jak-project/goal_src/pc/pckernel.gc

997 lines
39 KiB
Common Lisp
Raw Normal View History

;;-*-Lisp-*-
(in-package goal)
#|
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
This file contains new code that we need for the PC port of the game specifically.
It should be included as part of the game engine package (engine.cgo).
This file contains various types and functions to store PC-specific information
and also to communicate between the game (GOAL) and the operating system.
This way we can poll, change and display information about the system the game
is running on, such as:
- display devices and their settings, such as fullscreen, DPI, refresh rate, etc.
- audio devices and their settings, such as audio latency, channel number, etc.
- graphics devices and their settings, such as resolution, FPS, anisotropy, shaders, etc.
- input devices and their settings, such as controllers, keyboards, mice, etc.
- information about the game window (position, size)
- PC-specific goodies, enhancements, fixes and settings.
- whatever else.
If you do not want to include these PC things, you should exclude it from the build system.
|#
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; global variables
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; collision renderer things. debug only.
(define *collision-renderer* #f)
(define *collision-wireframe* #f)
(define *collision-mode* (pc-collision-mode mode))
(defenum pc-pat-skip-hack
:bitfield #t
(noentity 0)
(nocamera 1)
(noedge 2)
(nolineofsight 12)
(unknowncamera 13)
(unknown 15)
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; updates
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmethod set-display-mode! pc-settings ((obj pc-settings) (mode symbol))
"sets the game's display mode"
;; changing to same mode, no-op
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(if (= (pc-get-fullscreen) mode)
(return 0))
;; else change it and update it
(set! (-> obj display-mode) mode)
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(pc-set-fullscreen mode 0)
0)
(defmethod set-size! pc-settings ((obj pc-settings) (width int) (height int))
"sets the size of the display window"
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(format #t "Setting size to ~D x ~D~%" width height)
(pc-set-window-size width height)
(none))
(defmethod set-aspect! pc-settings ((obj pc-settings) (aw int) (ah int))
"set the aspect ratio used for rendering. this forces native widescreen and takes width and height ratios."
(let ((aspect (/ (the float aw) (the float ah))))
(set-aspect-ratio! obj aspect)
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(set! (-> obj aspect-custom-x) aw)
(set! (-> obj aspect-custom-y) ah)
(set! (-> obj aspect-ratio-auto?) #f)
(set! (-> obj use-vis?) #f)
)
(none))
(defmethod set-aspect-ratio! pc-settings ((obj pc-settings) (aspect float))
"set the aspect ratio used for rendering."
(set! (-> obj aspect-ratio) aspect)
(set! (-> obj aspect-ratio-scale) (/ aspect ASPECT_4X3))
(set! (-> obj aspect-ratio-reciprocal) (/ ASPECT_4X3 aspect))
(none))
(defmethod commit-to-file pc-settings ((obj pc-settings))
"commits the current settings to the file"
;; auto load settings if available
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(format (clear *pc-temp-string-1*) "~S/pc-settings.gc" *pc-settings-folder*)
(pc-mkdir-file-path *pc-temp-string-1*)
(write-to-file obj *pc-temp-string-1*)
(none))
(defmethod update-from-os pc-settings ((obj pc-settings))
"Update settings from the C kernel to GOAL."
(set! (-> obj os) (pc-get-os))
(pc-get-window-size (&-> obj win-width) (&-> obj win-height))
(pc-get-window-scale (&-> obj dpi-x) (&-> obj dpi-y))
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(set! (-> obj display-mode) 'windowed)
(when (-> obj use-vis?)
(if (= (-> *setting-control* default aspect-ratio) 'aspect4x3)
(set-aspect-ratio! obj ASPECT_4X3)
(set-aspect-ratio! obj ASPECT_16X9)
)
)
(let ((win-aspect (/ (the float (-> obj win-width)) (the float (-> obj win-height)))))
(cond
((and (not (-> obj use-vis?)) (-> obj aspect-ratio-auto?))
;; the window determines the resolution
(set-aspect-ratio! obj win-aspect)
(set! (-> obj width) (-> obj win-width))
(set! (-> obj height) (-> obj win-height))
)
((> win-aspect (-> obj aspect-ratio))
;; too wide
(set! (-> obj width) (the int (* (the float (-> obj win-height)) (-> obj aspect-ratio))))
(set! (-> obj height) (-> obj win-height))
)
((< win-aspect (-> obj aspect-ratio))
;; too tall
(set! (-> obj width) (-> obj win-width))
(set! (-> obj height) (the int (/ (the float (-> obj win-width)) (-> obj aspect-ratio))))
)
(else
;; just right
(set! (-> obj width) (-> obj win-width))
(set! (-> obj height) (-> obj win-height))
)
)
)
(none))
(defmethod update-to-os pc-settings ((obj pc-settings))
"Update settings from GOAL to the C kernel."
(cond
((-> obj letterbox?)
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
;; AGH bad idea, this is meant for resolution! TODO fix this crap
(pc-set-letterbox (-> obj width) (-> obj height))
)
(else
(pc-set-letterbox (-> obj win-width) (-> obj win-height))
)
)
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(pc-discord-rpc-set (if (-> obj discord-rpc?) 1 0))
(when #t ;; (not (-> obj ps2-lod-dist?))
