Commit graph

225 commits

Author SHA1 Message Date
water111 129ab54fd4
[decompiler] clean up if/when/cond and recognize define-perm (#472)
* clean up if and when and cond decisions

* recognize define perm
2021-05-12 19:46:17 -04:00
Tyler Wilding 3897258753
decomp: mood-tables (#460)
* decomp: Decompile `mood-tables`

* decomp: Cleanup `mood-tables` and add REF file

* all-types cleanup

* decomp: Add missing float types (that may be optional now)

* linting / formatting
2021-05-12 19:33:29 -04:00
water111 8d4b644a14
fix cond with else that is empty bug (#470) 2021-05-12 15:54:33 -04:00
water111 223adeeb0c
Automatically get float label type in most cases (#463)
* automatically get float type in most cases

* try harder to print json errors

* fix test
2021-05-11 21:57:05 -04:00
water111 0599d144f8
[decompiler] Clean up config more (#458)
* remove global config

* fix dir
2021-05-11 20:49:54 -04:00
water111 433993074a
Clean up some errors/crashes in decompiler (#452)
* fix offline tests, clean up some warnings

* clean up warnings during decomp

* fix remaining crash issues
2021-05-11 16:43:13 -04:00
Tyler Wilding 4c788b7f50
Decompilation: shadow-h and target-h (#428)
* decomp: `target-h`

* decomp: `shadow-h`

* decomp: Add reference / source files

* Use `define-perm` in goal_src file
2021-05-11 00:01:37 -04:00
water111 62dfa1bf07
[TypeSystem] add heap-base property to types (#431)
* support heap base in the type system

* lock around modification of status
2021-05-09 19:40:36 -04:00
Tyler Wilding 2a315419de
tests: Automate the offline reference tests better (#427)
* tests: Move all files to new directories

* scripts: Update decomp scripts

* tests: Remove hard-coded list for offline tests

* linting
2021-05-09 17:03:58 -04:00
Tyler Wilding 971e0e3e24
decomp: pov-camera-h and hud-h (#425)
* decomp: `pov-camera-h`

* decomp: decompile `hud-h` and update offline tests

* linting
2021-05-07 22:56:37 -04:00
Tyler Wilding 73a4f2c83e
decomp: lights.gc (#420)
* scripts: Hack script to quickly identify the next goal_src file that hasn't been decomp'd yet

* config: Delete old type_hints file

* decomp: Decompile lights.gc

* decomp-tests: Add offline tests and temporary forward defs

* vs: Rename / add new offline test run config

* decomp: Add formatted lights.gc source

* decomp: Temporary define stub in geometry,gc

* decomp: Cleanup `lights-group` handling
2021-05-07 20:54:20 -04:00
ManDude cc3f8ffbf5
[decomp] headers for generic, mercneric, tieneric, merc, cpu shadow renderers, art, joint and bone (#424)
* decomp a bunch of renderer files

* fixes
2021-05-07 00:41:42 -04:00
water111 21fefa0aaa
[decompiler] small fixes for methods and more reference tests (#419)
* clean up method stuff, fix a few small bugs, and add references for easy -h files

* more small fixes and reference tests
2021-05-06 00:42:49 -04:00
water111 0a6602e320
[Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410)
* decompile stuff

* temp

* temp2

* fix

* temp

* preparing for merge

* working

* fix stupid format

* fix codacy
2021-05-05 17:38:16 -04:00
ManDude 8d99bee88c
[decompile] decomp time-of-day-h, fix mood-h, update sky-h, make art-h almost work (#415)
* [decompiler] make certain floats decompile to constants

* update various types in `mood-h`, `time-of-day-h` and `art-h`

* fix `time-of-day-context`

* add some offline tests

* make `new-dynamic-structure` decompile at least

* formatting

* Update all-types.gc

* Update all-types.gc
2021-05-04 21:36:22 -04:00
ManDude 2beaa7a340
[decomp] cleanup drawable and ocean stuff (#414)
* use `kmalloc-flags` for goal `kmalloc`

* cleanup some drawable stuff, add offline tests

* cleanup generic-h a bit

* make decompiler work on 16-bit static data

* cleanup ocean stuff

* fix `ocean-spheres`

* oops forgot this

* I forgot to actually make `ocean-tables`
2021-05-03 08:54:49 -04:00
ManDude 7cb04c6cd5
[decomp] font-h, fix a vector type, minor decompiler fixes (#411)
* Make `:do-not-decompile` work on field lookup as well

