugger and process drawable ( #953 )
...
* Update assert.h
* stuff for `process-drawable` to work
* add windows code for debugger
* debugger attaches
* something works
* remove bad ideas
* `(:break)` works
* connection fixes
* fixes + update docs
* crates & `defskelgroup` macro
* clang
* update tests and a few types
* temp
* temp
* fix files
* game builds
* reverse TypeConsistency operation
* add eye stuff for merc art login
* add `(:sym-name)`
* oops
* add `--auto-dbg` option to gc args
* codacy
* improve robustness of dgo unpacker and objectfiledb reading
* `cavegeyserrock`
* hopefully fix linux
* windows FormatMessage weirdness?
* mutex fixes
* fix merge conflicts
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-31 11:01:15 -04:00
water111
993f348c93
[decomp] recognize most cases send-event macro ( #906 )
...
* recognize send-event macro
* missing forward def
* resolve merge conflicts
2021-10-16 15:12:01 -04:00
water111
f0ceea8b2e
[sparticle] 2d hud particles ( #849 )
...
* wip, taking a break to work on asm stuff first
* the goal code for sparticle
* mips2c the first sparticle asm function
* temp
* particle processing no longer crashing
* temp
* working texture cache for vi1 and hud textures
* sprites
* cleanup 1
* temp
* temp
* add zstd library
* temp
* working
* tests
* include fix
* uncomment
* better decomp of sparticle stuff, part 1
* update references
2021-09-26 11:41:58 -04:00
water111
9b0480c50d
[decompiler] process initialization macros ( #807 )
...
* implementation and a few working cases
* fix self issue
* fix run-function-in-process
* fix up set-to-run
2021-09-01 16:59:26 -04:00
water111
c2c6d3ba46
[decompiler] detect res-lump macros ( #796 )
...
* support res lump float
* handle data macro
* rest of res macros
* add vi3 to the build system
* missing close paren
2021-08-31 15:01:54 -04:00
water111
403bb5f4de
[decomp] game-info ( #779 )
...
* support more process stuff
* more of game info
* add ref file
* progress on save
2021-08-22 20:12:47 -04:00
Tyler Wilding
253d7996e8
decomp: almost all of the NPCs! ( #748 )
...
* all-types: add all missing `:heap-base`s
* decomp: error encountered when compiling `mayor`
`IR_StoreConstOffset::do_codegen can't handle this` for method `play-anim!`
* decomp: finalize `mayor`
* decomp: finish `bird-lady`
* decomp: finish `bird-lady-beach`
* decomp: finish `sculptor`
* decomp: finish `geologist`
* decomp: finish `oracle`
* decomp: finish `farmer` | `explorer` | almost `assistant`
blocked on sparticle-launch-group
* decomp: finish `sage`
* decomp: finish `gambler`
* decomp: finish `warrior`
* decomp: mostly finish `miners`, blocked by sp-launch-group
* fix issue in `sage`
* fix all the reference tests to use the new state stuff
* fix all of goal_src
* address feedback
* re-gen with `until` fixes
2021-08-18 21:33:31 -04:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00