(pc-renderer-tree-set-lod (pc-renderer-tree-type tfrag3) (-> obj lod-force-tfrag))
(pc-renderer-tree-set-lod (pc-renderer-tree-type tie3) (-> obj lod-force-tie))
)
(when *debug-segment*
(pc-set-collision *collision-renderer*)
(pc-set-collision-wireframe *collision-wireframe*)
(pc-set-collision-mode *collision-mode*)
)
(pc-sound-set-flava-hack (-> obj flava-hack))
(none))
(define *pc-cheat-temp* (the-as (pointer int32) (malloc 'global (* 4 7))))
(defmacro pc-cheat-toggle-and-tune (obj cheat)
`(begin
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(cpad-clear! 0 r1)
(logxor! (-> ,obj cheats) (pc-cheats ,cheat))
(cheats-sound-play (logtest? (-> ,obj cheats) (pc-cheats ,cheat)))
)
)
(defmethod update pc-settings ((obj pc-settings))
"Update settings to/from PC kernel. Call this at the start of every frame.
This will update things like the aspect-ratio, which will be used for graphics code later."
(update-from-os obj)
(update-to-os obj)
(set! (-> obj movie?) (movie?))
(let ((info (new 'stack 'discord-info)))
(set! (-> info fuel) (&-> *game-info* fuel))
(set! (-> info money-total) (&-> *game-info* money-total))
(set! (-> info buzzer-total) (&-> *game-info* buzzer-total))
(set! (-> info deaths) (&-> *game-info* total-deaths))
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(set! (-> info status) "Playing Jak and Daxter: The Precursor Legacy™")
(set! (-> info level) (symbol->string (-> (level-get-target-inside *level*) name))) ;; grab the name of level we're in
(set! (-> info cutscene?) (-> obj movie?))
(set! (-> info ogreboss?) (aif (process-by-ename "ogreboss-1") (case (-> it next-state name) (
('ogreboss-die
'ogreboss-idle
'ogreboss-stage1
'ogreboss-stage2
'ogreboss-stage3-hit
'ogreboss-stage3-shuffle
'ogreboss-stage3-throw
'ogreboss-wait-for-player) #t))))
(set! (-> info plant-boss?) (aif (process-by-ename "plant-boss-3") (case (-> it next-state name) (
('plant-boss-idle
'plant-boss-hit
'plant-boss-vulnerable
'plant-boss-spawn
'plant-boss-reset
'plant-boss-attack) #t))))
(set! (-> info racer?) (aif *target* (case (-> it next-state name) (
('target-racing
'target-racing-bounce
'target-racing-death
'target-racing-falling
'target-racing-grab
'target-racing-hit
'target-racing-jump
'target-racing-smack
'target-racing-start) #t))))
(set! (-> info flutflut?) (aif *target* (case (-> it next-state name) (
('target-flut-air-attack
'target-flut-air-attack-hit-ground
'target-flut-double-jump
'target-flut-falling
'target-flut-grab
'target-flut-hit
'target-flut-hit-ground
'target-flut-jump
'target-flut-running-attack
'target-flut-stance
'target-flut-start
'target-flut-walk) #t))))
(set! (-> info time-of-day) (&-> *time-of-day-context* time))
(with-profiler "discord-update" (pc-discord-rpc-update info))
)
(when (not (-> obj use-vis?))
(set! (-> *video-parms* relative-x-scale) (-> obj aspect-ratio-reciprocal))
(set! (-> *video-parms* relative-x-scale-reciprical) (-> obj aspect-ratio-scale))
(set! (-> *font-default-matrix* vector 0 x) (-> *video-parms* relative-x-scale))
)
(when (not (-> obj use-vis?))
(set-hud-aspect-ratio 'aspect4x3 'ntsc) ;; set hud aspect ratios every frame because why not?
(when *progress-process*
;; adjust sizes for progress.
;; video.gc sets the sizes in the normal game.
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
;; this is a complete hack and i'm losing it
(let ((pr (-> *progress-process*))
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
;(wide-adjust (* 4.0 (- (/ (-> obj aspect-ratio-scale) ASPECT_16X9_SCALE) (1/ ASPECT_16X9_SCALE))))
)
(set! (-> pr sides-x-scale) 1.0)
(set! (-> pr sides-y-scale) 13.0)
;(set! (-> pr left-x-offset) (+ 59 (the int (* (-> obj aspect-ratio-scale) -59))))
;(set! (-> pr right-x-offset) 26)
;(set! (-> pr button-scale) (+ 1.0 (* wide-adjust 0.1)))
)
)
)
(cond
((-> obj force-actors?)
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
;; kinda overkill.
(set! (-> *ACTOR-bank* birth-dist) (meters 10000))
(set! (-> *ACTOR-bank* pause-dist) (meters 10000))
(set! (-> *ACTOR-bank* birth-max) 1000)
)
((> (-> *ACTOR-bank* birth-dist) (meters 220)) ;; the original caps at 220m, exceeding that means it was using our hacks
(set! (-> *ACTOR-bank* birth-dist) (meters 220))
(set! (-> *ACTOR-bank* pause-dist) (meters 220))
))
;; cheats.
