jak-project/goal_src/jak2/levels/dig/dig3-obs.gc

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;;-*-Lisp-*-
(in-package goal)
;; name: dig3-obs.gc
;; name in dgo: dig3-obs
;; dgos: DG1, D3A
;; DECOMP BEGINS
(defpartgroup group-dig-spikey-sphere-bounce
:id 1148
:duration (seconds 0.017)
:linger-duration (seconds 1.5)
:bounds (static-bspherem 0 0 0 2)
:parts ((sp-item 4978) (sp-item 4979) (sp-item 4980))
)
(defpart 4978
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :page #xc))
(sp-flt spt-num 16.0)
(sp-rnd-flt spt-scale-x (meters 3) (meters 1) 1.0)
(sp-rnd-flt spt-rot-z (degrees 0.0) (degrees 360.0) 1.0)
(sp-copy-from-other spt-scale-y -4)
(sp-rnd-flt spt-r 32.0 96.0 1.0)
(sp-copy-from-other spt-g -1)
(sp-copy-from-other spt-b -1)
(sp-rnd-flt spt-a 16.0 32.0 1.0)
(sp-rnd-flt spt-vel-y (meters 0.026666667) (meters 0.06666667) 1.0)
(sp-flt spt-scalevel-x (meters 0.0033333334))
(sp-rnd-flt spt-rotvel-z (degrees -0.2) (degrees 0.4) 1.0)
(sp-copy-from-other spt-scalevel-y -4)
(sp-flt spt-fade-a -0.16)
(sp-flt spt-accel-y -1.3653333)
(sp-rnd-flt spt-friction 0.92 0.03 1.0)
(sp-int spt-timer 300)
(sp-cpuinfo-flags sp-cpuinfo-flag-2 sp-cpuinfo-flag-12)
(sp-rnd-flt spt-conerot-x (degrees 65.0) (degrees 10.0) 1.0)
(sp-rnd-flt spt-conerot-y (degrees 0.0) (degrees 360.0) 1.0)
)
)
(defpart 4980
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :page #xc))
(sp-flt spt-num 16.0)
(sp-rnd-flt spt-x (meters 0) (meters 3) 1.0)
(sp-rnd-flt spt-scale-x (meters 3) (meters 1) 1.0)
(sp-rnd-flt spt-rot-z (degrees 0.0) (degrees 360.0) 1.0)
(sp-copy-from-other spt-scale-y -4)
(sp-rnd-flt spt-r 32.0 96.0 1.0)
(sp-copy-from-other spt-g -1)
(sp-copy-from-other spt-b -1)
(sp-rnd-flt spt-a 16.0 32.0 1.0)
(sp-rnd-flt spt-vel-y (meters -0.026666667) (meters -0.06666667) 1.0)
(sp-flt spt-scalevel-x (meters 0.0033333334))
(sp-rnd-flt spt-rotvel-z (degrees -0.2) (degrees 0.4) 1.0)
(sp-copy-from-other spt-scalevel-y -4)
(sp-rnd-flt spt-fade-a -0.08 -0.08 1.0)
(sp-flt spt-accel-y -1.3653333)
(sp-rnd-flt spt-friction 0.92 0.03 1.0)
(sp-int spt-timer 600)
(sp-cpuinfo-flags sp-cpuinfo-flag-2 sp-cpuinfo-flag-12)
(sp-rnd-flt spt-rotate-y (degrees 0.0) (degrees 3600.0) 1.0)
)
)
(defpart 4979
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :page #xc))
(sp-flt spt-num 16.0)
(sp-rnd-flt spt-scale-x (meters 1.5) (meters 0.5) 1.0)
(sp-rnd-flt spt-rot-z (degrees 0.0) (degrees 360.0) 1.0)
(sp-copy-from-other spt-scale-y -4)
(sp-rnd-flt spt-r 32.0 96.0 1.0)
(sp-copy-from-other spt-g -1)
(sp-copy-from-other spt-b -1)
(sp-rnd-flt spt-a 16.0 16.0 1.0)
(sp-rnd-flt spt-vel-y (meters 0.10666667) (meters 0.053333335) 1.0)
(sp-flt spt-scalevel-x (meters 0.0016666667))
(sp-rnd-flt spt-rotvel-z (degrees -0.2) (degrees 0.4) 1.0)
(sp-copy-from-other spt-scalevel-y -4)
(sp-flt spt-fade-a -0.21333334)
(sp-flt spt-accel-y -1.3653333)
(sp-flt spt-friction 0.95)
