Commit graph

16 commits

Author SHA1 Message Date
Tyler Wilding 221e33c5d1
decomp: finish pelican | double-lurker | rolling-race-ring (#1020)
* decomp: finish `pelican`

* decomp: finish `double-lurker`

* decomp: finish `rolling-race-ring`

* decomp: update draw-status related code

* fix mistakes
2021-12-28 19:14:50 -05:00
Tyler Wilding c8a31d4d1b
decomp: Pass of the final remaining gameplay related files (#921)
* blocked: `plant-boss` has `go` returning none issues

* blocked: `ice-cube` return value getting forced to none

* blocked: `ropebridge` has static data isue

* blocked: `double-lurker` handle cast issues

* decomp: finish `billy`

* decomp: finish `lurkerworm`

* blocked: `pelican` handle casts

* decomp: finish `citb-bunny`

* blocked: inherited states in `snow-bunny`

* blocked: CFG resolution in `lavatube-energy`

* decomp: finish `citadel-sages`

* progress: working through `collectables`

* blocked: finished as much as currently possible in `collectables`

- process-tree's 10 method pparently has a 3rd arg -- im doubtful
- set-to-run function
- branch delay unimplemented case
- weird method 21 eco-collectable

* pre-merge

* decomp: update source files / ref tests

* decomp: finish `floating-launcher`, `shover`, `steam-cap`, `sun-iris-door`, `whirlpool`

* decomp: address feedback

* update ref tests and gsrc
2021-11-14 11:14:43 -05:00
ManDude caac740aff
[decomp] fisher and FIN.DGO (finalboss) level (#899)
* decomp `fisher`, `robotboss`, `light-eco`, `green-eco-lurker`, `sage-finalboss`, `robotboss-weapon`, `robotboss-misc`

* fixes

* add files

* add `:states` list to `deftype` and fix files

* test state forward decl's on a few more types

* also the refs

* add light-eco

* whatever
2021-10-16 14:06:33 -04:00
Tyler Wilding dd959d0d0d
decomp: Continuing full pass of gameplay code (#839)
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`