(update-cheats obj)
;; music.
(update-music-log obj)
(none))
(defmethod update-cheats pc-settings ((obj pc-settings))
"run cheats."
(when (and (cpad-hold? 0 l2) (cpad-hold? 0 l1) (cpad-hold? 0 r2) (cpad-hold? 0 r1))
(pc-check-cheat-code (-> *pc-cheat-temp* 0) 0 (s p i r i t) :extra (x)
(logclear! (-> obj cheats) (pc-cheats eco-red eco-yellow eco-green))
(pc-cheat-toggle-and-tune obj eco-blue))
(pc-check-cheat-code (-> *pc-cheat-temp* 1) 0 (s p i r i t) :extra (circle)
(logclear! (-> obj cheats) (pc-cheats eco-blue eco-yellow eco-green))
(pc-cheat-toggle-and-tune obj eco-red))
(pc-check-cheat-code (-> *pc-cheat-temp* 2) 0 (s p i r i t) :extra (triangle)
(logclear! (-> obj cheats) (pc-cheats eco-red eco-yellow eco-blue))
(pc-cheat-toggle-and-tune obj eco-green))
(pc-check-cheat-code (-> *pc-cheat-temp* 3) 0 (s p i r i t) :extra (square)
(logclear! (-> obj cheats) (pc-cheats eco-red eco-blue eco-green))
(pc-cheat-toggle-and-tune obj eco-yellow))
(pc-check-cheat-code (-> *pc-cheat-temp* 4) 0 (s t e e l)
(logclear! (-> *target* state-flags) 16)
(pc-cheat-toggle-and-tune obj invinc))
(pc-check-cheat-code (-> *pc-cheat-temp* 5) 0 (l e a d s)
(pc-cheat-toggle-and-tune obj sidekick-blue))
(pc-check-cheat-code (-> *pc-cheat-temp* 6) 0 (t u n e s)
(pc-cheat-toggle-and-tune obj tunes))
)
(when *target*
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
;; TODO green eco hack here as well
(when (and (pc-cheats? obj eco-blue)
(or (= (-> *target* fact-info-target eco-type) (pickup-type eco-blue))
(<= (-> *target* fact-info-target eco-level) 0.0)))
(send-event *target* 'get-pickup (pickup-type eco-blue) (-> *FACT-bank* eco-full-inc)))
(when (and (pc-cheats? obj eco-yellow)
(or (= (-> *target* fact-info-target eco-type) (pickup-type eco-yellow))
(<= (-> *target* fact-info-target eco-level) 0.0)))
(send-event *target* 'get-pickup (pickup-type eco-yellow) (-> *FACT-bank* eco-full-inc)))
(when (and (pc-cheats? obj eco-red)
(or (= (-> *target* fact-info-target eco-type) (pickup-type eco-red))
(<= (-> *target* fact-info-target eco-level) 0.0)))
(send-event *target* 'get-pickup (pickup-type eco-red) (-> *FACT-bank* eco-full-inc)))
(when (and (pc-cheats? obj eco-green)
(or (= (-> *target* fact-info-target eco-type) (pickup-type eco-green))
(<= (-> *target* fact-info-target eco-level) 0.0)))
(with-pp
(define-extern vent type)
(protect ((-> (the basic pp) type) (-> *target* control root-prim prim-core action))
(set! (-> (the basic pp) type) vent)
(logior! (-> *target* control root-prim prim-core action) #x200)
(send-event *target* 'get-pickup (pickup-type eco-green) (-> *FACT-bank* eco-full-inc)))
))
(when (pc-cheats? obj invinc)
(logior! (-> *target* state-flags) 16)
)
)
(if (pc-cheats? obj tunes)
(set! (-> obj flava-hack) -1)
(set! (-> obj flava-hack) 0)
)
(logior! (-> obj cheats-known) (-> obj cheats))
0)
(defmethod add-to-music-log pc-settings ((obj pc-settings) (music symbol) (flava int))
"add music and flava information to the music log.
if music already exists, adds flava. if flava already exists, nothing happens."
;; go through our music log
(dotimes (i PC_MUSIC_LOG_LENGTH)
(cond
;; an empty log entry! place the currently playing music there, and fill flava.
((not (-> obj secrets music i name))
(set! (-> obj secrets music i name) music)
(set! (-> obj secrets music i flava-mask) (ash 1 flava))
(return 0)
)
;; an existing log entry for the current music. fill flava.
((= music (-> obj secrets music i name))
(logior! (-> obj secrets music i flava-mask) (ash 1 flava))
(return 0)
)
;; something else. maybe the wrong entry, in which case nothing to do.
)
)
0)
(defmethod update-music-log pc-settings ((obj pc-settings))
"update music log settings."
;; add whatever is playing to the music log.
(add-to-music-log obj (-> *setting-control* current music) (the int (-> *setting-control* current sound-flava)))
;; special cases. for example, npc's that despawn and you can't hear their music anymore.
