Commit graph

266 commits

Author SHA1 Message Date
water111 08ce65fd9b
[jak2] add sprite glow renderer (#2232)
Adds the "sprite glow" renderer, which is responsible for the glowing
lights.
2023-02-20 20:25:45 -05:00
water111 0fcc7eb8e9
[merc2] Support emerc (#2147)
This adds environment mapping support to `Merc2`, and turns it on for
Jak 1 and Jak 2.

- The performance is much better
- Jak 1 can be toggled back to the old behavior with `(set! *emerc-hack*
#f)`. The new environment mapping is identical to the old one everywhere
I checked.
- Jak 1 still falls back to generic for ripple/texscroll/blerc/eyes -
there's still no dynamic texture or vertex updating support. The eye
detection stuff will sometimes flag stuff as eyes which is not eyes,
which is fine, but means that generic will be used in some places where
emerc could be used. For example, the shiny plates on jak's arm will be
drawn with generic because jak has eyes.
- Jak 2 hasn't been checked super carefully against PCSX2 yet.
- Jak 2 still isn't technically using emerc, but instead putting emerc
models in the merc bucket.
- The interface to merc is a lot different now and totally custom
OpenGOAL DMA code. The original merc drawing asm doesn't run anymore.
- The FR3 format changed
- Something funky going on with foreground lighting in escape, but
doesn't seem to be related to this change?

Performance comparison, jak 1, in likely the most generic-merc heavy
spot:

![image](https://user-images.githubusercontent.com/48171810/213882718-feb2ab59-95a9-44a2-b0e5-95fba860c7b0.png)

![image](https://user-images.githubusercontent.com/48171810/213882736-8dbbf4c9-6bbf-4d0b-96ce-78d63274660c.png)
2023-01-22 18:30:31 -05:00
Ethan Lafrenais 8ba010ca97
Sprite Distort (#1626)
* [WIP] initial sprite distort implementation

* Clean up

* More clean up + document sprite distort VU program

* Format code

* Address CI issues

* Adjust hacks in distort fragment shader

* oops

* Optimize sprite distort rendering down to one draw call

~2x speed up

* Format file

* Clean up distort rendering and add separate profile scopes

* Fix glVertexAttribPointer

* Fix sprite distort getting messed up when the viewable area doesn't fit the window perfectly

* Add debug option to disable sprite distort

* One evil space to fail CI...

* oops

* Increase sprite-aux-list size when PC_BIG_MEMORY is true

* Address lints
2022-07-08 21:56:38 -04:00
Tyler Wilding b4391d0643
docs: documentation cleanup and improvements for normal users (#1618)
* docs: documentation pass

* docs: main README pass
2022-07-06 18:08:07 -04:00
Tyler Wilding 8fefd298fd
build: get rid of clang-cl in favor of actual clang among other things (#1589)
* git: ignore vs build dir

* cmake: ditch `clang-cl` on windows in favor of actual `clang`

* build: suppress a significant number of warnings

* build: adjust workflows and vendor nasm

* docs: update docs to remove `clang-cl` mentions

* build: fix some copy-paste mistakes in the linux build

* build: remove C++20 compat warnings as that is useful if we want to upgrade
2022-07-03 17:35:39 -04:00
water111 628ce47b2e
compiler speed improvement (#1547) 2022-06-24 18:21:24 -04:00
Hat Kid 28ae5be2f4
docs: add instructions for texture replacement on release build (#1471) 2022-06-17 19:48:08 -04:00
water111 be976d2e69
[merc] Add merc extraction (#1356)
* docs for ee merc code

* wip

* more extraction stuff

* partial mat1 working

* mat1

* cleanup

* partial mat2 and mat3 support

* merc extraction seems to work
2022-05-11 22:53:53 -04:00
ManDude cc01f2810f
update pictures (#1306) 2022-04-15 18:06:39 -04:00
water111 b263e33e94
[goalc] fix mod bug and add div tests (#1296)
* fix mod bug and add div tests

