Ethan Lafrenais
bb323c2ebe
Depth Cue ( #1676 )
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* Initial depth-cue implementation
* Oops
* Finish merge + fix issues with letterboxing
* Fix alpha blending
* Add some debug options + profiler stats
* More debug options + respect xyoffset GS register
* Clean up GOAL code
* Disable depth-cue by default
* typo
* very important typo
* depth-cue disable, but better
2022-07-19 18:34:30 -04:00
Tyler Wilding
2d595c1ac0
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
water111
68a1f2d012
[graphics] Add a specialized renderer for handling merc/generic output data ( #1207 )
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* second try at writing the direct renderer
* finish direct2
* more optimization
2022-02-27 17:23:12 -05:00
water111
78cde74d5a
update readme and fix always playing str ( #1139 )
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* update readme deps
* replace assert
* bump timeout
* fix memory corruption in kernel
* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
water111
083202929c
[graphics] tfrag3 renderer ( #978 )
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* begin work
* work
* working objs
* exporting
* it works
* before some time of day fixes
* add time of day interp and also fix zbuffer
* some small blending fixes
* improve randomess
* clean up extraction and missing blend mode
* culling, time of day, more level fixes
* more cleanup
* cleanup memory usage
* windows fix
2021-12-04 12:33:18 -05:00
water111
6a606d7222
Start a debug tool for looking through level data ( #954 )
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* temp
* temp
* level inspection tool
* docs
* windows fix
2021-10-31 13:12:50 -04:00