(if (task-closed? (game-task beach-ecorocks) (task-status need-introduction))
(add-to-music-log obj 'village1 1))
(if (task-closed? (game-task jungle-plant) (task-status need-resolution))
(add-to-music-log obj 'jungleb 2))
(if (task-closed? (game-task beach-flutflut) (task-status need-resolution))
(add-to-music-log obj 'beach (flava-lookup 'beach (music-flava birdlady))))
(if (task-closed? (game-task beach-flutflut) (task-status need-resolution))
(add-to-music-log obj 'village1 (flava-lookup 'village1 (music-flava birdlady))))
(if (task-closed? (game-task misty-warehouse) (task-status need-resolution))
(add-to-music-log obj 'misty (flava-lookup 'misty (music-flava misty-battle))))
(if (task-closed? (game-task misty-cannon) (task-status need-resolution))
(add-to-music-log obj 'misty 4))
(if (task-closed? (game-task firecanyon-end) (task-status need-resolution))
(add-to-music-log obj 'firecanyon 2))
(if (task-closed? (game-task swamp-billy) (task-status need-resolution))
(add-to-music-log obj 'swamp 1))
(if (task-closed? (game-task swamp-battle) (task-status need-resolution))
(add-to-music-log obj 'swamp (flava-lookup 'swamp (music-flava swamp-battle))))
(if (task-closed? (game-task snow-bunnies) (task-status need-resolution))
(add-to-music-log obj 'snow (flava-lookup 'snow (music-flava snow-battle))))
(if (task-closed? (game-task citadel-sage-yellow) (task-status need-resolution))
(add-to-music-log obj 'citadel (flava-lookup 'citadel (music-flava sage-yellow))))
(if (task-closed? (game-task citadel-sage-red) (task-status need-resolution))
(add-to-music-log obj 'citadel (flava-lookup 'citadel (music-flava sage-red))))
(if (task-closed? (game-task citadel-sage-blue) (task-status need-resolution))
(add-to-music-log obj 'citadel (flava-lookup 'citadel (music-flava sage-blue))))
(if (task-closed? (game-task citadel-sage-green) (task-status need-resolution))
(add-to-music-log obj 'citadel (flava-lookup 'citadel (music-flava sage))))
(if (task-closed? (game-task citadel-buzzer) (task-status need-resolution))
(add-to-music-log obj 'citadel (flava-lookup 'citadel (music-flava assistant))))
(when (and *target* (>= (float->int (send-event *target* 'query 'pickup (pickup-type fuel-cell))) 100))
(add-to-music-log obj 'credits 0)
(add-to-music-log obj 'credits 1)
(add-to-music-log obj 'credits 2)
)
0)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; functions
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(when *debug-segment*
(defmethod draw pc-settings ((obj pc-settings) (buf dma-buffer))
"debug draw"
(clear *pc-temp-string*)
(format *pc-temp-string* "game resolution: ~D x ~D~%" (-> obj width) (-> obj height))
(format *pc-temp-string* "window size: ~D x ~D (~,,1f x ~,,1f)~%" (-> obj win-width) (-> obj win-height) (-> obj dpi-x) (-> obj dpi-y))
(format *pc-temp-string* "target aspect: ~,,3f/~,,3f A: ~A/~A L: ~A~%" (-> obj aspect-ratio) (/ (the float (-> obj win-width)) (the float (-> obj win-height))) (-> obj aspect-ratio-auto?) (-> obj use-vis?) (-> obj letterbox?))
(format *pc-temp-string* "display-type: ~A ~A~%" (-> obj display-mode) (-> obj vsync?))
(draw-string-xy *pc-temp-string* buf 0 (- 224 (* 8 4)) (font-color default) (font-flags shadow kerning))
(none))
)
(defun find-music-log ((music symbol))
"return #t if the given music is logged into the *pc-settings*, #f otherwise."
(dotimes (i PC_MUSIC_LOG_LENGTH)
(if (= music (-> *pc-settings* secrets music i name))
(return #t)))
#f)
(defun find-flava-log ((music symbol) (flava-idx int))
"return #t if the given music's flava is logged into the *pc-settings*, #f otherwise."
(dotimes (i PC_MUSIC_LOG_LENGTH)
(if (= music (-> *pc-settings* secrets music i name))
(return (logtest? (-> *pc-settings* secrets music i flava-mask) (ash 1 flava-idx)))))
#f)
(defun print-music-log ((out object))
"prints the *pc-settings* music log."
(dotimes (i PC_MUSIC_LOG_LENGTH)
(if (-> *pc-settings* secrets music i name)
(format out "music log ~D: ~A (f #x~x)~%" i (-> *pc-settings* secrets music i name) (-> *pc-settings* secrets music i flava-mask)))
)
0)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; file IO
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmacro file-stream-seek-until (fs func-name)
`(let ((done? #f)
(tell -1))
(until done?
(let ((read (file-stream-read ,fs (-> *pc-temp-string* data) PC_TEMP_STRING_LEN)))
(cond
((zero? read)
(set! (-> *pc-temp-string* data read) 0)
(true! done?)
)
(else
(dotimes (i read)
(when (,func-name (-> *pc-temp-string* data i))
(true! done?)
