Commit graph

56 commits

Author SHA1 Message Date
water111 395c98db19
[goalc] Cleaned up speedups (#3066)
Started at 349,880,038 allocations and 42s

- Switched to making `Symbol` in GOOS be a "fixed type", just a wrapper
around a `const char*` pointing to the string in the symbol table. This
is a step toward making a lot of things better, but by itself not a huge
improvement. Some things may be worse due to more temp `std::string`
allocations, but one day all these can be removed. On linux it saved
allocations (347,685,429), and saved a second or two (41 s).
- cache `#t` and `#f` in interpreter, better lookup for special
forms/builtins (hashtable of pointers instead of strings, vector for the
small special form list). Dropped time to 38s.
- special-case in quasiquote when splicing is the last thing in a list.
Allocation dropped to 340,603,082
- custom hash table for environment lookups (lexical vars). Dropped to
36s and 314,637,194
- less allocation in `read_list` 311,613,616. Time about the same.
- `let` and `let*` in Interpreter.cpp 191,988,083, time down to 28s.
2023-10-07 10:48:17 -04:00
water111 909da024fc
[decomp] ctywide-obs (#2250)
finish this up
2023-02-25 14:00:16 -05:00
Tyler Wilding e6f55b9b55
d/jak2: decompile all *-texture files except castle-texture (#2149)
Fixes https://github.com/open-goal/jak-project/issues/2051
2023-01-28 17:37:37 -05:00
Tyler Wilding 98393c6f4c
goalc: support static arrays of types (#2140)
draft because using the array is a little weird still, don't feel like
dealing with window's slow debugging builds today.

I get the following weird error:
```clj
(define test-array (new 'static 'boxed-array :type type vector))
gr> (-> test-array 0)
1538004        #x1777d4              0.0000        vector
gr> (type? (-> test-array 0) type)
1342757        #x147d25              0.0000        #t
gr> (new 'static (-> test-array 0))
-- Compilation Error! --
Got 3 arguments, but expected 2
Form:
(-> test-array 0)
Location:
Program string:1
(new 'static (-> test-array 0))
^
Code:
(new 'static (-> test-array 0))
```

Maybe this is expected though and the `new` method wants a symbol, not a
type?

Fixes #2060

Co-authored-by: water <awaterford111445@gmail.com>
2023-01-21 21:40:39 -05:00
Tyler Wilding 284fb09997
d/jak2: decompile fodder and nav-enemy (#2080)
fixes #1983 

First functioning enemy!


https://user-images.githubusercontent.com/13153231/210184845-f1d93491-11f5-4a64-b69c-41e535992ebc.mp4
2023-01-01 21:03:07 -05:00
Tyler Wilding e3473c1902
d/jak2: finish cty-guard-turret-button | race-h | height-map-h and a lot of rigid-body (#1957)
Also cleaned up `data_decompiler.cpp` to make it a lot less verbose to
add a special case for an array field.
2022-10-11 23:20:36 -04:00
Tyler Wilding f6bdc07990
d/jak2: finish progress menu code and initialize the camera (#1945)
This PR does a few main things:
- finish decompiling the progress related code
- implemented changes necessary to load the text files end-to-end
   - japanese/korean character encodings were not added
- finish more camera code, which is required to spawn the progress menu
/ init the default language settings needed for text
  - initialized the camera as well

Still havn't opened the menu as there are a lot of checks around
`*target*` which I havn't yet gone through and attempted to comment out.
2022-10-11 18:30:26 -04:00
ManDude 9351bf782e
[decomp2] game-info, game-task and task-control (#1884)
And everything else needed for them!

A couple functions are bad currently.

- fixes #1929 - untested on linux
- fixes #1924 - now you need to type `,` before a lambda you want to put
in a pair.
- fix debugger symbol table in jak 2
- made the decompiler output `(meters 2)` instead of `(meters 2.0)`
- fixed a bug with the bitfield enum special -1 case
- made bad game text decomp not exit the decompiler
- added `editable-player` and `script`
2022-09-27 19:44:20 -04:00
Tyler Wilding 82e0517275
d/jak2: get script decompiling, no ref tests yet (#1877)
Has boxed array accessing that prevents me from adding anything to ref
tests (the entire file is lambdas so the access pattern that i would
like to ignore happens at the top-level, can't ignore it.

This code actually already has quite a bit of original docstrings so
it's not too bad in that regard considering a `script-context` can have
16 arbitrary objects. It seems they rarely put more than a single object
in the context and the types are usually obvious / are actually type
checked!
2022-09-14 19:37:12 -04:00
water111 bc3cd2cf72
[goalc] Fix error when putting #f in an array of symbols (#1804) 2022-08-26 15:54:29 -04:00
ManDude dee8feb003
fix a game bug and add a new compiler feature (#1758)
* dont crash on inline static value array

* [goalc] add support for non-static inline arrays of values

* add a kernel group to jak1

* move and cleanup pc debug code

* random cleanup in `hud-classes`

* pc port fix for gondola spools

* format

* address feedback (wow it was actually just changing 1 line all along...)