(sp-int spt-timer 150)
(sp-cpuinfo-flags sp-cpuinfo-flag-2 sp-cpuinfo-flag-12)
(sp-rnd-flt spt-conerot-x (degrees 60.0) (degrees 20.0) 1.0)
(sp-rnd-flt spt-conerot-y (degrees 0.0) (degrees 360.0) 1.0)
)
)
(defpartgroup group-dig-spikey-sphere-break
:id 1149
:duration (seconds 2)
:linger-duration (seconds 3)
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 8)
:parts ((sp-item 4978 :period 1500 :length 15)
(sp-item 4979 :period 1500 :length 15)
(sp-item 4982 :period 1500 :length 15)
(sp-item 4983 :fade-after (meters 130) :falloff-to (meters 130) :flags (is-3d) :period 1500 :length 15 :binding 4981)
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
(sp-item 4981 :fade-after (meters 90) :falloff-to (meters 90) :flags (start-dead))
)
)
(defpart 4982
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :page #xc))
(sp-flt spt-num 32.0)
(sp-flt spt-y (meters 3))
(sp-rnd-flt spt-scale-x (meters 2.5) (meters 2.5) 1.0)
(sp-rnd-flt spt-scale-y (meters 2.5) (meters 2.5) 1.0)
(sp-rnd-flt spt-r 32.0 96.0 1.0)
(sp-copy-from-other spt-g -1)
(sp-copy-from-other spt-b -1)
(sp-rnd-flt spt-a 16.0 16.0 1.0)
(sp-rnd-flt spt-vel-y (meters 0.033333335) (meters 0.13333334) 1.0)
(sp-rnd-flt spt-rotvel-z (degrees -0.2) (degrees 0.4) 1.0)
(sp-rnd-flt spt-fade-a -0.04 -0.04 1.0)
(sp-rnd-flt spt-accel-y -1.3653333 -0.13653333 1.0)
(sp-rnd-flt spt-friction 0.9 0.02 1.0)
(sp-int spt-timer 800)
(sp-cpuinfo-flags sp-cpuinfo-flag-2 sp-cpuinfo-flag-12)
(sp-rnd-flt spt-conerot-x (degrees 30.0) (degrees 70.0) 1.0)
(sp-rnd-flt spt-conerot-y (degrees 0.0) (degrees 3600.0) 1.0)
(sp-rnd-flt spt-conerot-radius (meters 0) (meters 1) 1.0)
)
)
(defpart 4981
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :page #xc))
(sp-flt spt-num 1.0)
(sp-rnd-flt spt-scale-x (meters 1) (meters 0.1) 1.0)
(sp-rnd-flt spt-rot-z (degrees 0.0) (degrees 3600.0) 1.0)
(sp-copy-from-other spt-scale-y -4)
(sp-rnd-flt spt-r 32.0 96.0 1.0)
(sp-copy-from-other spt-g -1)
(sp-copy-from-other spt-b -1)
(sp-rnd-flt spt-a 16.0 16.0 1.0)
(sp-rnd-flt spt-scalevel-x (meters 0.006666667) (meters 0.0033333334) 1.0)
(sp-rnd-flt spt-rotvel-z (degrees -0.2) (degrees 0.4) 1.0)
(sp-copy-from-other spt-scalevel-y -4)
(sp-rnd-flt spt-fade-a -0.10666667 -0.21333334 1.0)
(sp-rnd-flt spt-accel-y 0.0 -2.048 1.0)
(sp-int spt-timer 300)
(sp-cpuinfo-flags sp-cpuinfo-flag-2 sp-cpuinfo-flag-12 use-global-acc)
)
)
(defpart 4983
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #xc :page #xc))
(sp-flt spt-num 16.0)
(sp-flt spt-y (meters 3))
(sp-rnd-flt spt-scale-x (meters 0.5) (meters 0.2) 1.0)
(sp-rnd-flt spt-scale-y (meters 0.5) (meters 0.2) 1.0)
(sp-rnd-flt spt-r 0.0 32.0 1.0)
(sp-copy-from-other spt-g -1)
(sp-copy-from-other spt-b -1)
(sp-flt spt-a 128.0)
(sp-rnd-flt spt-vel-y (meters 0.1) (meters 0.2) 1.0)
(sp-rnd-flt spt-rotvel-x (degrees -4.8) (degrees 9.6) 1.0)
