Commit graph

153 commits

Author SHA1 Message Date
ManDude 093526721c save key mapping to memory! 2021-08-16 14:57:15 +01:00
ManDude c1fdb23310 fix crash 2021-08-16 07:46:06 +01:00
ManDude efdc598c09 make pc pad remapping process (incomplete) 2021-08-16 07:44:05 +01:00
ManDude ff3174f292 more cpad stuff + make font-flags 2021-08-16 03:50:36 +01:00
ManDude 4a8295898b Merge branch 'master' into d/cpad-test 2021-08-14 23:24:18 +01:00
ManDude ca8f0f7e93 minor fixes 2021-08-14 23:23:45 +01:00
ManDude ded9d63afa fixes 2021-08-14 21:05:38 +01:00
ManDude af823cdb82 implement cpad stuff 2021-08-14 21:00:50 +01:00
water 23748dfeef start on debug graphics 2021-08-13 21:48:56 -04:00
ManDude af5a9f0951 minor gfx updates 2021-08-14 01:06:16 +01:00
water 43a39b197e fix merge 2021-08-12 19:33:47 -04:00
water ebc580822e clean up 2021-08-12 19:03:33 -04:00
water a65357642d fix debugger 2021-08-11 20:21:58 -04:00
water 3bba86ce18 support mt4hh texture for japanese fonts 2021-08-11 19:36:15 -04:00
ManDude ed19d046f3 Update OpenGLRenderer.cpp 2021-08-11 07:44:35 +01:00
ManDude c87b818d82 stuff 2021-08-11 04:48:56 +01:00
water b85ee3a3a5 fix possible bug in direct renderer 2021-08-10 22:13:34 -04:00
water 2b7a8d8880 another fix 2021-08-10 21:46:12 -04:00
water df94e948bb more fixes 2021-08-10 21:31:15 -04:00
water fb006492c5 build fix 2021-08-09 22:05:07 -04:00
water 9495e91259 online tests pass 2021-08-09 21:54:40 -04:00
water f700438d01 fix merge issues 2021-08-09 21:42:05 -04:00
water 40ecd92272 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-09 21:41:25 -04:00
ManDude a850b5d5cb
revamp the gfx+display systems a bit (#739)
* revamp gfx and display systems a bit

* Use some fancy c++ pointers instead of just raw pointers

* Tidy some things up.

* clang

* clang 2

* fixes

* fixesss

* error detection when making display
2021-08-09 19:16:39 -04:00
water ee6639b4f7 fix texture filter 2021-08-09 18:59:47 -04:00
water b4846f0491 hook up profiler 2021-08-08 21:50:34 -04:00
water 0dfe6a169d fonts and stuff work 2021-08-08 20:46:14 -04:00
water 124003f5f2 store texture in pool 2021-08-08 15:46:34 -04:00
water f25b0f0de2 some clean up 2021-08-08 13:20:54 -04:00
water 54301a36be texture decoding 2021-08-08 13:12:44 -04:00
water 66f95d3c8a text working with no textures 2021-08-07 21:16:44 -04:00
water ef6204e353 closer 2021-08-07 18:57:13 -04:00
water d1674ea9b6 wip 2021-08-06 22:30:02 -04:00
water 821c2ab42a display loop runs 2021-08-04 21:30:08 -04:00
water111 ef011f4fe8
[goalc] add a build system (#704)
* add first attempt at build system

* fix stupid bug

* try again
2021-07-15 21:37:15 -04:00
water111 656489e942
[decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00
water111 1898c7c52a
[decomp] texture (#684)
* temp

* more cleanup

* fix merge issue

* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111 a81aef889a
Level load test (#656)
* tweaks for loading VI1

* temp

* clean up
2021-06-30 19:20:31 -04:00
ManDude 1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… (#651)
* [decomp] most of `level` and some game loop functions + couple decompiler fixes

* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
ManDude 997d5b57db
[memdump] Make it work on fields of type (array basic) (#620)
* use `std::function` for this because that's what you're meant to do

* [memdump] Analyze fields of type `(array basic)`

* fix test

* Massively simplify things.
2021-06-23 22:07:17 -04:00
water111 8faded6400
[decompiler] bitfield support for sound-name (#582)
* fix 64-bit fields in 128-bit bitfields

* support sound-name

* fix merge

* support some more sound stuff in overlord
2021-06-12 12:55:38 -04:00
water111 a572587a0e
add types (#559) 2021-06-05 16:58:32 -04:00
Ziemas 62877ed4f3
Overlord: Music tweak struct. (#509) 2021-05-20 18:10:27 -04:00
water111 ec412c7777
[decomp] ramdisk, load-dgo and rpc-h (#496)
* decompile ramdisk load-dgo and rpc-h

* add a bunch of offline tests

* clang-format
2021-05-16 21:07:22 -04:00
water111 53a7d6512f
lock when modifying components (#475) 2021-05-12 22:44:58 -04:00
ManDude fef9b139d7
Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
ManDude 370ac4f64a
Change VM dying logic to prevent deadlocks (#433) 2021-05-10 00:00:50 -04:00
water111 62dfa1bf07
[TypeSystem] add heap-base property to types (#431)
* support heap base in the type system

* lock around modification of status
2021-05-09 19:40:36 -04:00
ManDude 2beaa7a340
[decomp] cleanup drawable and ocean stuff (#414)
* use `kmalloc-flags` for goal `kmalloc`

* cleanup some drawable stuff, add offline tests

* cleanup generic-h a bit

* make decompiler work on 16-bit static data

* cleanup ocean stuff

* fix `ocean-spheres`

* oops forgot this

* I forgot to actually make `ocean-tables`
2021-05-03 08:54:49 -04:00
ManDude 8cc63ff35c
Add a debug PS2 VM to the runtime (#401)
* update VS launch target params

* remove redundant VS launch option

* Add a debug PS2 VM to the runtime, currently only for the DMAC

* Formatting

* remove broken assert

* Avoid weird buffer overflow bug

* Test on `VIF0_DMA_BANK`!

* Add a docstring

* patch pointers for the other dma channels

* patch DMAC pointer

* remove dead leftover code

* Change default return value for `get_vm_ptr`
2021-05-01 00:32:19 -04:00