water111
7a1a64acba
target code bugfixes ( #2034 )
2022-11-21 20:25:20 -05:00
water111
811b5de6cb
[decomp] collide-mesh ( #1999 )
2022-10-30 15:54:10 -04:00
water111
ddd60fca48
[decompiler] handle pointer to symbol value, clean up prints on offline test ( #1978 )
...
- fix issue described in
https://github.com/open-goal/jak-project/issues/1939
- fix `text`, which was manually patched with the wrong offset (was
reading the symbol value off by one byte)
- clean up some random useless prints
- make the offline tests keep trying if there's a comparison error,
clean up the output a bit so the diffs are all at the end.
2022-10-16 18:19:59 -04:00
water111
e3a4627eeb
[decompiler] recognize jak 2 vector-float*!
, fix some vector inline casting bugs ( #1926 )
2022-09-26 20:57:44 -04:00
water111
903450b878
[decompiler] recognize mfc nop ( #1911 )
...
Forgot to include in previous PR.
2022-09-24 14:56:22 -04:00
water111
b5d21be9c5
W/misc fixes ( #1838 )
...
* temp
* temp
* before cleaning up
* cleanup merge
* fix warnings
* merge fix
* clang format
2022-09-05 20:29:12 -04:00
water111
06ef52cd25
[decompiler] support for jak 2 ( #1781 )
...
* [decompiler] suppport jak 2
* cleanpu
* remove brief from gtest options
* fix test
2022-08-22 18:53:51 -04:00
Tyler Wilding
b3e77c673f
decomp/lsp: Differentiate warnings from likely/definite errors ( #1725 )
...
* decomp: differentiate potential false positive warnings from likely/certain failures
* lsp: handle IR2 errors
* decomp: downgrade an expr building warning as often expressions build fine
* tests: update reference tests since comments aren't ignored
* decomp: simplify warnings interface
* tests: update ref tests
2022-08-06 11:52:36 -04:00
water111
dc652d10c5
[jak2] decomp gkernel, setup offline tests ( #1638 )
...
* add comments
* oops
* format'
* spelling is hard
2022-07-12 18:50:18 -04:00
water111
e630b50690
[ckernel] split by game version ( #1559 )
...
* temp
* split up kprint, other than format
* start kmachine
* split kmachine
* split kscheme
* split klink
* split klisten
* split remaining
* jak2 ckernel gets to nokernel loop
2022-06-26 18:17:11 -04:00
water111
91fa0122d8
[decompiler] Jak 2 modifications, new all-types code ( #1553 )
...
* temp
* look at old game types
* clean up
2022-06-25 21:26:15 -04:00
water111
ecb2781a89
[decompiler] cleanup to get atomic ops working on jak2 inputs ( #1426 )
...
* [decompiler] cleanup to get atomic ops working on jak2 inputs
* clang format
2022-06-08 18:34:52 -04:00
water111
78cde74d5a
update readme and fix always playing str ( #1139 )
...
* update readme deps
* replace assert
* bump timeout
* fix memory corruption in kernel
* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
Tyler Wilding
142961a747
decomp: the majority of navigate
and rolling-lightning-mole
( #741 )
...
* decomp: Add texture-upload to ref tests
* maybe 50% done?
* 5 functions to go!
* decomp: stuck in `navigate`
* work-around fp issue
* some cleanup and label casts
* working on supporting asm instructions -- this is currently WRONG
* support ASM operations
* fixes for asm op support
* decomp: finish the vast majority of `navigate`
* format
* update test though i think this suggests a regression!
* decomp: cleanup some more of navigate
* decomp: finish `rolling-lightning-mole`
* revert `r0` handling for `pcpyud` and `pextuw`
* update ref tests
* lint
* fix a failing test
* help
* navigate mostly works now, with some potential bugs
* remove my debugging logs
* update ref tests
* review feedback cleanup
* these are all likely fine
* can't get the crab to chase me anymore
* the crab is back
2022-01-18 01:14:47 -05:00
water111
c3b6e7eb7e
some cleanup and docs on collide-touch and the tie extractor ( #1074 )
...
* some cleanup and docs on collide-touch and the tie extractor
* temp
* more updates
* update ref tests
* type fix
* rest of collide shape
* another set of updates
2022-01-12 10:47:17 -05:00
water111
184720b7ca
finish up some functions in mood ( #875 )
2021-10-02 12:47:39 -04:00
water111
f9d8fcd6e4
[decomp] add mips2c converter ( #842 )
...
* mips 2 c basic version, not yet tested
* calling works without crashing, but the function doesn't
* it works
* add test
* cleanup and actually add the test
* dont use mips2c by default for font
* clean up formatting
2021-09-11 20:52:35 -04:00
water111
b58d9ec65d
support vector 4 ( #803 )
2021-09-01 10:02:20 -04:00
water
72340811e5
decomp decomp
2021-08-14 16:49:45 -04:00
water
0c7f9e1850
work on getting font stuff working
2021-08-03 22:40:07 -04:00
water111
2b6684aa5c
[decompiler] Working toward bsp
( #717 )
...