(sp-rnd-flt spt-rotvel-y (degrees -4.8) (degrees 9.6) 1.0)
(sp-rnd-flt spt-rotvel-z (degrees -4.8) (degrees 9.6) 1.0)
(sp-rnd-flt spt-accel-y -13.653334 -6.826667 1.0)
(sp-rnd-flt spt-friction 0.95 0.02 1.0)
(sp-int spt-timer 400)
(sp-cpuinfo-flags sp-cpuinfo-flag-2 sp-cpuinfo-flag-12)
(sp-int-plain-rnd spt-next-time 100 199 1)
(sp-launcher-by-id spt-next-launcher 237)
(sp-rnd-flt spt-conerot-x (degrees 30.0) (degrees 70.0) 1.0)
(sp-rnd-flt spt-conerot-y (degrees 0.0) (degrees 3600.0) 1.0)
(sp-rnd-flt spt-conerot-radius (meters 0) (meters 2) 1.0)
)
)
(defpart 4984
:init-specs ((sp-rnd-flt spt-fade-a -1.28 -1.28 1.0))
)
(deftype dig-spikey-step (process-drawable)
((smush smush-control :inline :offset-assert 200)
(init-quat quaternion :inline :offset-assert 240)
(shudder-angle float :offset-assert 256)
(rot-angle float :offset-assert 260)
(cycle-time float :offset-assert 264)
(cycle-offset float :offset-assert 268)
)
:heap-base #x90
:method-count-assert 21
:size-assert #x110
:flag-assert #x1500900110
(:methods
(idle () _type_ :state 20)
)
)
(defskelgroup skel-dig-spikey-step dig-spikey-step dig-spikey-step-lod0-jg dig-spikey-step-idle-ja
((dig-spikey-step-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 6 9)
)
(defstate idle (dig-spikey-step)
:virtual #t
:trans (the-as (function none :behavior dig-spikey-step) rider-trans)
:code (behavior ()
(let ((gp-0 (-> self clock frame-counter)))
(until (>= (- (-> self clock frame-counter) gp-0) (the int (-> self cycle-offset)))
(suspend)
)
)
(until #f
(let ((gp-1 (-> self clock frame-counter)))
(until (>= (- (-> self clock frame-counter) gp-1) (the int (-> self cycle-time)))
(suspend)
)
)
(activate! (-> self smush) -1.0 60 225 1.0 1.0 (-> self clock))
(sound-play "spikey-shake" :position (-> self root trans))
(let ((gp-3 (-> self clock frame-counter)))
(until (>= (- (-> self clock frame-counter) gp-3) (seconds 0.75))
(set! (-> self shudder-angle) (* 364.0889 (update! (-> self smush))))
(suspend)
)
)
(set! (-> self shudder-angle) 0.0)
(set-zero! (-> self smush))
(let ((gp-4 (-> self clock frame-counter)))
(until (>= (- (-> self clock frame-counter) gp-4) (seconds 0.25))
(suspend)
)
)
(sound-play "spikey-turn" :position (-> self root trans))
(let* ((f0-7 1.0)
(f30-1 (* 65536.0 f0-7))
(gp-6 (-> self clock frame-counter))
)
(until (>= (- (-> self clock frame-counter) gp-6) (seconds 1))
(set! (-> self rot-angle)
(the float (sar (shl (the int (+ (-> self rot-angle) (* f30-1 (-> self clock seconds-per-frame)))) 48) 48))
)
(suspend)
)
)
(let ((v1-42 #x10000))
(if (< (-> self rot-angle) 0.0)
(set! (-> self rot-angle)
(the float (sar (shl (* v1-42 (/ (- (the int (-> self rot-angle)) (/ v1-42 2)) v1-42)) 48) 48))
)
(set! (-> self rot-angle)
(the float (sar (shl (* v1-42 (/ (+ (the int (-> self rot-angle)) (/ v1-42 2)) v1-42)) 48) 48))
)
)
)
)
#f
(none)
)
:post (behavior ()
(let ((a2-1 (quaternion-vector-angle!