* decomp: almost finish `process-taskable`

* blocked: mistycannon / pelican

* decomp: finish `babak-with-cannon` write a script to fix gsrc

* decomp: finish `process-taskable`

* decomp: finish `flutflut` and `yakow`

* decomp: finish `fishermans-boat`

* blocked: state decomp `training-obs`

* decomp: finish `muse`

* decomp: finish `bonelurker`

* blocked: state decomp in `quicksandlurker`| `balloonlurker`

* decomp: finish `assistant-village2`

* scripts: script to help updating goal_src

* starting to update goal_src

* tests: update ref tests

* src: more src updating

* src: waiting on `process-taskable` and `muse`

* blocked: `citb-plat` state decomp

* decomp: finish `square-platform`

* blocked: `orbit-plat` due to overlays + static data

* decomp: finish `qbert-plat`

* blocked: almost finish `misty-conveyor`, sparticle-callback

* blocked: jungle-mirrors

* blocked: state decomp in `swamp-blimp`

* decomp: finish `swamp-bat`

* decomp: finish `swamp-rat`

* decomp: finish `swamp-rat-nest`

* blocked: state decomp `kermit`

* decomp: finish `cavecrystal-light`

* decomp: finish `spiderwebs`

* blocked: state decomp `dark-crystal`

* decomp: finish `baby-spider`

* decomp: finish `mother-spider-h`

* decomp: finish `mother-spider-proj`

* blocked: state decomp in `gnawer`

* blocked: state decomp in `driller-lurker`

* blocked: `sun-exit-chamber` breaks when adding handle cast

* decomp: finish `sunken-water`

* blocked: `target-tube` ShortCircuitElement::push_to_stack

* decomp: finish `sunken-fish`

* blocked: `minecart` decomp crash when adding stack cast

* decomp: finish `assistant-village3`

* decomp: finish `sage-village3`

* blocked: `cave-trap` done but ran into `go` issue

* blocked: `spider-egg` state decomp

* decomp: finish `target-snowball`

* blocked/stuck: `target-ice` decomp issue around cpad

* pausing: ice-cube has some weird collide-shape-prim handling

* blocked: `snow-ball` state decomp

* blocked: `snow-bumper` state decomp

* decomp: finish `snow-ram-h`

* decomp: finish `yeti`

* decomp: finish `assistant-lavatube`

* re-enable the float cast log

* decomp: updating to new sparticle definitions

* decomp: address feedback up to `swamp-rat-nest`

* address remaining feedback

* all-types: move the `pointer` def

* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00
ManDude d8e659df66
[decomp] flying-lurker (#846)
* `flying-lurker`

* why'd this get left behind?

* also `ambient` and add a `banned_objects` config and fix offline tests

* clang

* fix `ambient-type-sound`
2021-09-21 18:40:38 -04:00
water111 403bb5f4de
[decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00
Tyler Wilding 253d7996e8
decomp: almost all of the NPCs! (#748)
* all-types: add all missing `:heap-base`s

* decomp: error encountered when compiling `mayor`

`IR_StoreConstOffset::do_codegen can't handle this` for method `play-anim!`

* decomp: finalize `mayor`

* decomp: finish `bird-lady`

* decomp: finish `bird-lady-beach`

* decomp: finish `sculptor`

* decomp: finish `geologist`

* decomp: finish `oracle`

* decomp: finish `farmer` | `explorer` | almost `assistant`

blocked on sparticle-launch-group

* decomp: finish `sage`

* decomp: finish `gambler`

* decomp: finish `warrior`

* decomp: mostly finish `miners`, blocked by sp-launch-group

* fix issue in `sage`

* fix all the reference tests to use the new state stuff

* fix all of goal_src

* address feedback

* re-gen with `until` fixes
2021-08-18 21:33:31 -04:00
water111 97ab6a4e12
add support for non virtual states (#764)
* add support for non virtual states

* typecheck go

* start on virtual states

* more support for virtual states

* offline passes

* fix tests

* use behavior shortcut instead of lambda

* final cleanup of virtual go

* unused var warnings and fix inconsistent enum decompile order on win vs linux

* fix thread safety bug with goal symbol table and vif1 interrupt handler

* fix type mistake
2021-08-17 20:54:03 -04:00
Tyler Wilding b3dc755f06
address _almost_ all feedback 2021-08-14 12:45:25 -04:00
Tyler Wilding 9f36419e37
fix goal_src 2021-08-13 22:16:33 -04:00
Tyler Wilding 05f25e60f8
decomp: finalize nav-enemy 2021-08-13 21:57:58 -04:00
ManDude 03ffb97176
define every skeleton-group, name every inherited virtual state (#712)
* define every skeleton-group, name every inherited virtual state

* typo!
2021-07-23 20:38:05 -04:00
water111 0a9cc68a27
[decompiler] Use meters, degrees, and seconds (#689)
* use meters degrees and seconds

* update changelog
2021-07-11 18:19:41 -04:00
Tyler Wilding 506b5d8ceb
Decompile: prototype | video | vol-h | air-h | nav-enemy-h | rigid-body-h (#575)
* decomp: `prototype` done

* tests/ref: Update all reference tests

* decomp: `video` done

* decomp: Add `video` to src

* decomp: `vol-h` done

* tests/ref: Update reference tests again

* decomp: Add `vol-h` to ref tests, leave `entity` in process as a `basic` for now!

* decomp: `air-h` done, compiler issue though

* decomp: `nav-enemy-h` done, compiler issue though

* decomp: `rigid-body-h` done, compiler issue though

* Address feedback and fix the failing to compile files

* linting

* finish `video` off
2021-06-12 21:52:55 -04:00
Tyler Wilding bb9fb3b2cd Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
water 1083bf784e add empty files for all obj files 2020-09-04 14:44:23 -04:00