(set! tell (+ i (- (file-stream-tell ,fs) read)))
(set! i read)
)
)
)
)
)
)
(if (!= tell -1)
(file-stream-seek ,fs tell SCE_SEEK_SET)
tell
)
)
)
(defmacro file-stream-read-until (fs func-name)
`(let ((read (file-stream-read ,fs (-> *pc-temp-string* data) PC_TEMP_STRING_LEN)))
(dotimes (i read)
(when (,func-name (-> *pc-temp-string* data i))
(set! (-> *pc-temp-string* data i) 0)
(file-stream-seek ,fs (+ i (- (file-stream-tell ,fs) read)) SCE_SEEK_SET)
(set! i read)
)
)
*pc-temp-string*
)
)
(defmacro is-whitespace-or-bracket? (c)
`(or (is-whitespace-char? ,c) (= #x28 ,c) (= #x29 ,c))
)
(defun file-stream-seek-past-whitespace ((file file-stream))
(file-stream-seek-until file not-whitespace-char?)
)
(defun file-stream-read-word ((file file-stream))
(file-stream-read-until file is-whitespace-or-bracket?)
;(format 0 "word ~A~%" *pc-temp-string*)
)
(defmacro file-stream-getc (fs)
`(let ((buf 255))
(file-stream-read ,fs (& buf) 1)
;(format 0 "getc got #x~X~%" buf)
buf
)
)
(defun file-stream-read-int ((file file-stream))
(file-stream-seek-past-whitespace file)
(file-stream-read-word file)
(string->int *pc-temp-string*)
)
(defun file-stream-read-float ((file file-stream))
(file-stream-seek-past-whitespace file)
(file-stream-read-word file)
(string->float *pc-temp-string*)
)
(defun file-stream-read-symbol ((file file-stream))
(file-stream-seek-past-whitespace file)
(file-stream-read-word file)
(string->symbol *pc-temp-string*)
)
(defmacro pc-settings-read-throw-error (fs msg)
"not an actual throw..."
`(begin
(format 0 "pc settings read error: ~S~%" ,msg)
(file-stream-close ,fs)
(return #f)
)
)
(defmacro with-settings-scope (bindings &rest body)
(let ((fs (first bindings)))
`(begin
(file-stream-seek-past-whitespace ,fs)
(when (!= #x28 (file-stream-getc ,fs))
(pc-settings-read-throw-error ,fs "invalid char, ( not found")
)
,@body
(file-stream-seek-past-whitespace ,fs)
(when (!= #x29 (file-stream-getc ,fs))
(pc-settings-read-throw-error ,fs "invalid char, ) not found")
)
)
)
)
(defmacro file-stream-get-next-char-ret (fs)
`(begin
(file-stream-seek-past-whitespace ,fs)
(let ((c (file-stream-getc ,fs)))
(file-stream-seek ,fs -1 SCE_SEEK_CUR)
c))
)
(defmacro file-stream-get-next-char (fs)
`(begin
(file-stream-seek-past-whitespace ,fs)
(file-stream-getc ,fs)
)
)
(defmacro dosettings (bindings &rest body)
"iterate over a list of key-value pairs like so: (<key> <value>) (<key> <value>) ...
the name of key is stored in *pc-temp-string*"
(let ((fs (first bindings)))
`(let ((c -1))
(while (begin (file-stream-seek-past-whitespace ,fs) (set! c (file-stream-getc ,fs)) (= #x28 c))
(file-stream-read-word ,fs)
,@body
(set! c (file-stream-get-next-char ,fs))
(when (!= #x29 c)
(pc-settings-read-throw-error ,fs (string-format "invalid char, ) not found, got #x~X ~A" c *pc-temp-string*))
)
)
(file-stream-seek ,fs -1 SCE_SEEK_CUR)
)
)
)
(defmethod read-from-file pc-settings ((obj pc-settings) (filename string))
"read settings from a file"
(if (not filename)
(return #f))
(let ((file (new 'stack 'file-stream filename 'read)))
(when (not (file-stream-valid? file))
(return #f))
(let ((version PC_KERNEL_VERSION))
(with-settings-scope (file)
(case-str (file-stream-read-word file)
(("settings")
(set! version (file-stream-read-int file))
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(cond
((= (logand version #xffffffff00000000) (logand PC_KERNEL_VERSION #xffffffff00000000))
;; minor difference
)
(else
;; major difference
(format 0 "PC kernel version mismatch! Got ~D.~D vs ~D.~D~%" PC_KERNEL_VERSION_MAJOR PC_KERNEL_VERSION_MINOR (bit-field int version 32 16) (bit-field int version 48 16))
(file-stream-close file)
(return #f)
)
)
(dosettings (file)
(case-str *pc-temp-string*
(("fps") (set! (-> obj target-fps) (file-stream-read-int file)))
(("size")
(set! (-> obj width) (file-stream-read-int file))
(set! (-> obj height) (file-stream-read-int file))
(set-size! obj (-> obj width) (-> obj height))
)
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(("aspect") (set-aspect! obj (file-stream-read-int file) (file-stream-read-int file)))
(("aspect-test")
