Commit graph

238 commits

Author SHA1 Message Date
Tyler Wilding 05648e0a96
decomp: finish basebutton (#762)
* decomp: finish `basebutton`

* decomp: finalize `basebutton` and fix `evilbro`

* fix some methods / args
2021-08-22 23:16:55 -04:00
Tyler Wilding 4c61343cb7
decomp: evilbro (#774)
* add script to make adding lambda label casts a bit easier

* decomp: almost finish `evil-bro`

blocked by handle -> process conversion it seems:
`No method or function named .asm.sllv.r0 for type (pointer process-tree)`

* so close! SLLV issue (not a simple handle scenario)

* decomp: finalize `evilbro` blocked by func return type

* decomp: finish `evilbro`
2021-08-22 21:03:47 -04:00
Tyler Wilding 991a438927
decomp: decompile target-util | logic-target (#662)
* add IR syntax highlighting

* set the filterFileRegex properly!

* stash

* decompiler: Add print if conditional fails

* decomp: Mostly finish `target-util`

* decomp: figured out a bit more with `target-util`, a bit stuck now

* decomp: *deep breath* `logic-target` mostly complete

* decompiler: More robust arg_count checking for `format` calls

* decomp: some more work in `target-util`

* fix sllv usage

* decomp: `logic-target` is compiling

* decomp: `target-util` very close - blocked by decomp issue!

* decomp: finish `target-util` except for one issue

#772

* demp: update goal_src

* linting

* add back the one remaining method

* address feedback, update source files
2021-08-22 20:46:37 -04:00
water111 403bb5f4de
[decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00
water111 30d1e1d6c9
[decompiler] maybe fix symbol decompile issue (#776)
* maybe fix symbol decompile issue

* try again on a label

* allow int to float on seconds
2021-08-21 10:20:55 -04:00
water111 11e11d2c04
[decompiler] Several small fixes (#775)
* fix assorted bugs

* stricter return types

* only look for functions in code files
2021-08-19 20:35:12 -04:00
Tyler Wilding 253d7996e8
decomp: almost all of the NPCs! (#748)
* all-types: add all missing `:heap-base`s

* decomp: error encountered when compiling `mayor`

`IR_StoreConstOffset::do_codegen can't handle this` for method `play-anim!`

* decomp: finalize `mayor`

* decomp: finish `bird-lady`

* decomp: finish `bird-lady-beach`

* decomp: finish `sculptor`

* decomp: finish `geologist`

* decomp: finish `oracle`

* decomp: finish `farmer` | `explorer` | almost `assistant`

blocked on sparticle-launch-group

* decomp: finish `sage`

* decomp: finish `gambler`

* decomp: finish `warrior`

* decomp: mostly finish `miners`, blocked by sp-launch-group

* fix issue in `sage`

* fix all the reference tests to use the new state stuff

* fix all of goal_src

* address feedback

* re-gen with `until` fixes
2021-08-18 21:33:31 -04:00
water111 1f0c2e0e71
[decomp] Split condition and body of until after building expressions (#768)
* improve until decomp

* fix tests
2021-08-18 19:36:52 -04:00
water111 97ab6a4e12
add support for non virtual states (#764)
* add support for non virtual states