* clean up
* before int to float stuff
* before trying to eliminate the separate read and write maps
* partial fix for register issues
* add missing include
2021-07-25 15:30:37 -04:00
water111
95366d21df
Get started on collide-func and clean up log
forms in decompiler ( #713 )
...
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
water111
c76b51d805
clean up to gsound! ( #709 )
2021-07-19 20:49:33 -04:00
water111
1898c7c52a
[decomp] texture ( #684 )
...
* temp
* more cleanup
* fix merge issue
* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111
551a9c4955
[decompiler] ASM Branching Support ( #677 )
...
* basic example working in geometry
* before updating offline'
* clean up
* temp
* progress
2021-07-05 16:07:07 -04:00
water111
784cd5debb
[decomp] get started on game info ( #674 )
...
* temp
* menu text
* wip
* recognize handle to process
* more
2021-07-03 16:18:41 -04:00
water111
a6d5c4eda3
[decompiler] clean up vector detection and add vector float product detection ( #638 )
...
* change
* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111
b1a76b2291
[decomp] Small fixes ( #541 )
...
* fix a few bugs
* fix local vars missing in top level
* more small fixes
* support missing inline array access case
* one more fix
2021-05-30 19:57:11 -04:00
water111
3fbdd662dc
[decompiler] Support accessing 128-bit bitfields ( #514 )
...
* support some 128-bit bitfield stuff
* fix bug
* support type stuff correctly
2021-05-21 20:36:04 -04:00
water111
46e5d1928b
support float stack spills ( #513 )
2021-05-21 10:29:05 -04:00
water111
0a6602e320
[Decompile] connect, text-h, settings-h, capture, memory-usage-h ( #410 )
...
* decompile stuff
* temp
* temp2
* fix
* temp
* preparing for merge
* working
* fix stupid format
* fix codacy
2021-05-05 17:38:16 -04:00
water111
3d2ca71fe3
[Decompile] pad and gs ( #389 )
...
* update stuff
* gs reference added
* update config
2021-04-26 21:40:08 -04:00
water111
2002db359a
[Decompiler] WIP: Stack Spills ( #382 )
...
* set up types
* cleaned up type analysis and got things working through atomic ops
* expression working, need types
* improved types and names
* getting close
* finish up dma-disasm
* fix
2021-04-25 14:48:54 -04:00
water111
64c35ca453
[Decompiler] Stack Variables ( #338 )
...
* clean up type analysis
* get everything set up
* basic stack variables working
* partial load fix
* most of matrix
* add offline tests
2021-03-27 15:18:59 -04:00
water111
7fac11ddf5
Support 128-bit variables ( #336 )
...
* wip 128 bit support
* add a few more files to offline test
2021-03-25 16:02:48 -04:00
water111
9ffc6014e1
fix printing and add gstate ( #330 )
2021-03-22 20:04:00 -04:00
water111
c15c163333
[Decomp] Add SSA based check for expression building ( #292 )
...
* wip
* tests pass
* fix warnings
2021-02-28 12:38:29 -05:00
water111
5ec9a91eb9
Decompiler fixes + decompiling ( #276 )
...
* decomp pad
* more decompilation
* update
* fix test name
2021-02-22 09:36:30 -05:00
water111
8775840265
[Decomp] Decompile engine math library types ( #272 )
...
* decompile some stuff
* fix typo
* playing around with trigonometry
* more progress on trig
* more trig
* comments and small fixes
* finish trig
2021-02-20 11:42:46 -05:00
water111
14d602c594
[Decompiler] More fixes for gkernel ( #261 )
...
* fix bugs and more address of support
* support for zero checks
* fix tests
2021-02-14 18:50:45 -05:00
water111
f8b63a3f92
[Decompiler] Put likely delay slots in their own block ( #237 )
...
* first part of fix
* atomic op conversion fix
* update tests
* oops
2021-02-06 17:04:03 -05:00
water111
ddffda1e8c
[Decompilation] Fixes to compiler/decompiler for gcommon ( #227 )
...
* fix shift naming issue
* fix bad argument variable names
* fix missing variable issue
* small missing things
* wip
* cleanup
* wip
* fix conditions
* small bug fix in rewriter
* fix incredibly stupid printing bug
2021-02-05 19:41:09 -05:00
water111
b59e33c005
[Decompiler] Expressions (Part 3) ( #213 )
...
* before inserting bonus instruction
* first part of refactor for return values
* find parent method working
2021-01-25 22:08:58 -05:00
water111
2f722e6379
[Decompiler] Expression Building ( #211 )
...
* up to ash
* add more expressions
* fix some return variable usage nonsense
* bfloat print working
* basic-type working
* type working, fix decompiler on all files
* clang format
2021-01-24 16:39:15 -05:00
water111
27f0a7ca44
[Decompiler] Begin expression conversion, rearrange tests ( #209 )
...
* refactor tests and analysis passes
* identity test working
* combine test categories with only a few cases
* more fixes
2021-01-23 16:32:56 -05:00