(new 'stack-no-clear 'quaternion)
*z-vector*
(+ (-> self rot-angle) (-> self shudder-angle))
)
)
)
(quaternion*! (-> self root quat) (-> self init-quat) a2-1)
)
(rider-post)
(none)
)
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! dig-spikey-step ((obj dig-spikey-step) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(local-vars (sv-16 int))
(let ((s4-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> s3-0 prim-core action) (collide-action solid rideable))
(set! (-> s3-0 transform-index) 3)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 24576.0 36864.0)
(set! (-> s4-0 total-prims) (the-as uint 1))
(set! (-> s4-0 root-prim) s3-0)
)
(pusher-init s4-0)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-12 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-12 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-12 prim-core collide-with))
)
(set! (-> obj root) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton
obj
(the-as skeleton-group (art-group-get-by-name *level* "skel-dig-spikey-step" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(quaternion-copy! (-> obj init-quat) (-> obj root quat))
(let ((f28-0 4.0)
(f30-0 0.0)
)
(set! sv-16 0)
(let ((v1-20 (res-lump-data arg0 'cycle-speed (pointer float) :tag-ptr (the-as (pointer res-tag) (& sv-16)))))
(when v1-20
(set! f28-0 (-> v1-20 0))
(set! f30-0 (-> v1-20 1))
)
)
(set! (-> obj cycle-time) (the float (max 0 (+ (the int (* 300.0 f28-0)) -525))))
(set! (-> obj cycle-offset) (the float (the int (* 300.0 f30-0))))
)
(go (method-of-object obj idle))
(none)
)
(deftype dig-spikey-sphere (projectile-bounce)
((death-height float :offset-assert 496)
(pad-i1hb23h1b float :offset-assert 500)
)
:heap-base #x180
:method-count-assert 42
:size-assert #x1f8
:flag-assert #x2a018001f8
)
(defskelgroup skel-dig-spikey-sphere dig-spikey-sphere dig-spikey-sphere-lod0-jg dig-spikey-sphere-idle-ja
((dig-spikey-sphere-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 4.2)
:shadow dig-spikey-sphere-shadow-mg
)
(defskelgroup skel-dig-spikey-sphere-explode dig-spikey-sphere dig-spikey-sphere-explode-lod0-jg dig-spikey-sphere-explode-idle-ja
((dig-spikey-sphere-explode-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 4.2)
)
(define *dig-spikey-sphere-exploder-params*
(new 'static 'joint-exploder-static-params
:joints (new 'static 'boxed-array :type joint-exploder-static-joint-params
(new 'static 'joint-exploder-static-joint-params :joint-index 3 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 4 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 5 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 6 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 7 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 8 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 9 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 10 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 11 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 12 :parent-joint-index -1)
)
:collide-spec #x1
:art-level #f
)
)
(defstate die (dig-spikey-sphere)
:virtual #t
:enter (behavior ()
(send-event (ppointer->process (-> self parent)) 'died)
(let ((v1-6 (-> self root-override root-prim)))
(set! (-> v1-6 prim-core collide-as) (collide-spec))
(set! (-> v1-6 prim-core collide-with) (collide-spec))
)
0
(logior! (-> self draw status) (draw-control-status no-draw))
(none)
)
:code (behavior ()
(let ((gp-0 (new 'stack 'joint-exploder-tuning (the-as uint 0))))
(process-spawn
joint-exploder
(art-group-get-by-name *level* "skel-dig-spikey-sphere-explode" (the-as (pointer uint32) #f))
6
gp-0
*dig-spikey-sphere-exploder-params*
:to self
)
)
(sound-play "spikey-break")
(suspend)
(let ((gp-2 (-> self clock frame-counter)))
(until (>= (- (-> self clock frame-counter) gp-2) (seconds 4))
(suspend)
)
)
(let ((t9-7 (-> (method-of-type projectile-bounce die) code)))
(if t9-7
((the-as (function none) t9-7))
)
)
(none)
)
)
(defun spikey-sphere-update-velocity ((arg0 dig-spikey-sphere))
(with-pp
(set! (-> arg0 root-override transv y)
(- (-> arg0 root-override transv y) (* 327680.0 (-> pp clock seconds-per-frame)))
)
0
(none)
)
)
(defbehavior spikey-sphere-reaction dig-spikey-sphere ((arg0 control-info) (arg1 collide-query) (arg2 vector) (arg3 vector))
(cshape-reaction-update-state arg0 arg1 arg3)
(let ((f30-0 (vector-dot arg3 (-> arg0 surface-normal)))
(s3-0 (new 'stack-no-clear 'vector))
)
(sound-play "spikey-bounce")
(vector-float*! s3-0 (-> arg0 surface-normal) (* 1.6 f30-0))
(vector-! arg2 arg3 s3-0)
)
(-> arg0 status)
)
(defmethod init-proj-collision! dig-spikey-sphere ((obj dig-spikey-sphere))
"Init the [[projectile]]'s [[collide-shape]]"
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) spikey-sphere-reaction)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((s4-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> s4-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec backgnd player-list))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set! (-> s4-0 transform-index) 3)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 12288.0)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-16 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-16 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-16 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 2))
(set! (-> s5-0 event-self) 'touched)
(set! (-> obj root-override) s5-0)
)
0
(none)
)
(defun spikey-sphere-move ((arg0 dig-spikey-sphere))
(quaternion*! (-> arg0 root-override quat) (-> arg0 tumble-quat) (-> arg0 root-override quat))
(projectile-move-fill-all-dirs arg0)
(none)
)
;; WARN: Return type mismatch time-frame vs sound-id.