* minor decomp cleanup

* ref test
2022-08-15 18:46:29 -04:00
water111 dc652d10c5
[jak2] decomp gkernel, setup offline tests (#1638)
* add comments

* oops

* format'

* spelling is hard
2022-07-12 18:50:18 -04:00
Tyler Wilding 2d595c1ac0
lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
ManDude d01c16f451
[game] music player (#1416)
* music flava hack toggle

* fix hint subtitles not being considered offscreen

* music player works

* fixes + citadel, maincave, lavatube music

* add remaining tracks

* fix test

* fixes

* fix lib
2022-06-04 14:53:49 -04:00
ManDude 0cdeed9be7
minor windows fixes (#1311)
* [pp2] put `define` dest on a single line

* update source!

* Update type_analysis.cpp

* update old credits & racer code

* change clang-cl args (REALLY force avx)

* Update credits_REF.gc

* comment small unused code

* add timer to decompiler

* fix unnecessary copy-constructors (no speed increase)

* fixes

* Update expression_build.cpp

* wtf is this thing anyway

* im bored.

* clang

* fix!

* Revert "fix!"

This reverts commit 5b1ce6c718.

* Revert "clang"

This reverts commit 5e67d9ccd1.

* Revert "im bored."

This reverts commit 070e957ce8.

* Revert "Update expression_build.cpp"

This reverts commit b94d092fc5.

* Revert "fixes"

This reverts commit f3d871f60a.

* Revert "fix unnecessary copy-constructors (no speed increase)"

This reverts commit 9100725802.

* Keep the random inoffensive changes

* Revert "Update type_analysis.cpp"

This reverts commit d2456a5c75.

* Update type_analysis.cpp
2022-04-17 21:11:09 -04:00
water111 1db96c72ab
[goalc] macro expansion in integer constants (#1282)
* [goalc] macro expansion in integer constants

* working

* didn't break it yet

* support conditional compilation

* fix up some more small bugs

* fix duplicate evaluation of bitfield definitions

* paranoid
2022-04-07 19:13:22 -04:00
water111 c9fc4f0bf9
[graphics] eyes (#1169)
* first draft eye renderer

* working

* working
2022-02-15 19:37:51 -05:00
water111 78cde74d5a
update readme and fix always playing str (#1139)
* update readme deps

* replace assert

* bump timeout

* fix memory corruption in kernel

* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
water111 57649d243f
[bones] Part 1: Joint (#1110)
* joints

* bones

* align spr to 16k

* fix bug

* lack of sound hack

* clean up
2022-01-28 21:32:03 -05:00
water111 c043367094
[goalc] fix 0 in xmm128, be more strict with none in comparison (#1079)
* fix a few small bugs

* merge fixup

* 0 constant fix
2022-01-15 22:33:53 -05:00
ManDude 27bb6c6384
[decompiler] decompile particle defs using specialized macros (#1077)
* [decompiler] `defpart` and `defpartgroup`

* support sounds in part defs natively

* make `meters_to_string`

* update refs

* clang

* make macros in pair only work inside `(unquote ...`

* update source

* update finish

* fix
2022-01-15 20:01:38 -05:00
ManDude 9ff71412e5
[runtime] pckernel implementation (#1032)
* toggle for ripping level models

* Create pckernel.gc

* builds and works

* fix defs

* resolution info works

* native letterboxing

* menu

* Fullscreen buttons

* Update glfw

* fix fullscreen taking over everything for some reason

* fix screenshots and add more menu options

* Cleanup DMA mess in load boundary render code (first try!!)

* Update default-menu.gc

* clang

* fix accidental macros in pairs

* refs

* fix null reference bugs

* add lavatube

* custom aspect ratios work (3D only)

* custom aspect ratios work (3D only)

* fix aspect ratio and non-4x3 debug text

* change `sceOpen`

* deadzone setting

* merge fixes

* check out `debug-pad-display`

* update readme imgs

* settings save works

* oops

* settings read/load (incomplete)

* add `:stop` to debugger and fix detach on Windows

* settings load works

* fullscreen and aspect ratio setting fixes

* swap menu options for convenience

* settings loads automatically properly

* fix panic and font hack edge case

* add rolling, ogre, snow, swamp, sunken b, jungle b

* Fixed borderless on windows please work

* Update fake_iso.txt

* remove error from opengl debug filter

* update refs

* minor tfrag tod palette lookup change

* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00
water111 f6b40637a3
add declare-file debug (#1004) 2021-12-12 12:52:23 -05:00
ManDude 59a12029a0
[decomp] cleanup default-menu, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers (#997)
* fix a couple macros in ref tests

