mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 00:57:44 -04:00
fix windows scripts for jak 2 (#1580)
* fix scripts for jak 2 * delete duplicates * disable game text for now (unsupported)
This commit is contained in:
parent
345793af41
commit
4ebb961246
|
@ -103,14 +103,14 @@
|
|||
"project" : "CMakeLists.txt",
|
||||
"projectTarget" : "decompiler.exe (bin\\decompiler.exe)",
|
||||
"name" : "Run - Disassembler - Jak 1",
|
||||
"args" : [ "${workspaceRoot}/decompiler/config/jak1_ntsc_black_label.jsonc", "${workspaceRoot}/iso_data", "${workspaceRoot}/decompiler_out/jak1_ir1"]
|
||||
"args" : [ "${workspaceRoot}/decompiler/config/jak1_ntsc_black_label.jsonc", "${workspaceRoot}/iso_data", "${workspaceRoot}/decompiler_out"]
|
||||
},
|
||||
{
|
||||
"type" : "default",
|
||||
"project" : "CMakeLists.txt",
|
||||
"projectTarget" : "decompiler.exe (bin\\decompiler.exe)",
|
||||
"name" : "Run - Decompiler - Jak 2",
|
||||
"args" : [ "${workspaceRoot}/decompiler/config/jak2_ntsc_v1.jsonc", "${workspaceRoot}/iso_data/jak2", "${workspaceRoot}/decompiler_out/jak2"]
|
||||
"args" : [ "${workspaceRoot}/decompiler/config/jak2_ntsc_v1.jsonc", "${workspaceRoot}/iso_data", "${workspaceRoot}/decompiler_out"]
|
||||
},
|
||||
{
|
||||
"type" : "default",
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
"disassemble_code": true,
|
||||
|
||||
// Run the decompiler
|
||||
"decompile_code": true,
|
||||
"decompile_code": false,
|
||||
|
||||
"find_functions": true,
|
||||
|
||||
|
@ -35,7 +35,7 @@
|
|||
// unpack textures to assets folder
|
||||
"process_tpages": false,
|
||||
// unpack game text to assets folder
|
||||
"process_game_text": true,
|
||||
"process_game_text": false,
|
||||
// unpack game count to assets folder
|
||||
"process_game_count": true,
|
||||
// write goal imports for art groups
|
||||
|
@ -51,6 +51,9 @@
|
|||
// this is a guess at where each symbol is first defined/used.
|
||||
"generate_symbol_definition_map": false,
|
||||
|
||||
// genreate the all-types file
|
||||
"generate_all_types" : false,
|
||||
|
||||
// debug option for instruction decoder
|
||||
"write_hex_near_instructions": false,
|
||||
|
||||
|
@ -68,10 +71,6 @@
|
|||
// set to true for PAL versions. this will forcefully skip files that have some data missing at the end.
|
||||
"is_pal": false,
|
||||
|
||||
"generate_all_types": true,
|
||||
"write_patches": false,
|
||||
"apply_patches": false,
|
||||
"object_patches": [],
|
||||
// jak 1's all-types, used to generate "hints"
|
||||
"old_all_types_file": "decompiler/config/all-types.gc",
|
||||
|
||||
|
@ -105,5 +104,20 @@
|
|||
"levels_convert_to_obj": false,
|
||||
// should we extract collision meshes?
|
||||
// these can be displayed in game, but makes the .fr3 files slightly larger
|
||||
"extract_collision": true
|
||||
"extract_collision": true,
|
||||
|
||||
////////////////////////////
|
||||
// PATCHING OPTIONS
|
||||
////////////////////////////
|
||||
|
||||
// these are options related to xdelta3 patches on specific objects
|
||||
// this allows us to get a more consistent input
|
||||
|
||||
// set to true to write new patch files
|
||||
"write_patches": false,
|
||||
// set to true to apply patch files
|
||||
"apply_patches": true,
|
||||
// what to patch an object to and what the patch file is
|
||||
"object_patches": {
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
@echo off
|
||||
cd ..\..
|
||||
out\build\Release\bin\decompiler decompiler\config\jak2_ntsc_v1.jsonc iso_data\jak2 decompiler_out\jak2
|
||||
out\build\Release\bin\decompiler decompiler\config\jak2_ntsc_v1.jsonc iso_data\ decompiler_out\
|
||||
pause
|
||||
|
|
Loading…
Reference in a new issue