(defmethod play-impact-sound! dig-spikey-sphere ((obj dig-spikey-sphere))
"Plays impact sound"
(let* ((a0-1 (-> obj root-override))
(s5-0 (-> a0-1 status))
)
(when (logtest? s5-0 (collide-status touch-surface))
(vector-float*! (-> a0-1 transv) (-> a0-1 transv) 0.9)
(cond
((< (-> obj root-override trans y) (-> obj pad-i1hb23h1b))
(let ((s4-0 (get-process *default-dead-pool* part-tracker #x4000)))
(when s4-0
(let ((t9-1 (method-of-type part-tracker activate)))
(t9-1
(the-as part-tracker s4-0)
*entity-pool*
(symbol->string (-> part-tracker symbol))
(the-as pointer #x70004000)
)
)
(let ((t9-2 run-function-in-process)
(a0-5 s4-0)
(a1-3 part-tracker-init)
(a2-4 (-> *part-group-id-table* 1149))
(a3-1 0)
(t0-0 #f)
(t1-0 #f)
(t2-0 #f)
(t3-0 *launch-matrix*)
)
(set! (-> t3-0 trans quad) (-> obj root-override grount-touch-point quad))
((the-as (function object object object object object object object object none) t9-2)
a0-5
a1-3
a2-4
a3-1
t0-0
t1-0
t2-0
t3-0
)
)
(-> s4-0 ppointer)
)
)
(go (method-of-object obj die))
)
(else
(let ((s4-1 (get-process *default-dead-pool* part-tracker #x4000)))
(when s4-1
(let ((t9-5 (method-of-type part-tracker activate)))
(t9-5
(the-as part-tracker s4-1)
*entity-pool*
(symbol->string (-> part-tracker symbol))
(the-as pointer #x70004000)
)
)
(let ((t9-6 run-function-in-process)
(a0-8 s4-1)
(a1-6 part-tracker-init)
(a2-9 (-> *part-group-id-table* 1148))
(a3-3 0)
(t0-1 #f)
(t1-1 #f)
(t2-1 #f)
(t3-1 *launch-matrix*)
)
(set! (-> t3-1 trans quad) (-> obj root-override grount-touch-point quad))
((the-as (function object object object object object object object object none) t9-6)
a0-8
a1-6
a2-9
a3-3
t0-1
t1-1
t2-1
t3-1
)
)
(-> s4-1 ppointer)
)
)
)
)
)
(the-as sound-id (when (and (logtest? s5-0 (collide-status impact-surface))
(>= (- (-> self clock frame-counter) (-> obj played-bounce-time)) (seconds 0.3))
)
(let ((v0-7 (-> self clock frame-counter)))
(set! (-> obj played-bounce-time) v0-7)
v0-7
)
)
)
)
)
(defmethod init-proj-settings! dig-spikey-sphere ((obj dig-spikey-sphere))
"Init relevant settings for the [[projectile]] such as gravity, speed, timeout, etc"
(with-pp
(set! (-> obj attack-mode) 'eco-dark)
(initialize-skeleton
obj
(the-as skeleton-group (art-group-get-by-name *level* "skel-dig-spikey-sphere" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(let ((t9-2 (method-of-type projectile-bounce init-proj-settings!)))