* `default-menu` cleanup

* add `find-instance-by-name` func

* improve debugger slightly hopefully

* fix IOP PLAY buffer overrun bug

* fix `default-menu` more

* automatically convert ints in static pairs to/from bintegers

* fix test

* clang

* fix a few more lambdas

* update refs

* add custom menu cuz cool

* oopsie! also make `default-level` and `halfpipe` go away

* add camera teleport menu

* update types in debug menu
2021-12-09 18:39:40 -05:00
water111 b1e987c42f
fix pointer set to #f in static (#864) 2021-09-28 22:20:45 -04:00
water111 f0ceea8b2e
[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
water111 9fdbc2d974
[goalc] fix static array length (#836)
* fix static array length

* add some more small fixes
2021-09-08 18:49:49 -04:00
water111 34e8afa0ee
get started on entity (#793) 2021-08-31 11:05:03 -04:00
water111 d9f9e076af
[decompiler] automatically label things when possible (#784)
* improve label system

* clean up menu

* debug menu working, still need to fix tests

* fix tests and clean up
2021-08-29 11:13:06 -04:00
water111 24fe2c78c0
[goalc] Address-to-line (#783)
* refactor debug info stuff before adding form to emit

* source mapping working for non-macro sourced forms

* support macros
2021-08-26 20:33:00 -04:00
water111 7a5562106e
Compiler performance improvements and error clean-up (#782)
* compiler cleanup and error improvement

* fix test
2021-08-24 22:15:26 -04:00
water111 f6d5952498
[decompiler] handle nested conditionals and gotos better (#693)
* diff check

* try that again

* more small fixes
2021-07-11 21:59:27 -04:00
water111 656489e942
[decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00
water111 4bea175140
[decompiler/compiler] Fixes for task-control (#668)
* fix decompiler for task control

* support in compiler

* changelog

* typo
2021-07-01 21:38:19 -04:00
water111 4f8403d8e6
support type-ref (#613) 2021-06-20 12:59:39 -04:00
water111 5b24e43143
Change syntax for boxed array to support different length and allocated-length (#568)
* change syntax for boxed array

* fix test and make the flava thing kind of work
2021-06-07 20:22:06 -04:00
water111 a572587a0e
add types (#559) 2021-06-05 16:58:32 -04:00
water111 a6258f3654
[compiler] support 128-bit bitfields (#500)
* support setting and accessing fields of a 128-bit bitfield

* remove print

* rework static constants

* support 128-bit bitfields as part of static structures

* dynamic construction
2021-05-18 21:25:29 -04:00
water111 0ab916e122
fix quote issue and decompile level-info (#474) 2021-05-12 21:57:19 -04:00
ManDude 7cb04c6cd5
[decomp] font-h, fix a vector type, minor decompiler fixes (#411)
* Make `:do-not-decompile` work on field lookup as well

* decompile `font-h` and update a vector type + minor fixes

* fix some types

* fix font-h

* fix font-h (again)

* update a script

* fixes

* Fix segfault

* Fix `PROT_NONE` page protection on windows
2021-05-01 21:09:48 -04:00
water111 060b125324
[Compiler/Decompiler] Better support for Bitfield and Enum types (#374)
* compiler fixes, a decent amount of decompiler stuff is working too

* more support in decompiler, fix some casts

* decompile static data too
2021-04-22 19:08:58 -04:00
water111 a863542fa3
[Compiler] Support dynamically constructed bitfields (#354)
* support dynamic bitfields

* update doc
2021-04-11 19:21:49 -04:00
water111 9969445cf7
[Decomp] Math library: transform and quaternion (#344)
* decompile transform

* types for quaternion

* part of quaternion

* finish quaternion

* fix offline test reference

* wip fix to let issue

* fix
2021-04-02 11:35:14 -04:00
water111 9074a35b9b
[Decompiler] Fix printing of lets (#314)
* fix let prints and windows warnings

* missing include for windows

* windows again
2021-03-07 12:01:59 -05:00
water111 d9aa535dd0
[Decompiler] Fix issues in gcommon (#305)
* fix several issues

* small fixes
2021-03-03 20:52:25 -05:00
water111 cadd014add
[Compiler] Support array fields in static objects (#284)
* first part of static inline array fields

* level h
2021-02-25 22:49:46 -05:00
water111 791c4abfc0
[Decompiler] Static Data Decomp (#280)
* update all-types

* begin work on static data decompiler

* working for vif disasm array

* mostly working

* finish static data decompilation
2021-02-25 09:51:28 -05:00
water111 8775840265
[Decomp] Decompile engine math library types (#272)
* decompile some stuff

* fix typo

* playing around with trigonometry

* more progress on trig

* more trig

* comments and small fixes

* finish trig
2021-02-20 11:42:46 -05:00
water111 3355df809a
Add boxed array type (#163)
* add array

* support static arrays
2020-12-19 21:05:18 -05:00
water111 11a82bbf08
[Compiler] Add static data features (#162)
* support static pairs

* also support strings

* reorganize static stuff

* add test

* support inlined fields

* add missing type check
2020-12-19 15:21:29 -05:00