fix wrong vag stream playing sometimes (#1608)

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ManDude 2022-07-05 17:14:05 +01:00 committed by GitHub
parent 7084742a3d
commit 5de9547d07
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 136 additions and 139 deletions

View file

@ -601,6 +601,12 @@ u32 ISOThread() {
StopVAG(in_progress_vag_command);
ReleaseMessage(in_progress_vag_command);
in_progress_vag_command = nullptr;
// added. this variable seems to determine whether a vag stream is actually playing, and it is
// possible to get into a scenario where (for example) you want to unpause a vag stream but a
// different sound command hasn't run yet to correct this value, which makes the game either
// play the wrong sound or crash right away if no actual sound is to be played with the vag
// stream
unk = 0;
}
////////////////////////////

View file

@ -157,7 +157,7 @@ void PlayVAGStream(FileRecord* file,
void SetVAGStreamVolume(s32 volume) {
auto cmd = GetVAGCommand();
cmd->cmd_id = 1029;
cmd->cmd_id = SET_VAG_VOLUME;
cmd->messagebox_to_reply = 0;
cmd->thread_id = 0;
cmd->volume = volume;
@ -166,7 +166,7 @@ void SetVAGStreamVolume(s32 volume) {
void SetDialogVolume(s32 volume) {
auto cmd = GetVAGCommand();
cmd->cmd_id = 1030;
cmd->cmd_id = SET_DIALOG_VOLUME;
cmd->messagebox_to_reply = 0;
cmd->thread_id = 0;
cmd->volume = volume;
@ -186,7 +186,7 @@ void StopVAGStream(VagDirEntry* vag, u32 priority) {
void PauseVAGStream() {
auto cmd = GetVAGCommand();
cmd->cmd_id = 1027;
cmd->cmd_id = PAUSE_VAG_STREAM;
cmd->messagebox_to_reply = 0;
cmd->thread_id = 0;
SendMbx(iso_mbx, cmd);
@ -194,7 +194,7 @@ void PauseVAGStream() {
void UnpauseVAGStream() {
auto cmd = GetVAGCommand();
cmd->cmd_id = 1028;
cmd->cmd_id = CONTINUE_VAG_STREAM;
cmd->messagebox_to_reply = 0;
cmd->thread_id = 0;
SendMbx(iso_mbx, cmd);

View file

@ -1560,18 +1560,15 @@
(toggle-pause)
)
(when (or (not *progress-process*) (can-go-back? (-> *progress-process* 0)))
(if (or (logtest? (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons select r3 start)) ;; push pause
(and ;; controller lost
(logtest? (-> *cpad-list* cpads 0 valid) 128)
(= *master-mode* 'game)
(>= (the-as int (-> *display* base-frame-counter)) (the-as int (-> *game-info* blackout-time)))
;; this is a hack. this is initialized to #x493e0. It prevents controller-loss pause from
;; triggering in the first few seconds of gameplay.
(< (seconds 1003) (-> *display* real-frame-counter))
)
(and (logtest? (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons r2)) ;; debug press
(paused?)
(if (or (cpad-pressed? 0 select r3 start) ;; push pause
(and (logtest? (-> *cpad-list* cpads 0 valid) 128) ;; controller lost
(= *master-mode* 'game)
(>= (-> *display* base-frame-counter) (-> *game-info* blackout-time))
;; this is a hack. this is initialized to (seconds 1000). It prevents controller-loss pause from
;; triggering in the first few seconds of gameplay.
(< (seconds 1003) (-> *display* real-frame-counter))
)
(and (cpad-pressed? 0 r2) (paused?)) ;; debug press
*pause-lock*
)
(toggle-pause)