(t9-2 obj)
)
(set! (-> obj max-speed) 163840.0)
(set! (-> obj timeout) (seconds 8))
(logclear! (-> obj mask) (process-mask actor-pause))
(set! (-> obj notify-handle) (the-as handle #f))
(set! (-> obj update-velocity) spikey-sphere-update-velocity)
(set! (-> obj max-hits) #xffff)
(set! (-> obj move) spikey-sphere-move)
(set-vector! (-> obj root-override quat) 0.0 0.0 0.0 1.0)
(set! (-> obj pad-i1hb23h1b) (+ -204800.0 (-> obj root-override trans y)))
(let ((v1-16 (-> obj starting-dir)))
(quaternion-axis-angle!
(-> obj tumble-quat)
(-> v1-16 z)
(-> v1-16 y)
(-> v1-16 x)
(* -65536.0 (-> pp clock seconds-per-frame))
)
)
(set! (-> obj draw light-index) (the-as uint 4))
(sound-play "spikey-roll")
0
(none)
)
)
(deftype dig-spikey-sphere-door (process-drawable)
((sync sync-linear :inline :offset-assert 200)
(prev-sync float :offset-assert 216)
)
:heap-base #x60
:method-count-assert 22
:size-assert #xdc
:flag-assert #x16006000dc
(:methods
(idle () _type_ :state 20)
(active () _type_ :state 21)
)
)
(defskelgroup skel-dig-spikey-sphere-door dig-spikey-sphere-door dig-spikey-sphere-door-lod0-jg dig-spikey-sphere-door-idle-ja
((dig-spikey-sphere-door-lod0-mg (meters 999999)))
:bounds (static-spherem 0 -4 0 7)
:origin-joint-index 4
)
(defstate idle (dig-spikey-sphere-door)
:virtual #t
:trans (behavior ()
(let ((f30-0 (-> self prev-sync))
(f0-0 (get-norm! (-> self sync) 0))
)
(set! (-> self prev-sync) f0-0)
(if (< f0-0 f30-0)
(go-virtual active)
)
)
(none)
)
:code (the-as (function none :behavior dig-spikey-sphere-door) sleep-code)
)
(defstate active (dig-spikey-sphere-door)
:virtual #t
:code (behavior ()
(sound-play "spikey-door")
(let ((gp-1 (-> self clock frame-counter)))
(until (>= (- (-> self clock frame-counter) gp-1) (seconds 0.1))
(suspend)
)
)
(let ((gp-2 (new 'stack-no-clear 'vector))
(s5-1 (new 'static 'vector :x -16384.0 :y -16384.0))
)
(vector-z-quaternion! gp-2 (-> self root quat))
(let ((v1-7 (new 'stack-no-clear 'projectile-init-by-other-params)))
(set! (-> v1-7 ent) (-> self entity))
(set! (-> v1-7 charge) 1.0)
(set! (-> v1-7 options) (projectile-options))
(set! (-> v1-7 notify-handle) (the-as handle #f))
(set! (-> v1-7 owner-handle) (the-as handle #f))
(set! (-> v1-7 ignore-handle) (process->handle self))
(let* ((a0-8 *game-info*)
(a1-6 (+ (-> a0-8 attack-id) 1))
)
(set! (-> a0-8 attack-id) a1-6)
(set! (-> v1-7 attack-id) a1-6)
)
(set! (-> v1-7 timeout) (new 'static 'handle :process #x4b0 :u64 #x4b0))
(vector+! (-> v1-7 pos) (-> self root trans) s5-1)
(vector-float*! (-> v1-7 vel) gp-2 163840.0)
(spawn-projectile
dig-spikey-sphere
(the-as projectile-init-by-other-params (&-> v1-7 ent))
self
*default-dead-pool*
)
)
)
(ja-no-eval :group! (ja-group)
:num! (seek! (the float (+ (-> (ja-group) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(go-virtual idle)
