diff --git a/test/decompiler/reference/jak2/engine/target/target-h_REF.gc b/test/decompiler/reference/jak2/engine/target/target-h_REF.gc index ab4af5e09..eeb367fc3 100644 --- a/test/decompiler/reference/jak2/engine/target/target-h_REF.gc +++ b/test/decompiler/reference/jak2/engine/target/target-h_REF.gc @@ -80,19 +80,150 @@ (init-target (_type_ continue-point symbol) none :behavior target 28) ) (:states + target-attack + (target-attack-air symbol) + (target-attack-uppercut float float) + (target-attack-uppercut-jump float float) + (target-board-clone-anim handle) + target-board-duck-stance + target-board-falling + (target-board-flip float float symbol) + (target-board-get-off object symbol) + target-board-get-on + (target-board-grab symbol) + (target-board-grenade handle) + target-board-halfpipe + (target-board-hit vector attack-info) + target-board-hit-ground + (target-board-hold float float symbol) + (target-board-jump meters meters symbol) + target-board-jump-kick + (target-board-pegasus handle) + (target-board-ride-edge symbol object object float) + target-board-stance + (target-board-start object) + (target-board-trickx float float symbol) + (target-board-turn-to vector time-frame) + (target-board-wall-kick vector float) target-carry-drop target-carry-falling (target-carry-hit-ground symbol) (target-carry-jump float float) + target-carry-pickup target-carry-stance target-carry-throw target-carry-walk + (target-clone-anim handle) + (target-continue continue-point) + target-darkjak-bomb0 + (target-darkjak-bomb1 float float) + target-darkjak-get-off + (target-darkjak-get-on int) + target-darkjak-giant + target-darkjak-running-attack + (target-death symbol) + (target-demo symbol) + (target-double-jump float float) + (target-duck-high-jump float float symbol) + (target-duck-high-jump-jump float float symbol) + (target-duck-stance symbol) + (target-duck-walk symbol) + target-edge-grab + (target-edge-grab-jump float float) + target-edge-grab-off + (target-falling symbol) + target-float + (target-flop float float float) + (target-flop-hit-ground symbol) (target-flut-start handle) + (target-grab symbol) + target-gun-stance + target-gun-walk + target-hide + (target-high-jump float float object) + (target-hit symbol attack-info) + (target-hit-ground symbol) + (target-hit-ground-hard float) + target-ice-stance + target-ice-walk + target-indax-attack + (target-indax-attack-air symbol) + (target-indax-death symbol) + (target-indax-double-jump float float) + (target-indax-falling symbol) + (target-indax-hit symbol attack-info) + (target-indax-hit-ground symbol) + (target-indax-jump float float surface) + target-indax-running-attack + target-indax-stance target-indax-start + target-indax-trip + target-indax-walk + (target-jump float float surface) + (target-jump-forward float float) + (target-launch float symbol vector int) + target-load-wait + target-look-around + target-mech-carry-drag + target-mech-carry-drop + target-mech-carry-falling + (target-mech-carry-hit-ground symbol) + (target-mech-carry-jump float float) + target-mech-carry-pickup + target-mech-carry-stance + target-mech-carry-throw + target-mech-carry-walk + (target-mech-clone-anim handle) + (target-mech-death symbol) + (target-mech-falling symbol) + target-mech-get-off + (target-mech-get-on handle) + target-mech-grab + (target-mech-hit symbol attack-info) + (target-mech-hit-ground symbol) + (target-mech-jump float float surface) + target-mech-punch + target-mech-stance + (target-mech-start handle) + target-mech-walk + target-pilot-edge-grab + (target-pilot-start handle) + (target-play-anim string handle) + (target-pole-cycle handle) + (target-pole-flip-forward float float float) + (target-pole-flip-forward-jump float float) + (target-pole-flip-up object object float) + (target-pole-flip-up-jump float float) (target-racing-start handle) + target-roll + (target-roll-flip float float) + target-running-attack + target-slide-down + target-slide-down-to-ground + target-stance + target-stance-ambient + target-stance-look-around + target-startup + target-swim-down + (target-swim-jump float float) + (target-swim-jump-jump float float surface) + target-swim-stance + target-swim-up + target-swim-walk + (target-title symbol) + target-tube + (target-tube-death symbol) + (target-tube-hit symbol attack-info) + (target-tube-jump float float) (target-tube-start handle) + target-turn-around + (target-turret-get-on handle) + target-wade-stance + target-wade-walk + target-walk (target-warp-in vector vector target) (target-warp-out vector vector target) + target-yellow-jump-blast ) ) @@ -224,7 +355,3 @@ ;; failed to figure out what this is: (new 'static 'boxed-array :type type pilot-info mech-info turret-info indax-info tube-info) - - - -