Commit graph

16 commits

Author SHA1 Message Date
Tyler Wilding 2d595c1ac0
lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
water111 1a41c5f8dd
try using a hash table for art groups (#1370)
* try using a hash table for art groups

* comments and test
2022-05-21 19:36:14 -04:00
water111 1db96c72ab
[goalc] macro expansion in integer constants (#1282)
* [goalc] macro expansion in integer constants

* working

* didn't break it yet

* support conditional compilation

* fix up some more small bugs

* fix duplicate evaluation of bitfield definitions

* paranoid
2022-04-07 19:13:22 -04:00
ManDude 59d071eccb
[goos/goal] user profiles (#977)
* implement user profiles

* example usage!

* typo

* use a cond

* fix errors

* fixes

* fix potential commandline args disaster
2021-11-24 00:44:04 -05:00
Tyler Wilding 44c43610ce
game: Get camera code working (#965)
* cmake: disable edit&continue flags

* goos: make the build system work for alternate file paths nicely

* vs: update vs config

* vscode: extend terminal buffer!

* vs: fix presets

* debugger: fix exception handler

* game: add logo to application

* decomp: get `cam-master` to "work" -- manually changed return type

* debugger: fix printing issue

* game: get the camera actually working

* game: neutralize the analog sticks

* game: support analog sticks

* tests: update ref tests

* temp commit - inprogress stuff

* fix `send-macro`

* turn camera stuff back on, seems to work.  Still kernel-dispatch problem though

* address feedback

* formatting
2021-11-13 22:41:15 -05:00
water111 7a5562106e
Compiler performance improvements and error clean-up (#782)
* compiler cleanup and error improvement

* fix test
2021-08-24 22:15:26 -04:00
ManDude 26c3fb65e9
make some macros for DMA stuff (#725)
* [compiler] allow infinite args for `logior`

* make some dma macros and use them on `display`

* [goos] add `string->symbol`

* make a sketchy macro

* fix tests

* `with-dma-bucket` and `dma-buffer-add-vector4w-2`

* cleanup `debug`

* cleanup `menu`

* go thru `texture` pt 1

* finish `texture`

* `sprite` pt 1

* `sprite` pt 2

* `generic`

* `gs` and `main`
2021-08-01 17:11:32 -04:00
water111 ef011f4fe8
[goalc] add a build system (#704)
* add first attempt at build system

* fix stupid bug

* try again
2021-07-15 21:37:15 -04:00
water111 a81aef889a
Level load test (#656)
* tweaks for loading VI1

* temp

* clean up
2021-06-30 19:20:31 -04:00
water111 8faded6400
[decompiler] bitfield support for sound-name (#582)
* fix 64-bit fields in 128-bit bitfields

* support sound-name

* fix merge

* support some more sound stuff in overlord
2021-06-12 12:55:38 -04:00
Tyler Wilding 8bba3d7fd7
REPL: Add clear-screen / auto-complete / basic hints and syntax highlighting (#316)
* swap to replxx from linenoise

* repl: Implement form auto-tab-completion

* repl: color coordinate the prompts

* repl: Add some basic syntax highlighting, bracket pairs and forms (all one color)

* repl: A more consistent starting screen for the repl

* repl: bug fix for auto-complete

* debug linux

* linting
2021-03-07 23:41:21 -05:00
water111 4b1b7e9507
[Decompile] DMA and similar (#275)
* add some dma

* clean up

* add progress script and make codacy happy
2021-02-21 11:02:28 -05:00
water111 660ef41136
Update documentation and clean up (#129)
* cleanup

* clean up file layout
2020-11-21 12:52:38 -05:00
water111 29e4ff9e51
remove match param (#127) 2020-11-20 20:17:37 -05:00
water111 c9b53d51ff
Compiler Cleanup (Part 2) (#56)
* check on windows

* fix windows build

* version test

* clean up - will it work on windows

* fix formatting
2020-09-25 21:11:27 -04:00
water111 abcd444a3b
Add deftype (#48)
* initial deftype implementation

* fix library setup for windows

* implement deftype

* fix memory bug

* fix formatting
2020-09-17 21:47:52 -04:00
Renamed from goalc/goos/Interpreter.h (Browse further)