* update changelog
2022-04-11 20:53:24 -04:00
water111 1db96c72ab
[goalc] macro expansion in integer constants (#1282)
* [goalc] macro expansion in integer constants

* working

* didn't break it yet

* support conditional compilation

* fix up some more small bugs

* fix duplicate evaluation of bitfield definitions

* paranoid
2022-04-07 19:13:22 -04:00
water111 b2ed9313bd
[graphics] First part of shrub extraction (#1258)
* decompile 90% of shrubbery

* some more progress

* some more

* big function decompiled

* went through `draw-prototype-inline-array-shrub` and made more notes

* shrub: start implementing extract_shrub

* read through current notes and add the info to current decomp

* decomp: allow skipping inline-asm from output

* add code to BspHeader to get GOAL types for shrubs

* add doc

* wip

* fix bad merge

Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
Co-authored-by: Tyler Wilding <xTVaser@users.noreply.github.com>
2022-03-28 18:14:25 -04:00
ManDude 968531ee51
[game] rewrite memcard and game-save code (#1222)
* rewrite memcard and game-save code

* fix memcard status and bank check

* more robustness

* fix bank pick on card update

* fix load file bugs

* bug fixes and final touches

* add timers and turn off prints

* optimization?

* update pics

* make money starburst slightly easier to see

* fix first time save bug

* reduce filesystem load a bit

* too bright

* Optimize `file_is_present`
2022-03-06 18:58:22 -05:00
water111 a5b383c78a
[graphics] Rewrite of texture system (#1212)
* loading cleanup

* temp

* add texture replacement

* fix windows

* oops

* fix windows

* final cleanup
2022-03-02 20:01:37 -05:00
ManDude 3a54a521e3
[runtime] bug & crash fixes (#1211)
* bug & crash fixes

* relax fog hack slightly

* buff particles more

* borderless hack

* tone down sprite hack

* int consts in `deftype` + increase sparticle queue

* move a menu button around

* clang + test fixes

* less confusing image

* add test for new deftype feature
2022-03-01 20:15:15 -05:00
water111 ff6362d181
compiler startup speed, decomp options, add some shrub docs (#1187) 2022-02-19 21:31:24 -05:00
Tyler Wilding e4c841f9f5
docs: delete content that now lives in another repo (#1160) 2022-02-12 23:20:43 -05:00
Tyler Wilding ffb04ddd10
Documentation cleanup and some feature improvements (#1155)
* ci: switch to codacy for coverage

* docs: update badges

* decomp: allow overriding config flags via CLI

* cleanup: top level file cleanup

* docs: big README overhaul

Attempt to close #1128 and #1086

* decomp: attempt to detect if `iso_data` is missing or wrongly extracted

* game: switch to `fpng` for screenshots, allow for compression

closes #1035

* game: switch vsync control to a checkbox

* lint: format cpp files

* lint: format json files

* docs/scripts: organize taskfile
2022-02-12 17:48:50 -05:00
github-actions 738db287b4 Updated github pages site 2022-02-04 23:39:04 +00:00
ManDude 32d8ae9b6e
streamline newbie decomp/run process, update readme and gallery with new/updated information and pictures (#1132)
* streamline newbie decomp/run process, update readme and gallery with new/updated information and pictures

* and of course

* Fix errors

* fix gallery
2022-02-04 18:37:48 -05:00
github-actions 0816a1bf25 Updated github pages site 2022-02-04 03:46:57 +00:00
github-actions 3d7228ec77 Updated github pages site 2022-02-01 01:46:27 +00:00
github-actions 41888aac8f Updated github pages site 2022-01-29 02:33:29 +00:00
water111 57649d243f
[bones] Part 1: Joint (#1110)
* joints

* bones

* align spr to 16k

* fix bug

* lack of sound hack

* clean up
2022-01-28 21:32:03 -05:00
water111 35bdc9b1d3
add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
* also add a new sprite renderer