* typecheck go

* start on virtual states

* more support for virtual states

* offline passes

* fix tests

* use behavior shortcut instead of lambda

* final cleanup of virtual go

* unused var warnings and fix inconsistent enum decompile order on win vs linux

* fix thread safety bug with goal symbol table and vif1 interrupt handler

* fix type mistake
2021-08-17 20:54:03 -04:00
ManDude b76bd7bc5f fix offline ref 2021-08-17 06:24:29 +01:00
ManDude a83bae17a5 Merge branch 'master' into d/cpad-test 2021-08-16 15:46:06 +01:00
ManDude ff3174f292 more cpad stuff + make font-flags 2021-08-16 03:50:36 +01:00
water ee81b709a4 add merc 2021-08-14 23:31:17 -04:00
water 885d7c1eea add ref 2021-08-14 18:21:24 -04:00
water 72340811e5 decomp decomp 2021-08-14 16:49:45 -04:00
water e473ede677 sort enum bit fields 2021-08-14 13:17:24 -04:00
water 51dd1bdae8 Merge branch 'master' of github.com:water111/jak-project into w/sprite-distort-stub 2021-08-14 13:07:17 -04:00
water 4b98305381 add ref 2021-08-14 13:06:54 -04:00
water 097ae07bb8 clean up font color 2021-08-14 13:06:43 -04:00
Tyler Wilding b3dc755f06
address _almost_ all feedback 2021-08-14 12:45:25 -04:00
Tyler Wilding 9f36419e37
fix goal_src 2021-08-13 22:16:33 -04:00
Tyler Wilding dda8756a35
Merge remote-tracking branch 'water111/master' into decomp/nav-enemy 2021-08-13 22:00:18 -04:00
Tyler Wilding 05f25e60f8
decomp: finalize nav-enemy 2021-08-13 21:57:58 -04:00
Tyler Wilding eaee7e1451
finalizing 2021-08-13 21:14:05 -04:00
water 635b109447 add ref file 2021-08-13 18:54:21 -04:00
water d5f05f723e Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-12 20:31:51 -04:00
water ee71b52b27 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-12 19:27:51 -04:00
Tyler Wilding 266ce07fd4
Merge remote-tracking branch 'water111/master' into decomp/sunken-elevator 2021-08-12 19:23:19 -04:00
Tyler Wilding f2e072cff0
fix method name 2021-08-11 22:33:31 -04:00
Tyler Wilding ca1d540849
Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-11 20:57:05 -04:00
water 3fb5d71340 update offline test 2021-08-11 20:29:51 -04:00
Tyler Wilding 409721018b
Merge remote-tracking branch 'water111/master' into decomp/misty-teetertotter 2021-08-11 20:24:55 -04:00
Tyler Wilding 2f2ad69a0c
remove unneeded casts, switch to :allow-misaligned 2021-08-11 19:54:03 -04:00
Tyler Wilding 11efc31e5c
Merge remote-tracking branch 'water111/master' into decomp/twister 2021-08-10 20:44:22 -04:00
Tyler Wilding 38d2b2d02e
fix dynamic element 2021-08-10 20:43:25 -04:00
Tyler Wilding bcae0d0b5f
decomp: finish wobbler (#745)
Co-authored-by: water <awaterford111445@gmail.com>
2021-08-09 22:07:39 -04:00
Tyler Wilding 3cfd50b618
decomp: finish ticky (#744)
Co-authored-by: water <awaterford111445@gmail.com>
2021-08-09 21:55:05 -04:00
Tyler Wilding 42e73f64d9
decomp: finish tippy (#742)
Co-authored-by: water <awaterford111445@gmail.com>
2021-08-09 21:09:59 -04:00
Tyler Wilding 2495066453
Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-09 19:11:46 -04:00
Tyler Wilding f438ba4e84
decomp: shadow (#681)
* decomp: Almost finish `shadow` blocked on static inline-array

* decomp: Add support for `sparticle-launcher` static data

* decomp: finalize `shadow`

* add definitions for sparticle related symbols

* actually fix the crash
2021-08-09 19:07:11 -04:00
Tyler Wilding 72194ef243
decomp: finish misty-warehouse 2021-08-08 20:15:12 -04:00
Tyler Wilding 8ed6650ec6
decomp: finish sunken-elevator 2021-08-08 19:32:54 -04:00
Tyler Wilding e7c100e060
decomp: mostly finish misty-warehouse blocked by sllv from PP 2021-08-08 18:50:35 -04:00
Tyler Wilding a9816f9d28
decomp: finish misty-teetertotter 2021-08-08 17:00:51 -04:00
Tyler Wilding f29e9cb8ce
decomp: finish mud 2021-08-08 16:07:21 -04:00
Tyler Wilding 0d0442eeb4
decomp: finish twister 2021-08-08 13:28:47 -04:00
Tyler Wilding 4f331b5f79
decomp: finalize rigid-body 2021-08-07 18:29:44 -04:00
Tyler Wilding 20196852f5
decomp: finallize water-anim 2021-08-07 16:15:41 -04:00
water111 5293f583a8
[decomp] clean up sync info (#735)
* clean up sync info

* clean up trajectory
2021-08-02 21:49:05 -04:00
water111 12446037bd
[decompiler] Make addition nicer (#733)
* temp

* update refs

* update reference

* fix tests
2021-08-01 18:24:58 -04:00