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cmake: properly statically link SDL when applicable (#2762)
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@ -27,7 +27,6 @@ fi
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mkdir -p $DEST/data
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mkdir -p $DEST/data/launcher/
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mkdir -p $DEST/data/decompiler/
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mkdir -p $DEST/data/assets
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mkdir -p $DEST/data/game
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mkdir -p $DEST/data/log
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mkdir -p $DEST/data/game/graphics/opengl_renderer/
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@ -15,7 +15,6 @@ cp $BIN_SOURCE/extractor.exe $DEST
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mkdir -p $DEST/data
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mkdir -p $DEST/data/launcher/
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mkdir -p $DEST/data/decompiler/
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mkdir -p $DEST/data/assets
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mkdir -p $DEST/data/game
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mkdir -p $DEST/data/log
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mkdir -p $DEST/data/game/graphics/opengl_renderer/
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11
third-party/cmake/modules/SDLOptions.cmake
generated
vendored
11
third-party/cmake/modules/SDLOptions.cmake
generated
vendored
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@ -1,5 +1,12 @@
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set(SDL_STATIC OFF CACHE BOOL "" FORCE)
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set(SDL_SHARED ON CACHE BOOL "" FORCE)
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if(STATICALLY_LINK)
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message(STATUS "Statically Linking SDL")
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set(SDL_STATIC ON CACHE BOOL "" FORCE)
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set(SDL_SHARED OFF CACHE BOOL "" FORCE)
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else()
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message(STATUS "Dynamically Linking SDL")
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set(SDL_STATIC OFF CACHE BOOL "" FORCE)
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set(SDL_SHARED ON CACHE BOOL "" FORCE)
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endif()
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# why this is disabled, i have no idea but this MUST be on for a windows+clang(llvm) shared compile to work
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set(SDL_LIBC ON CACHE BOOL "" FORCE)
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