* claaaang

* goal build fix

* fix tests, add stack singleton option

* make all event-message-blocks the same

* diskboot
2022-01-21 21:11:57 -05:00
github-actions 751fd06513 Updated github pages site 2022-01-20 05:19:12 +00:00
Tyler Wilding 90438523cd
docs: mobile optimize docs portal, support videos, better gallery features (#1099)
* docs: quick update of readme and windows screenshots for vs 2022

* update the docs portal to be better on mobile, support videos, and better gallery

* docs: re-generate site
2022-01-20 00:17:39 -05:00
github-actions 264dc83379 Updated github pages site 2022-01-20 00:40:48 +00:00
github-actions 911ac07da4 Updated github pages site 2022-01-18 06:16:09 +00:00
github-actions f8fa95f9bf Updated github pages site 2022-01-17 19:37:41 +00:00
github-actions dc77c3ccd2 Updated github pages site 2022-01-17 16:52:49 +00:00
github-actions 39c654b467 Updated github pages site 2022-01-16 03:35:06 +00:00
water111 c043367094
[goalc] fix 0 in xmm128, be more strict with none in comparison (#1079)
* fix a few small bugs

* merge fixup

* 0 constant fix
2022-01-15 22:33:53 -05:00
github-actions e018951d38 Updated github pages site 2022-01-16 01:34:26 +00:00
github-actions 372b6a8746 Updated github pages site 2022-01-16 01:02:50 +00:00
github-actions f757f1b9ac Updated github pages site 2022-01-15 21:54:00 +00:00
github-actions 79ac3a0c3a Updated github pages site 2022-01-15 17:32:52 +00:00
ManDude 67bb1193a8
[runtime] GPU sprite renderer (#1075)
* sprite_3d first attempt

* fixs

* fix Q usage

* ??

* attempt 2

* Update sprite_3d.vert

* works-ish

* works properly!

* scissor fix

* simplify shader

* texture support except everything is broken for some reason

* stuff

* Update SpriteRenderer.cpp

* meltdown

* Revert "simplify shader"

This reverts commit 97bd9b77be.

* Revert "Revert "simplify shader""

This reverts commit 32fb46ce90.

* fix blend

* fix blend and prim

* fix depth write and texture rendering

* fix bugs

* remove noperspective

* fix and finalize sprite 3D vert shader

* optimize 3D program

* 2D sprites! almost first try

* fixes + merge shader code

* HUD sprite support and clean up code

* oopsie

* fix 3d sprites

* minor cleanup and increase sprite buffer to 8k sprites

* clang

* replace some uses of `glBufferSubData` with `glBufferData`
2022-01-15 12:31:38 -05:00
github-actions f76c87d7fe Updated github pages site 2022-01-12 15:48:40 +00:00
github-actions 4bb1cbf304 Updated github pages site 2022-01-11 00:29:35 +00:00
github-actions 599f8f7e26 Updated github pages site 2022-01-09 22:46:32 +00:00
github-actions 950f8a79bc Updated github pages site 2022-01-09 22:44:37 +00:00
github-actions ac37d82a44 Updated github pages site 2022-01-09 16:44:15 +00:00
github-actions d9b01de007 Updated github pages site 2022-01-09 16:40:45 +00:00
github-actions 1aab98b335 Updated github pages site 2022-01-09 01:59:14 +00:00
github-actions bc94822ed1 Updated github pages site 2022-01-08 23:24:53 +00:00
github-actions 7b1572883c Updated github pages site 2022-01-08 18:40:32 +00:00
github-actions 3ceeafbd46 Updated github pages site 2022-01-07 21:14:45 +00:00
github-actions 06541db768 Updated github pages site 2022-01-07 16:53:53 +00:00
github-actions 026c7245a2 Updated github pages site 2022-01-07 13:50:39 +00:00