View file

@ -562,16 +562,15 @@
)
(defmethod update external-art-control ((obj external-art-control) (debug-print symbol))
"Update this external-art-control. This validates the spool buffers, sorts the spools, advances str-play-queue, and does some other things.
"Update this external-art-control. This validates the spool buffers, sorts the spools and queues the highest priority one, and does some other things.
If debug-print, also prints some text to the display console"
;; if somebody wants a reserve buffer, they will set this to 1.
(if (nonzero? (-> obj reserve-buffer-count))
(spool-push obj "reserved" 0 *dproc* (if (-> obj reserve-buffer)
-110.0
-0.5)
)
)
(spool-push obj "reserved" 0 *dproc* (if (-> obj reserve-buffer)
-110.0
-0.5
)))
;; frame-lock will get set to #t if something is assigned to this buffer in this update.
(dotimes (v1-5 2)
@ -585,100 +584,95 @@
;; update existing buffers from their recs
(dotimes (s4-0 2)
(let ((s3-0 (-> obj rec s4-0)))
(when (-> s3-0 name)
;; iterate over the two buffers
(dotimes (s2-0 2)
(when (and (file-status (-> obj buffer s2-0) (-> s3-0 name) (-> s3-0 parts)) ;; this buffer holds the file for the rec
(not (-> obj buffer s2-0 frame-lock)) ;; and nothing has frame-locked this buffer
)
;; so we frame lock it to prevent it from being kicked out
(set! (-> obj buffer s2-0 frame-lock) #t)
;; remember what buffer
(set! (-> s3-0 buf2) (-> obj buffer s2-0))
;; update owner and priority.
(set! (-> obj buffer s2-0 pending-load-file-owner) (-> s3-0 owner))
(set! (-> obj buffer s2-0 load-file-owner) (-> s3-0 owner))
(set! (-> obj buffer s2-0 pending-load-file-priority) (-> s3-0 priority))
(set! (-> obj buffer s2-0 load-file-priority) (-> s3-0 priority))
(goto cfg-24) ;; buffer found, move on.
(let ((s3-0 (-> obj rec s4-0)))
(when (-> s3-0 name)
;; iterate over the two buffers
(dotimes (s2-0 2)
(when (and (file-status (-> obj buffer s2-0) (-> s3-0 name) (-> s3-0 parts)) ;; this buffer holds the file for the rec
(not (-> obj buffer s2-0 frame-lock))) ;; and nothing has frame-locked this buffer
;; so we frame lock it to prevent it from being kicked out
(set! (-> obj buffer s2-0 frame-lock) #t)
;; remember what buffer
(set! (-> s3-0 index) (the-as int (-> obj buffer s2-0)))
;; update owner and priority.
(set! (-> obj buffer s2-0 pending-load-file-owner) (-> s3-0 owner))
(set! (-> obj buffer s2-0 load-file-owner) (-> s3-0 owner))
(set! (-> obj buffer s2-0 pending-load-file-priority) (-> s3-0 priority))
(set! (-> obj buffer s2-0 load-file-priority) (-> s3-0 priority))
(goto cfg-24)
)
)
)
)
)
(label cfg-24)
)
(label cfg-24)
)
;; preload recs
;; iterate over recs
(dotimes (s4-1 2)
(let ((s3-1 (-> obj rec s4-1)))
;; rec wants to load something, but doesn't have a buffer already
(when (and (-> s3-1 name) (not (-> s3-1 buf2)))
;; skip if we aren't preloading, or have a positive priority.
(if (and (not *preload-spool-anims*) (>= (-> s3-1 priority) 0.0))
;; not in use, move on
(goto cfg-46)
)
;; search for a buffer for preloading
(dotimes (s2-1 2)
;; can't steal one that's already assigned
(when (not (-> obj buffer s2-1 frame-lock))
;; do the assignment!
(set! (-> obj buffer s2-1 frame-lock) #t)