(set! (-> obj aspect-custom-x) (file-stream-read-int file))
(set! (-> obj aspect-custom-y) (file-stream-read-int file))
)
(("aspect-auto") (set! (-> obj aspect-ratio-auto?) (file-stream-read-symbol file)))
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(("aspect-game") (set! (-> *setting-control* default aspect-ratio) (file-stream-read-symbol file)))
(("display-mode") (set-display-mode! obj (file-stream-read-symbol file)))
(("letterbox") (set! (-> obj letterbox?) (file-stream-read-symbol file)))
(("vsync") (set! (-> obj vsync?) (file-stream-read-symbol file)))
(("font-scale") (set! (-> obj font-scale) (file-stream-read-float file)))
(("audio-latency-ms") (set! (-> obj audio-latency-ms) (file-stream-read-int file)))
(("audio-pan-override") (set! (-> obj audio-pan-override) (file-stream-read-float file)))
(("audio-volume-override") (set! (-> obj audio-volume-override) (file-stream-read-float file)))
(("audio-channel-nb") (set! (-> obj audio-channel-nb) (file-stream-read-int file)))
(("gfx-renderer") (set! (-> obj gfx-renderer) (the-as pc-gfx-renderer (file-stream-read-int file))))
(("gfx-resolution") (set! (-> obj gfx-resolution) (file-stream-read-float file)))
(("gfx-anisotropy") (set! (-> obj gfx-anisotropy) (file-stream-read-float file)))
(("shrub-dist-mod") (set! (-> obj shrub-dist-mod) (file-stream-read-float file)))
(("lod-dist-mod") (set! (-> obj lod-dist-mod) (file-stream-read-float file)))
(("lod-force-tfrag") (set! (-> obj lod-force-tfrag) (file-stream-read-int file)))
(("lod-force-tie") (set! (-> obj lod-force-tie) (file-stream-read-int file)))
(("lod-force-ocean") (set! (-> obj lod-force-ocean) (file-stream-read-int file)))
(("lod-force-actor") (set! (-> obj lod-force-actor) (file-stream-read-int file)))
(("subtitle-language") (set! (-> obj subtitle-language) (the-as pc-subtitle-lang (file-stream-read-int file))))
(("subtitle-speaker") (set! (-> obj subtitle-speaker?) (file-stream-read-symbol file)))
(("stick-deadzone") (set! (-> obj stick-deadzone) (file-stream-read-float file)))
(("ps2-read-speed?") (set! (-> obj ps2-read-speed?) (file-stream-read-symbol file)))
(("ps2-parts?") (set! (-> obj ps2-parts?) (file-stream-read-symbol file)))
(("ps2-music?") (set! (-> obj ps2-music?) (file-stream-read-symbol file)))
(("ps2-se?") (set! (-> obj ps2-se?) (file-stream-read-symbol file)))
(("ps2-hints?") (set! (-> obj ps2-hints?) (file-stream-read-symbol file)))
(("ps2-lod-dist?") (set! (-> obj ps2-lod-dist?) (file-stream-read-symbol file)))
(("force-actors?") (set! (-> obj force-actors?) (file-stream-read-symbol file)))
(("music-fade?") (set! (-> obj music-fade?) (file-stream-read-symbol file)))
(("use-vis?") (set! (-> obj use-vis?) (file-stream-read-symbol file)))
(("skip-movies?") (set! (-> obj skip-movies?) (file-stream-read-symbol file)))
(("subtitles?") (set! (-> obj subtitles?) (file-stream-read-symbol file)))
(("hinttitles?") (set! (-> obj hinttitles?) (file-stream-read-symbol file)))
(("discord-rpc?") (set! (-> obj discord-rpc?) (file-stream-read-symbol file)))
(("first-camera-h-inverted?") (set! (-> obj first-camera-h-inverted?) (file-stream-read-symbol file)))
(("first-camera-v-inverted?") (set! (-> obj first-camera-v-inverted?) (file-stream-read-symbol file)))
(("third-camera-h-inverted?") (set! (-> obj third-camera-h-inverted?) (file-stream-read-symbol file)))
(("third-camera-v-inverted?") (set! (-> obj third-camera-v-inverted?) (file-stream-read-symbol file)))
(("money-starburst?") (set! (-> obj money-starburst?) (file-stream-read-symbol file)))
(("extra-hud?") (set! (-> obj extra-hud?) (file-stream-read-symbol file)))
(("scenes-seen")
(dotimes (i PC_SPOOL_LOG_LENGTH)
(set! (-> obj scenes-seen i) (file-stream-read-int file))
)
)
(("secrets")
(dosettings (file)
(case-str *pc-temp-string*
(("hard-rats?") (set! (-> obj secrets hard-rats?) (file-stream-read-symbol file)))
(("hero-mode?") (set! (-> obj secrets hero-mode?) (file-stream-read-symbol file)))
(("hud-map?") (set! (-> obj secrets hud-map?) (file-stream-read-symbol file)))
(("hud-counters?") (set! (-> obj secrets hud-counters?) (file-stream-read-symbol file)))
