ManDude
1af0f4a1a7
[decomp] most of level
and some game loop functions + couple decomp… ( #651 )
...
* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
Tyler Wilding
c910a22c1b
decomp: a bunch of files ( #532 )
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* decomp: `eye-h`
* decomp: `projectile-h`
* decomp: `sky-utils`
* decomp: decompile `water-h` and add `smush-control-h` to ref tests
* decomp: `task-control-h`
2021-05-28 20:11:06 -04:00
ManDude
8d99bee88c
[decompile] decomp time-of-day-h
, fix mood-h
, update sky-h
, make art-h
almost work ( #415 )
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* [decompiler] make certain floats decompile to constants
* update various types in `mood-h`, `time-of-day-h` and `art-h`
* fix `time-of-day-context`
* add some offline tests
* make `new-dynamic-structure` decompile at least
* formatting
* Update all-types.gc
* Update all-types.gc
2021-05-04 21:36:22 -04:00
water111
57eca1dee9
[Decomp] Decompile more files. ( #290 )
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* decompile ocean trans tables
* more
* exclude tables from decomp progress
* format'
2021-02-27 14:40:18 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00