(set-pending-file (-> obj buffer s2-1) (-> s3-1 name) (-> s3-1 parts) (-> s3-1 owner) (-> s3-1 priority))
(set! (-> s3-1 buf2) (-> obj buffer s2-1))
(goto cfg-46)
)
)
)
(let ((s3-1 (-> obj rec s4-1)))
;; rec wants to load something, but doesn't have a buffer already
(when (and (-> s3-1 name) (not (-> s3-1 buf2)))
;; skip if we aren't preloading, or have a positive priority.
(if (and (not *preload-spool-anims*) (>= (-> s3-1 priority) 0.0))
;; not in use, move on
(goto cfg-46)
)
;; search for a buffer for preloading
(dotimes (s2-1 2)
;; can't steal one that's already assigned
(when (not (-> obj buffer s2-1 frame-lock))
;; do the assignment!
(set! (-> obj buffer s2-1 frame-lock) #t)
(set-pending-file (-> obj buffer s2-1) (-> s3-1 name) (-> s3-1 parts) (-> s3-1 owner) (-> s3-1 priority))
(set! (-> s3-1 index) (the-as int (-> obj buffer s2-1)))
(goto cfg-46)
)
)
)
)
(label cfg-46)
)
(label cfg-46)
)
;; this part is a bit confusing, but I think it basically kicks out the lowest priority thing.
(when (not (-> obj reserve-buffer))
(let ((s4-2 (-> obj rec 0 buf2))) ;; top priority buffer
(if (and s4-2
(-> s4-2 locked?)
(not (string= (-> s4-2 pending-load-file) "reserved"))
(not (string= (-> s4-2 other pending-load-file) "reserved"))
)
(set-pending-file (-> s4-2 other) (the-as string #f) -1 (the-as handle #f) SPOOL_PRIORITY_LOWEST)
)
(let ((s4-2 (-> obj rec 0 buf2))) ;; top priority buffer
(if (and s4-2
(-> s4-2 locked?)
(not (string= (-> s4-2 pending-load-file) "reserved"))
(not (string= (-> s4-2 other pending-load-file) "reserved"))
)
(set-pending-file (-> s4-2 other) (the-as string #f) -1 (the-as handle #f) SPOOL_PRIORITY_LOWEST)
)
)
)
)
;; update the buffers
(dotimes (s4-3 2)
(update (-> obj buffer s4-3))
)
(update (-> obj buffer s4-3))
)
;; sort spool anims.
(let ((s4-4 (the-as spool-anim #f)))
(countdown (s3-2 3)
(if (and (-> obj rec s3-2 name)
(not (name= (-> obj rec s3-2 name) (-> obj active-stream)))
)
(set! s4-4 (-> obj rec 0))
(countdown (s3-2 3)
(if (and (-> obj rec s3-2 name) (not (name= (-> obj rec s3-2 name) (-> obj active-stream))))
(set! s4-4 (the-as spool-anim (-> obj rec)))
)
)
(if (and (-> obj preload-stream name) (or (not s4-4) (< (-> obj preload-stream priority) (-> s4-4 priority))))
(set! s4-4 (-> obj preload-stream))
)
(cond
(s4-4
(mem-copy! (&-> (-> obj last-preload-stream) type) (&-> s4-4 type) 44)
(str-play-queue (-> s4-4 name))
)
(else
(set! (-> obj last-preload-stream name) #f)
(set! (-> obj last-preload-stream owner) (the-as handle #f))
)
)
)
(if (and (-> obj preload-stream name)
(or (not s4-4) (< (-> obj preload-stream priority) (-> s4-4 priority)))
)
(set! s4-4 (-> obj preload-stream))
)
(cond
(s4-4
(mem-copy! (&-> (-> obj last-preload-stream) type) (&-> s4-4 type) (size-of spool-anim))
(str-play-queue (-> s4-4 name))
)
(else
(set! (-> obj last-preload-stream name) #f)
(set! (-> obj last-preload-stream owner) (the-as handle #f))
)
)
)
(when (and debug-print *display-art-control*)
(dotimes (s5-1 3)
@ -705,29 +699,29 @@
(set! (-> obj reserve-buffer-count) 1)
(if (-> obj reserve-buffer)
(-> obj reserve-buffer heap)
)
(-> obj reserve-buffer heap)
)
)