(("hud-watch?") (set! (-> obj secrets hud-watch?) (file-stream-read-symbol file)))
(("watch-12hr?") (set! (-> obj secrets watch-12hr?) (file-stream-read-symbol file)))
(("art") (set! (-> obj secrets art) (the-as pc-jak1-concept-art (file-stream-read-int file))))
(("hard-fish-hiscore") (set! (-> obj secrets hard-fish-hiscore) (file-stream-read-int file)))
(("hard-rats-hiscore") (set! (-> obj secrets hard-rats-hiscore) (file-stream-read-int file)))
(("hard-rats-hiwave") (set! (-> obj secrets hard-rats-hiwave) (file-stream-read-int file)))
(("music")
(dotimes (i PC_MUSIC_LOG_LENGTH)
(when (!= #x29 (file-stream-get-next-char-ret file))
(with-settings-scope (file)
(set! (-> obj secrets music i name) (file-stream-read-symbol file))
(set! (-> obj secrets music i flava-mask) (file-stream-read-int file))
)
)
)
)
)
)
)
(("panic")
(when (file-stream-read-symbol file)
(file-stream-close file)
(reset obj)
(write-to-file obj filename)
(set-display-mode! obj #f)
(return #f)
)
)
)
)
)
)
)
)
(file-stream-close file)
)
(format 0 "pc settings file read: ~A~%" filename)
#t
)
(defmethod write-to-file pc-settings ((obj pc-settings) (filename string))
"write settings to a file"
(if (not filename)
(return #f))
(let ((file (new 'stack 'file-stream filename 'write)))
(if (not (file-stream-valid? file))
(return #f))
(format file "(settings #x~X~%" (-> obj version))
(format file " (fps ~D)~%" (-> obj target-fps))
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(format file " (size ~D ~D)~%" (-> obj win-width) (-> obj win-height))
(format file " (aspect ~D ~D)~%" (-> obj width) (-> obj height))
(format file " (aspect-test ~D ~D)~%" (-> obj aspect-custom-x) (-> obj aspect-custom-y))
(format file " (aspect-auto ~A)~%" (-> obj aspect-ratio-auto?))
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(format file " (aspect-game ~A)~%" (-> *setting-control* default aspect-ratio))
(format file " (display-mode ~A)~%" (-> obj display-mode))
(format file " (letterbox ~A)~%" (-> obj letterbox?))
(format file " (vsync ~A)~%" (-> obj vsync?))
(format file " (font-scale ~f)~%" (-> obj font-scale))
(format file " (audio-latency-ms ~D)~%" (-> obj audio-latency-ms))
(format file " (audio-pan-override ~f)~%" (-> obj audio-pan-override))
(format file " (audio-volume-override ~f)~%" (-> obj audio-volume-override))
(format file " (audio-channel-nb ~D)~%" (-> obj audio-channel-nb))
(format file " (gfx-renderer ~D)~%" (-> obj gfx-renderer))
(format file " (gfx-resolution ~f)~%" (-> obj gfx-resolution))
(format file " (gfx-anisotropy ~f)~%" (-> obj gfx-anisotropy))
(format file " (shrub-dist-mod ~f)~%" (-> obj shrub-dist-mod))
(format file " (lod-dist-mod ~f)~%" (-> obj lod-dist-mod))
(format file " (lod-force-tfrag ~D)~%" (-> obj lod-force-tfrag))
(format file " (lod-force-tie ~D)~%" (-> obj lod-force-tie))
(format file " (lod-force-ocean ~D)~%" (-> obj lod-force-ocean))
(format file " (lod-force-actor ~D)~%" (-> obj lod-force-actor))
(format file " (stick-deadzone ~f)~%" (-> obj stick-deadzone))
(format file " (extra-hud? ~A)~%" (-> obj extra-hud?))
(format file " (ps2-read-speed? ~A)~%" (-> obj ps2-read-speed?))
(format file " (ps2-parts? ~A)~%" (-> obj ps2-parts?))
(format file " (ps2-music? ~A)~%" (-> obj ps2-music?))
(format file " (ps2-se? ~A)~%" (-> obj ps2-se?))
(format file " (ps2-hints? ~A)~%" (-> obj ps2-hints?))
(format file " (ps2-lod-dist? ~A)~%" (-> obj ps2-lod-dist?))
(format file " (music-fade? ~A)~%" (-> obj music-fade?))
(format file " (use-vis? ~A)~%" (-> obj use-vis?))
(format file " (skip-movies? ~A)~%" (-> obj skip-movies?))
(format file " (discord-rpc? ~A)~%" (-> obj discord-rpc?))
(format file " (first-camera-h-inverted? ~A)~%" (-> obj first-camera-h-inverted?))
(format file " (first-camera-v-inverted? ~A)~%" (-> obj first-camera-v-inverted?))
(format file " (third-camera-h-inverted? ~A)~%" (-> obj third-camera-h-inverted?))
(format file " (third-camera-v-inverted? ~A)~%" (-> obj third-camera-v-inverted?))
(format file " (money-starburst? ~A)~%" (-> obj money-starburst?))
(format file " (force-actors? ~A)~%" (-> obj force-actors?))