* decompile `font-h` and update a vector type + minor fixes

* fix some types

* fix font-h

* fix font-h (again)

* update a script

* fixes

* Fix segfault

* Fix `PROT_NONE` page protection on windows
2021-05-01 21:09:48 -04:00
water111 7018827a50
decompile display (#408) 2021-05-01 15:51:53 -04:00
water111 56625bb0ee
Make buttons a bitfield and fix let bug (#399)
* make pad buttons bitfields

* fix stupid let bug

* update tests
2021-04-29 20:25:45 -04:00
water111 70d93354eb
[Decompile] file-io, loader-h, texture-h, level-h, math-camera-h (#397)
* file-io and loader-h

* add test for level-h

* math camera-h
2021-04-28 20:51:17 -04:00
water111 14028b90bc
[Decompile] vector.gc (finally) (#394)
* support psubw

* do half of vector

* rest of vector

* add test

* format
2021-04-28 17:14:54 -04:00
water111 53a70d8e43
clean up display-h (#392) 2021-04-27 19:40:14 -04:00
water111 3d2ca71fe3
[Decompile] pad and gs (#389)
* update stuff

* gs reference added

* update config
2021-04-26 21:40:08 -04:00
water111 2002db359a
[Decompiler] WIP: Stack Spills (#382)
* set up types

* cleaned up type analysis and got things working through atomic ops

* expression working, need types

* improved types and names

* getting close

* finish up dma-disasm

* fix
2021-04-25 14:48:54 -04:00
water111 fa122356ec
[Decompiler] Fixes for dma-disasm (#377)
* small tweaks

* fix up some more dma stuff
2021-04-23 20:29:15 -04:00
water111 060b125324
[Compiler/Decompiler] Better support for Bitfield and Enum types (#374)
* compiler fixes, a decent amount of decompiler stuff is working too

* more support in decompiler, fix some casts

* decompile static data too
2021-04-22 19:08:58 -04:00
ManDude 26accb8714
Fix +1 macros to 1+ and update some timer types (#375)
* Correct `+1` macros to `1+`

* update some `timer-h` types
2021-04-22 18:31:54 -04:00
water111 c09e18f3a7
Fix stack new and add size-of to compiler (#370)
* make decompiler output stack-no-clear

* add size-of
2021-04-18 19:51:15 -04:00
water111 7737817ac7
[Decomp] Fix bitfields in dma-bucket (#367)
* fix bitfields in dma-bucket

* fix dma-bucket
2021-04-18 12:08:08 -04:00
water111 9867155e7c
[Decompiler] More support for bitfields (#363)
* temp

* initial support for dynamic bitfields

* some more progress on display

* dma-buffer good

* small fixes
2021-04-17 18:35:50 -04:00
ManDude 9fbbe1a79c
prepare for decompiling display (#359)
* prepare for decompiling display

Needs some work on the decompiler (mostly bitfield stuff) before a more proper decomp can be done

* make `(profile-bar draw)`, `set-display-gs-state-offset` and `set-display-env` decompile

decompiler should now support unsigned divide

* fill in some dma-h types

* Fill in a few VIF bitfields + other minor fixes

* Update all-types.gc

* Fix stupid mistake in `vif-mask`

* update dma-h reference

* this uint32 is actually a `vif-tag` (oops)
2021-04-16 18:36:19 -04:00
water111 a863542fa3
[Compiler] Support dynamically constructed bitfields (#354)
* support dynamic bitfields

* update doc
2021-04-11 19:21:49 -04:00
water111 e5f0fecf17
[Decompiler] bitfield support and clean up of DMA (#350)
* get to vif

* support basic bitfield access

* make bitfields in dma work

* clean up dma

* fix merge conflict
2021-04-11 16:07:01 -04:00
ManDude 64ae2d6d39
[decomp] sync-info 1 (#351)
* move commonly used scripts to specific folders

* fixes

* Update test.sh

* Update test.sh

* Fix file permission

* move commonly used scripts to specific folders

* fixes

* Update test.sh

* Update test.sh

* Fix file permission

* [dynamics-h] clean-up

* make things neat

* update surface-h

* [sync-info] decomp 1

* move commonly used scripts to specific folders

* fixes

* Update test.sh

* Update test.sh

* Fix file permission

* move commonly used scripts to specific folders

* fixes

* Update test.sh

* Update test.sh

* Fix file permission

* [sync-info] update decomp

* Update gravity-h.gc

* [windows] separate scripts for runtime w/ or w/o display

* Update dynamics-h.gc

* Add offline test for sync-info

* clang
2021-04-10 21:17:36 -04:00
water111 9969445cf7
[Decomp] Math library: transform and quaternion (#344)
* decompile transform