(none)
)
:post (the-as (function none :behavior dig-spikey-sphere-door) ja-post)
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! dig-spikey-sphere-door ((obj dig-spikey-sphere-door) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(set! (-> obj root) (new 'process 'trsqv))
(process-drawable-from-entity! obj arg0)
(initialize-skeleton
obj
(the-as
skeleton-group
(art-group-get-by-name *level* "skel-dig-spikey-sphere-door" (the-as (pointer uint32) #f))
)
(the-as pair 0)
)
(let ((a1-5 (new 'stack-no-clear 'sync-info-params)))
(let ((v1-4 0))
(if #f
(set! v1-4 (logior v1-4 1))
)
(set! (-> a1-5 sync-type) 'sync-linear)
(set! (-> a1-5 sync-flags) (the-as sync-flags v1-4))
)
(set! (-> a1-5 entity) arg0)
(set! (-> a1-5 period) (the-as uint 1200))
(set! (-> a1-5 percent) 0.0)
(initialize! (-> obj sync) a1-5)
)
(set! (-> obj prev-sync) (get-norm! (-> obj sync) 0))
(logclear! (-> obj mask) (process-mask actor-pause))
(set! (-> obj draw light-index) (the-as uint 3))
(go (method-of-object obj idle))
(none)
)
(defskelgroup skel-dig-balloon-lurker-trapeze dig-balloon-lurker dig-balloon-lurker-trapeze-lod0-jg dig-balloon-lurker-trapeze-jak-off-ja
((dig-balloon-lurker-trapeze-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 20)
:shadow dig-balloon-lurker-trapeze-shadow-mg
)
(defskelgroup skel-dig-balloon-lurker dig-balloon-lurker dig-balloon-lurker-lod0-jg dig-balloon-lurker-idle-ja
((dig-balloon-lurker-lod0-mg (meters 999999)))
:bounds (static-spherem 0 8 0 16)
)
(deftype dig-balloon-lurker (process-drawable)
((init-quat quaternion :inline :offset-assert 208)
(sync sync-eased :inline :offset-assert 224)
(swing-sync sync-linear :inline :offset-assert 272)
(smush smush-control :inline :offset-assert 288)
(pov-cam-offset vector :inline :offset-assert 320)
(options int32 :offset-assert 336)
(bouncing basic :offset-assert 340)
(bounce-scale meters :offset-assert 344)
(bob-counter float :offset-assert 348)
(forward-backward basic :offset-assert 352)
(grabbed basic :offset-assert 356)
(trapeze-grabbed basic :offset-assert 360)
(pedal-anim-frame float :offset-assert 364)
(pedal-anim-speed float :offset-assert 368)
(pedal-sound-id uint32 :offset-assert 372)
)
:heap-base #x100
:method-count-assert 21
:size-assert #x178
:flag-assert #x1501000178
(:methods
(idle () _type_ :state 20)
)
)
(deftype dig-balloon-lurker-trapeze (process-drawable)
((parent-ptr (pointer dig-balloon-lurker) :offset 16)
(swing-type float :offset-assert 200)
(swing-pole (pointer swingpole) :offset-assert 204)
(swing-anim-frame float :offset-assert 208)
)
:heap-base #x60
:method-count-assert 22
:size-assert #xd4
:flag-assert #x16006000d4
(:methods
(idle () _type_ :state 20)
(dig-balloon-lurker-trapeze-method-21 (_type_) none 21)
)
)
;; WARN: Return type mismatch object vs none.
