Commit graph

86 commits

Author SHA1 Message Date
water111 11a82bbf08
[Compiler] Add static data features (#162)
* support static pairs

* also support strings

* reorganize static stuff

* add test

* support inlined fields

* add missing type check
2020-12-19 15:21:29 -05:00
water111 ba919a069c
Add another kernel test, fix small bugs (#156)
* temp

* run function in process test

* windows debug

* debug

* update

* update

* again

* update

* fix same bug in debugger
2020-12-10 20:26:40 -05:00
water111 06918e1fea
Implement gkernel: Part 1 (#150)
* start gkernel implementation

* progress

* more of kernel

* swap to new dispatcher, will it work on windows

* update
2020-12-05 17:09:46 -05:00
water111 ea479bee98
Add enums and some cleanup (#148)
* support enums

* better compiler warnings

* tweaks to build with clang
2020-12-02 19:51:42 -05:00
water111 09142d1712
Support "game count" and v4 objects (#140)
* generate object, but not supported in linker yet

* add link and tests

* update types
2020-11-24 20:48:38 -05:00
water111 19b8bb81c9
Add the STR RPC to overlord and game code (#134)
* work in progress streaming rpc, simple test is working

* actually add the test

* debug windows failure

* windows fix maybe

* windows 2

* use str-load-status

* update types
2020-11-22 12:59:55 -05:00
water111 660ef41136
Update documentation and clean up (#129)
* cleanup

* clean up file layout
2020-11-21 12:52:38 -05:00
water111 953c1512db
Process Text Files in Decompiler (#122)
* begin support for v2

* export game text

* generate text files

* working text load

* fix windows

* add test and clean up game tests a bit

* load the right file

* add separate program to launch the data compiler

* add offline test script
2020-11-19 21:22:16 -05:00
water111 0767321934
Extract Textures (#119)
* temp

* cleanup

* documentation, enable alpha

* add subfolder

* support all textures
2020-11-16 19:57:45 -05:00
water111 951f31878e
[Source Line Debugger] Tracking objects and IR (#115)
* track where segments are when debugging

* missing windows include

* figure out what function we're in

* addr to IR is working
2020-11-13 22:33:57 -05:00
water111 71a894c393
move GOAL stack to GOAL memory (#114)
* move GOAL code stack to GOAL memory

* fix win arg reg and check rsp in debugger

* fix windows maybe and fix some incorrect logging formatters
2020-11-06 21:42:05 -05:00
water111 c09541fa98
Add some debugger memory utilities (#109)
* add some memory utilities

* run waitpid in a separate thread and support very simple breakpoints

* fix breakpoints

* add missing windows stub function

* fix error message on exit
2020-11-06 13:59:39 -05:00
water111 0451a06d76
Set up the compiler to ptrace the runtime (#107)
* set up the compiler to ptrace the runtime

* clang format

* move debugger state to a separate Debugger class

* support registers and break and continue

* documentation and fix windows

* make listener part of compiler, not a separate library

* implement memory read and write

* fix for windows
2020-10-31 14:07:43 -04:00
Tyler Wilding 5a5d88eb17 Amalgamate FileIO and remove duplicate Timer header
Closes #8
2020-10-25 02:27:48 -04:00
water111 ef1e8b9072
Tweak logger settings to make logging happen in order (#73)
* tweak logger settings to make logging happen in order

* clang format
2020-10-11 19:55:29 -04:00
Shay 0f916ed81e More minor fixes
spdlog now builds as a library with nasm workaround
2020-10-08 22:39:12 -06:00
doctashay 9bbb47006c Small fixes
Logging names are now less ambiguous. We can adopt one of two styling conventions: create a logger object for each component of the project, and log every output into a large jak.log file; or we can have separate text files for the compiler log, runtime log, etc. I think the former will be the most efficient but may also make filtering harder.

Also replaced more old prints with spdlog equivalents
2020-10-06 16:18:59 -06:00
doctashay 953e7c1ad5 Temp fix for spdlog + initial log to file implementation
Reduces verbose output by logging additional information to logs/game.log.
2020-10-06 16:03:33 -06:00
Shay c5681a6cc7 Auto stash before merge of "logging" and "upstream/w/cfg_2_ir" 2020-10-06 15:35:57 -06:00
water 0fbffcd409 add cond to compare conversion 2020-10-03 18:36:02 -04:00
water111 d03080c463
Build spdlog as a shared library (#59)
* change build settings for spdlog

* fix typo

* trying with j4 now

* try as a shared library

* add shadow warning back
2020-10-03 10:33:20 -04:00
doctashay c2cb053a5d
spdlog implementation (#58)
* Commit new spdlog implementation 

Hopefully resolves Linux build dependency errors

* clang formatting

* Fix Linux-only definition

Found the culprit!