(format file " (subtitles? ~A)~%" (-> obj subtitles?))
(format file " (hinttitles? ~A)~%" (-> obj hinttitles?))
(format file " (subtitle-language ~D)~%" (-> obj subtitle-language))
(format file " (subtitle-speaker ~A)~%" (-> obj subtitle-speaker?))
#|
(format file " (scenes-seen")
(dotimes (i PC_SPOOL_LOG_LENGTH)
(if (zero? (mod i 16))
(format file "~% ")
)
(format file " ~D" (-> obj scenes-seen i))
)
(format file "~% )~%")
|#
(format file " (secrets~%")
#|
(format file " (art #x~X)~%" (-> obj secrets art))
(format file " (hard-rats? ~A)~%" (-> obj secrets hard-rats?))
(format file " (hero-mode? ~A)~%" (-> obj secrets hero-mode?))
(format file " (hud-map? ~A)~%" (-> obj secrets hud-map?))
(format file " (hud-counters? ~A)~%" (-> obj secrets hud-counters?))
(format file " (hard-fish-hiscore ~D)~%" (-> obj secrets hard-fish-hiscore))
(format file " (hard-rats-hiscore ~D)~%" (-> obj secrets hard-rats-hiscore))
(format file " (hard-rats-hiwave ~D)~%" (-> obj secrets hard-rats-hiwave))
|#
(format file " (music")
(dotimes (i PC_MUSIC_LOG_LENGTH)
(if (-> obj secrets music i name)
(format file " (~A #x~X)~%" (-> obj secrets music i name) (-> obj secrets music i flava-mask))
)
)
(format file " )~%")
(format file " )~%")
(format file " )~%")
(file-stream-close file)
)
(format 0 "pc settings file write: ~A~%" filename)
#t
)
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(defmethod load-settings pc-settings ((obj pc-settings))
"load"
(format (clear *pc-temp-string-1*) "~S/pc-settings.gc" *pc-settings-folder*)
(if (pc-filepath-exists? *pc-temp-string-1*)
(begin
(format 0 "[PC] PC Settings found at '~S'...loading!~%" *pc-temp-string-1*)
(unless (read-from-file obj *pc-temp-string-1*)
(format 0 "[PC] PC Settings found at '~S' but could not be loaded, using defaults!~%" *pc-temp-string-1*)
(reset obj)))
(format 0 "[PC] PC Settings not found at '~S'...initializing with defaults!~%" *pc-temp-string-1*))
0)
(defmethod new pc-settings ((allocation symbol) (type-to-make type))
"make a new pc-settings"
(let ((obj (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(reset obj)
;; auto load settings if available
;; if saved settings are corrupted or not found, use defaults
[game] pc port progress menu (#1281) * fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
(load-settings obj)
obj))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; PC settings
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define *pc-settings* (new 'global 'pc-settings))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; entity debugging
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(when *debug-segment*
(deftype entity-debug-inspect (basic)
(
(scroll-y int16)
(scroll-y-max int16)
(entity entity)
(show-actor-info symbol)
)
(:methods
(new (symbol type) _type_)
(set-entity! (_type_ entity) entity)
(update-pad (_type_ int) none)
)
)
(defmethod new entity-debug-inspect ((allocation symbol) (type-to-make type))
"make a new entity-debug-inspect object"
(let ((obj (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> obj scroll-y) 0)
(set! (-> obj scroll-y-max) 0)
(set! (-> obj entity) (the entity #f))
(set! (-> obj show-actor-info) #f)
obj
)
)
(defmethod set-entity! entity-debug-inspect ((obj entity-debug-inspect) (e entity))
"set the entity to inspect"
(set! (-> obj entity) e)
(unless e
(set! *display-actor-anim* (the string #f)))
(set! (-> obj scroll-y) 0)
e
)
(defmethod update-pad entity-debug-inspect ((obj entity-debug-inspect) (pad-idx int))
"respond to pad inputs"
;; scroll up
(if (cpad-pressed? pad-idx l1)
(1-! (-> obj scroll-y)))
;; scroll down
(if (cpad-pressed? pad-idx r1)
(1+! (-> obj scroll-y)))
;; toggle actor info
(if (cpad-pressed? pad-idx l3)
(not! (-> obj show-actor-info)))
(minmax! (-> obj scroll-y) 0 (-> obj scroll-y-max))
(none))
(define *entity-debug-inspect* (new 'debug 'entity-debug-inspect))
) ;; when debug_segment
(defun-debug draw-build-revision ()
(with-dma-buffer-add-bucket ((buf (-> (current-frame) debug-buf))
(bucket-id debug-no-zbuf))
(draw-string-xy *pc-settings-built-sha*
buf
0
(* 10 (-> *video-parms* relative-y-scale))
(font-color flat-yellow)
(font-flags shadow kerning))))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; process pools
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; the actor pool for PC processes! it has space for 4 processes, with 16K of space.
(defconstant PC_PROC_DEFAULT_STACK_SIZE 1024)
(define *pc-dead-pool* (new 'global 'dead-pool 4 (* 16 1024) '*pc-dead-pool*))