* types for quaternion

* part of quaternion

* finish quaternion

* fix offline test reference

* wip fix to let issue

* fix
2021-04-02 11:35:14 -04:00
water111 0a76e6e157
[Decompiler] Make matrix decompile (#341)
* small fixes

* update

* add instructions

* finish matrix

* add matrix test cases
2021-03-28 20:26:30 -04:00
water111 64c35ca453
[Decompiler] Stack Variables (#338)
* clean up type analysis

* get everything set up

* basic stack variables working

* partial load fix

* most of matrix

* add offline tests
2021-03-27 15:18:59 -04:00
water111 7fac11ddf5
Support 128-bit variables (#336)
* wip 128 bit support

* add a few more files to offline test
2021-03-25 16:02:48 -04:00
water111 99683c0dac
[decompiler] Add tests and fixes for vector-h and math (#333)
* before messing with ssa stuff

* fix ash

* bounding box
2021-03-24 19:16:31 -04:00
water111 0d8742241b
support for i128 (#331) 2021-03-23 15:56:23 -04:00
water111 9ffc6014e1
fix printing and add gstate (#330) 2021-03-22 20:04:00 -04:00
water111 123f3b509d
[Decompiler] Fix let bug (#328)
* fix let definition bug

* remove debug prints and add test
2021-03-22 16:46:02 -04:00
water111 4262145c99
fix set! missing typecast (#324) 2021-03-17 19:26:35 -04:00
water111 d60d9b639a
support anonymous functions (#323) 2021-03-14 19:06:51 -04:00
water111 e93d97dd07
[decompiler] gkernel offline test (#321)
* working on pointer math

* bug fixes

* gkernel passing with no anon functions

* update tests
2021-03-14 16:11:42 -04:00
water111 814480f9e5
[Decompiler] Replace type hint system and improve variable types. (#320)
* get gkernel and gkernel-h at least somewhat working in the offline tests

* strip comments from json

* switch hints to casts. online tests passing, offline passing up to gkernel

* variable retyping is added

* fix up casts in lets

* update
2021-03-13 16:10:39 -05:00
ManDude 9430b4772a
Implement runtime display (test) (#318)
* Implement runtime display (test)

* Update runtime.cpp

* [game display] add "-nodisplay" argument

* style fixes

* Update gfx.cpp

* [deci2server] fix deadlock when killing a Deci2Server

* add libxrandr to linux github test

* correct package name to libxrandr-dev

* set g_main_thread_id in exec_runtime

* add libxinerama to linux test packages

* correct the name

* add libxcursor1 package

* Update linux-workflow.yaml

* add libxi-dev

* fix constructor for g_main_thread_id

* fix submodules + use -nodisplay during tests

* move the gfx loop to its own function and use a lambda for exit conditions

* fix include

* fix include

* fix includes (for real this time)
2021-03-09 23:51:28 -05:00
water111 9074a35b9b
[Decompiler] Fix printing of lets (#314)
* fix let prints and windows warnings

* missing include for windows

* windows again
2021-03-07 12:01:59 -05:00
water111 d8a82eeca1
[Decompiler] Fix up pretty printing and other small changes (#311)
* fix up pretty printing

* wip

* fix pointer cast signed vs unsigned issue
2021-03-06 20:16:48 -05:00
Tyler Wilding f123bf368a
decomp - vector.gc - Decompile vector.gc (#289)
* temp: commit what i have so far


decomp: Fix nonempty_intersection impl for MSVC Debugging use-case


docs: Add info on getting ASan builds running on Visual Studio w/o exceptions

* decomp: initial rlet implementation

* decomp: cleanup pass of vector-rewrite stage

* decomp: Commit in-progress vector.gc, shortcomings are TODO commented

* decomp: More cleanup, rename from being `vector` instr specific

Fundamentally, this process can be used for re-writing ANY inline-asm instruction

* decomp: Support 4th arg ACC instructions

* decomp: Final pass of vector.gc before implementing last instructions

* decomp: Better warnings when hitting unimplemented instructs

* compiler: Implement inverse-sqrt and mov.vf

* decomp: Final manual pass over vector.gc, documented gaps

* decomp: Finish decompiling what currently is possible in vector.gc

* decomp: Fix Variable -> RegisterAccess conflict

* decomp: codacy lint

* Address review feedback

* Address feedback part 2

* Resolve build failures
2021-03-06 10:46:26 -05:00