(defmethod reserve-free external-art-control ((obj external-art-control) (arg0 kheap))
"Free the reserved buffer!"
(cond
((none-reserved? obj)
(format 0 "ERROR: illegal attempt to free a buffer #x~X which had not been reserved (none reserved).~%" arg0)
((none-reserved? obj)
(format 0 "ERROR: illegal attempt to free a buffer #x~X which had not been reserved (none reserved).~%" arg0)
)
((not (-> obj reserve-buffer))
(set! (-> obj reserve-buffer-count) 0)
)
((= (-> obj reserve-buffer heap) arg0)
(set-pending-file (-> obj reserve-buffer) (the-as string #f) -1 (the-as handle #f) SPOOL_PRIORITY_LOWEST)
(update (-> obj reserve-buffer))
(set! (-> obj reserve-buffer-count) 0)
)
(else
(format 0 "ERROR: illegal attempt to free a buffer #x~X which had not been reserved (buffer unknown).~%" arg0)
)
)
((not (-> obj reserve-buffer))
(set! (-> obj reserve-buffer-count) 0)
)
((= (-> obj reserve-buffer heap) arg0)
(set-pending-file (-> obj reserve-buffer) (the-as string #f) -1 (the-as handle #f) SPOOL_PRIORITY_LOWEST)
(update (-> obj reserve-buffer))
(set! (-> obj reserve-buffer-count) 0)
)
(else
(format 0 "ERROR: illegal attempt to free a buffer #x~X which had not been reserved (buffer unknown).~%" arg0)
)
)
0
)
@ -735,38 +729,38 @@
"Clears the recent spool anims from the art control."
(cond
((!= *master-mode* 'game)
(dotimes (s5-0 3)
(when (name= (-> obj rec s5-0 name) "reserved")
(case s5-0
((0)
(mem-copy! (&-> obj rec 0 type) (&-> obj rec 1 type) (size-of spool-anim))
(mem-copy! (&-> obj rec 1 type) (&-> obj rec 2 type) (size-of spool-anim))
)
((1)
(mem-copy! (&-> obj rec 1 type) (&-> obj rec 2 type) (size-of spool-anim))
((!= *master-mode* 'game)
(dotimes (s5-0 3)
(when (name= (-> obj rec s5-0 name) "reserved")
(case s5-0
((0)
(mem-copy! (&-> obj rec 0 type) (&-> obj rec 1 type) (size-of spool-anim))
(mem-copy! (&-> obj rec 1 type) (&-> obj rec 2 type) (size-of spool-anim))
)
((1)
(mem-copy! (&-> obj rec 1 type) (&-> obj rec 2 type) (size-of spool-anim))
)
)
(set! (-> obj rec 2 type) spool-anim)
(set! (-> obj rec 2 name) #f)
(set! (-> obj rec 2 priority) SPOOL_PRIORITY_LOWEST)
(set! (-> obj rec 2 owner) (the-as handle #f))
)
)
(set! (-> obj rec 2 type) spool-anim)
(set! (-> obj rec 2 name) #f)
(set! (-> obj rec 2 priority) SPOOL_PRIORITY_LOWEST)
(set! (-> obj rec 2 owner) (the-as handle #f))
)
(else
(dotimes (v1-19 3)
(set! (-> obj rec v1-19 type) spool-anim)
(set! (-> obj rec v1-19 name) #f)
(set! (-> obj rec v1-19 priority) SPOOL_PRIORITY_LOWEST)
(set! (-> obj rec v1-19 owner) (the-as handle #f))
)
(set! (-> obj preload-stream type) spool-anim)
(set! (-> obj preload-stream name) #f)
(set! (-> obj preload-stream priority) SPOOL_PRIORITY_LOWEST)
(set! (-> obj preload-stream owner) (the-as handle #f))
)
)
)
(else
(dotimes (v1-19 3)
(set! (-> obj rec v1-19 type) spool-anim)
(set! (-> obj rec v1-19 name) #f)
(set! (-> obj rec v1-19 priority) SPOOL_PRIORITY_LOWEST)
(set! (-> obj rec v1-19 owner) (the-as handle #f))
)
(set! (-> obj preload-stream type) spool-anim)
(set! (-> obj preload-stream name) #f)
(set! (-> obj preload-stream priority) SPOOL_PRIORITY_LOWEST)
(set! (-> obj preload-stream owner) (the-as handle #f))
)
)
0
)