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Speedrun verification text cleanup (#2229)
We only draw this text to the screen if we're in speedrunner mode
anyway, so the `#t` flag on this line doesn't really add any value imo
b130b2eac2/goal_src/jak1/pc/features/speedruns.gc (L248-L255)
![image](https://user-images.githubusercontent.com/2515356/220177466-4ecb8376-7953-4161-a6ca-a300b6978d3e.png)
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@ -250,9 +250,8 @@
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(-> *speedrun-info* should-display?))
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(with-dma-buffer-add-bucket ((buf (-> (current-frame) global-buf))
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(bucket-id debug-no-zbuf))
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(draw-string-xy (string-format "OpenGOAL Version: ~S ~%Speedrun mode: ~A ~%Category: ~S ~%Cutscene Skips ~A"
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(draw-string-xy (string-format "Speedrunner Mode ~%OpenGOAL Version: ~S ~%Category: ~S ~%Cutscene Skips ~A"
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*pc-settings-built-sha*
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(-> *pc-settings* speedrunner-mode?)
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(enum->string speedrun-category (-> *speedrun-info* category))
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(-> *pc-settings* skip-movies?))
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buf 0 (- 220 (* 8 4)) (font-color flat-yellow) (font-flags shadow kerning))))
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