diff --git a/game/graphics/opengl_renderer/shaders/tex_anim.frag b/game/graphics/opengl_renderer/shaders/tex_anim.frag index 5762ce3fa..2d1081d1f 100644 --- a/game/graphics/opengl_renderer/shaders/tex_anim.frag +++ b/game/graphics/opengl_renderer/shaders/tex_anim.frag @@ -1,4 +1,4 @@ -#version 430 core +#version 410 core out vec4 color; @@ -10,12 +10,12 @@ uniform float alpha_multiply; in vec2 uv; -layout (binding = 0) uniform sampler2D tex; +uniform sampler2D tex_T0; void main() { if (enable_tex == 1) { - vec4 tex_color = texture(tex, uv); + vec4 tex_color = texture(tex_T0, uv); vec4 unscambled_tex = vec4(tex_color[channel_scramble[0]], tex_color[channel_scramble[1]], tex_color[channel_scramble[2]], diff --git a/game/graphics/opengl_renderer/shaders/tex_anim.vert b/game/graphics/opengl_renderer/shaders/tex_anim.vert index 22a9de4f4..fd57af92a 100644 --- a/game/graphics/opengl_renderer/shaders/tex_anim.vert +++ b/game/graphics/opengl_renderer/shaders/tex_anim.vert @@ -1,4 +1,4 @@ -#version 430 core +#version 410 core layout (location = 0) in int vertex_index;