* More Linux fixes

Linus Torvalds have mercy on my soul

* Replace printf logging with spdlog equivalent

Preserve previous printfs in comments for now. Spdlog needs to be configured to be thread-safe. Few additional printfs to convert later. No changes have been made to GOAL's internal printing system

* clang-format stuff

* ugh more clang-format

why

* Another shot

* CMakeLists.txt update

Fix issues related to spdlog version targeting

* Remove old prints + fix log types

Up next is the transition to a git submodule, should be simple enough

* spdlog is now a git submodule

* adapted for project

* Linux fix

* More fixes

Yikes

* Update for linux

I should really fix my WSL environment

* Update workflow.yaml

Hopefully will resolve issues with GitHub Actions on Linux
2020-10-03 09:39:04 -04:00
water111 c9b53d51ff
Compiler Cleanup (Part 2) (#56)
* check on windows

* fix windows build

* version test

* clean up - will it work on windows

* fix formatting
2020-09-25 21:11:27 -04:00
water111 15051ec5dd
Fix high cpu usage from iop thread (#55)
* fix crazy cpu usage from iop thread

* clang-format
2020-09-24 22:15:01 -04:00
water111 2d11e44eaf
Compiler Cleanup and Documentation (#54)
* start cleanup

* fix typos

* fix syntax highlighting in doc

* lots of documentation updates

* clean and add tests

* more documentation and more error messages

* more document and try building kernel differently
2020-09-24 17:19:23 -04:00
water111 27b865c0df
Add methods and pointers (#53)
* method calls and sorting

* add more tests and fix some alias stuff
2020-09-19 16:50:42 -04:00
water111 cee6c21603
Add basic features for types and objects (#52)
* started adding simple functions in gcommon

* more tests and features

* more tests, debug windows

* debug prints for windows

* back up some regs for windows

* remove debugging prints
2020-09-19 13:22:14 -04:00
water 3f193013b9 fix bug 2020-09-15 18:57:18 -04:00
water ca3acdb5ec add format order test and fix reg order for windows 2020-09-15 18:49:55 -04:00
water111 bb854dd81e
Fix a Listener Bug (#45)
* try a fix

* add debug prints

* more prints

* try again

* more stderr

* print again

* am idiot

* cleanup

* cleanup
2020-09-14 22:14:07 -04:00
water111 7ffcfc4703
Merge pull request #41 from xTVaser/pragma-once
Add #pragma once to all header files
2020-09-14 20:31:41 -04:00
water111 0d0541d1c9
Merge pull request #40 from xTVaser/windows/compiler-warnings
Resolve a good chunk of windows compiler warnings
2020-09-14 20:31:10 -04:00
Tyler Wilding 345b8e30d8 Resolve a good chunk of windows compiler warnings
Mostly revolved around the new MSVC check for functions that don't cover all paths (ie. a switch statement without a default case).  It appears to not see an assert as a valid default case.

I switched assert(false) to exceptions in these cases.  I believe this should also abort the program, but will also provide a hopefully useful message?  Hopefully this is an improvement.

Resolves #32
2020-09-13 22:02:27 -04:00
Tyler Wilding 80d04a8fbd Remove SystemThread performance stats
Resolves #18
2020-09-13 21:38:56 -04:00
Tyler Wilding 9737dfad34 Add #pragma once to all headers
Resolves #19
2020-09-13 21:36:35 -04:00
water 9ec9b5a22a add conditional stuff 2020-09-13 17:34:02 -04:00
water111 90a7e9b4b9
Add addition and subtraction for integers, build macros, dgo building, and build/load test (#35)
* see if math works on windows

* add dgo

* windows debug

* windows debug 2

* one more debug try

* add extra debug print and change logic for slashes

* update

* again

* try again

* remove build game

* remove build game

* add back build-game

* remove runtime from test

* test

* reduce number of files

* go to c++ 14

* big stacks

* increase stack size again

* clean up cmake files
2020-09-12 20:41:12 -04:00
water111 d56540f8c0
Add lambda and static objects (#30)
* add some more tests for let

* support static strings

* add function calling

* add prints for windows debgu

* one test only

* try swapping r14 and r15 in windows

* swap back

* disable defun for now

* fix massive bug

* fix formatting
2020-09-12 13:11:42 -04:00
water111 de5aa7e5e4
Move duplicated utilities to the common util folder and remove NEXT_DIR (#29)
* move things to the common library and remove next_dir

* fix for windows

* one last windows fix

* last fix for real this time

* debug listener test

* fix listener threading bug
2020-09-10 20:03:31 -04:00
water a1474d3318 Merge branch 'master' of https://github.com/water111/jak-project into w/ir 2020-09-09 17:37:12 -04:00
water 83b6db9f33 update to c++17 2020-09-09 17:00:46 -04:00
water 2e32bf7923 semicolon 2020-09-08 20:58:03 -04:00
water c04ab1a6ff try different print format for windows 2020-09-08 20:55:48 -04:00
water fb62936a94 add debug prints 2020-09-08 20:37:03 -04:00
water f73b6de254 try setting a timeout on the accepted socket 2020-09-08 20:29:48 -04:00
water 4825b0d1e5 add a slash on windows 2020-09-08 20:14:37 -04:00
water 6de430b4ef temporary hacks in fakeiso to see if it can work in windows 2020-09-08 20:10:03 -04:00
water f0328dcc92 Merge branch 'master' of https://github.com/water111/jak-project into w/ir 2020-09-08 19:39:39 -04:00
Tyler Wilding fff501d786 Corrections to fix linux, and further cleanup 2020-09-08 19:15:14 -04:00
Tyler Wilding 4b6223a6d0 Extract adding timeout to socket 2020-09-08 14:33:28 -04:00