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[game] fix daxter stuck face bug (#1409)
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@ -242,6 +242,14 @@
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(set! (-> self draw shadow-joint-index) (the-as uint 6))
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(set! (-> self draw shadow-ctrl) *target-shadow-control*)
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(logior! (-> self skel status) (janim-status eye))
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(#when PC_PORT
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;; daxter can be killed mid-blerc, leaving blerc modifications in the merc data.
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;; once sidekick is restarted, the blerc-done flag will be lost, so the modifications will
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;; to work around this, just set blerc-done on spawn. it will run blerc with 0's on the
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;; first frame when daxter is drawn, clearing blerc data.
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(logior! (-> self skel status) (janim-status blerc-done))
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)
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(let ((v1-14 (-> self node-list data)))
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(set! (-> v1-14 0 param0) cspace<-cspace+quaternion!)
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(set! (-> v1-14 0 param1) (the-as basic (-> self parent-override 0 control unknown-cspace10 parent)))
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