(defbehavior dig-balloon-lurker-trapeze-init-by-other dig-balloon-lurker-trapeze ((arg0 entity-actor))
(set! (-> self root) (new 'process 'trsqv))
(process-drawable-from-entity! self arg0)
(initialize-skeleton
self
(the-as
skeleton-group
(art-group-get-by-name *level* "skel-dig-balloon-lurker-trapeze" (the-as (pointer uint32) #f))
)
(the-as pair 0)
)
(logclear! (-> self mask) (process-mask actor-pause))
(set! (-> self swing-type) 0.0)
(set! (-> self swing-pole) (process-spawn swingpole :init swingpole-init 11 :to self))
(set! (-> self swing-anim-frame) 0.0)
(set! (-> self draw shadow-ctrl) (new
'process
'shadow-control
0.0
0.0
614400.0
(shadow-flags disable-fade shdf02 shdf03 shdf04 shdf07)
491520.0
)
)
(go-virtual idle)
(none)
)
(defstate idle (dig-balloon-lurker-trapeze)
:virtual #t
:code (behavior ()
(ja-channel-push! 2 0)
(ja :group! (-> self draw art-group data 6) :num! min)
(ja :chan 1 :group! (-> self draw art-group data 7) :num! min)
(until #f
(ja :num-func num-func-identity :frame-num (-> self swing-anim-frame))
(let ((a0-4 (-> self skel root-channel 1)))
(let ((f0-4 (* 0.6 (-> self swing-type))))
(set! (-> a0-4 frame-interp 1) f0-4)
(set! (-> a0-4 frame-interp 0) f0-4)
)
(set! (-> a0-4 param 0) 0.0)
(joint-control-channel-group-eval! a0-4 (the-as art-joint-anim #f) num-func-chan)
)
(let* ((f30-0 (the float (ja-num-frames 0)))
(f0-10
(+ (* 1.5 f30-0 (get-norm! (-> self parent-ptr 0 swing-sync) 0)) (if (= (-> self parent-ptr 0 options) 1)
(* 0.5 f30-0)
0.0
)
)
)
)
(set! (-> self swing-anim-frame) (- f0-10 (* (the float (the int (/ f0-10 f30-0))) f30-0)))
)
(set! (-> self root trans quad) (-> self parent-ptr 0 root trans quad))
(quaternion-copy! (-> self root quat) (-> self parent-ptr 0 root quat))
(let ((v1-36 (and (-> self swing-pole 0 next-state) (= (-> self swing-pole 0 next-state name) 'active))))
(set! (-> self parent-ptr 0 trapeze-grabbed) (the-as basic v1-36))
)
(seek!
(-> self swing-type)
(if (-> self parent-ptr 0 trapeze-grabbed)
1.0
0.0
)
(* 0.02 (-> self clock time-adjust-ratio))
)
(dig-balloon-lurker-trapeze-method-21 self)
(suspend)
)
#f
(none)
)
:post (the-as (function none :behavior dig-balloon-lurker-trapeze) ja-post)
)
(defmethod dig-balloon-lurker-trapeze-method-21 dig-balloon-lurker-trapeze ((obj dig-balloon-lurker-trapeze))
(cond
((and (-> obj draw shadow)
(zero? (-> obj draw cur-lod))
(logtest? (-> obj draw status) (draw-control-status on-screen))
)
(let ((s5-0 (new 'stack-no-clear 'collide-query)))
(vector<-cspace! (-> s5-0 start-pos) (-> obj node-list data 11))
(set! (-> s5-0 start-pos y) (+ -24576.0 (-> obj root trans y)))
(set-vector! (-> s5-0 move-dist) 0.0 -34816.0 0.0 1.0)
(let ((v1-10 s5-0))
(set! (-> v1-10 radius) 8192.0)
(set! (-> v1-10 collide-with) (collide-spec backgnd))
(set! (-> v1-10 ignore-process0) obj)
(set! (-> v1-10 ignore-process1) #f)
(set! (-> v1-10 ignore-pat) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1))
(set! (-> v1-10 action-mask) (collide-action solid))
)
(cond
((>= (fill-and-probe-using-line-sphere *collide-cache* s5-0) 0.0)
(-> s5-0 best-other-tri intersect)
(let ((v1-15 (-> obj draw shadow-ctrl)))
(logclear! (-> v1-15 settings flags) (shadow-flags disable-draw))
)
0
(let ((v1-18 (-> obj draw shadow-ctrl)))
(set! (-> v1-18 settings bot-plane w) (- (+ -6144.0 (-> s5-0 best-other-tri intersect y))))
)
0
(let ((v1-21 (-> obj draw shadow-ctrl)))
(set! (-> v1-21 settings top-plane w) (- (+ 6144.0 (-> s5-0 best-other-tri intersect y))))
)
0
(let* ((f1-4 (vector-vector-distance (-> s5-0 best-other-tri intersect) (-> obj root trans)))
(f0-15 (* 0.000030517578 (fmin 32768.0 (fmax 0.0 (+ -57344.0 f1-4)))))
)
(set! (-> obj draw shadow-ctrl settings shadow-dir w) (lerp 409600.0 40960.0 f0-15))
)
)
(else
(let ((v1-31 (-> obj draw shadow-ctrl)))
(logior! (-> v1-31 settings flags) (shadow-flags disable-draw))
)
0
)
)
)
)
(else
(let ((v1-34 (-> obj draw shadow-ctrl)))
(logior! (-> v1-34 settings flags) (shadow-flags disable-draw))
)
0
)
)
0
(none)
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! dig-balloon-lurker ((obj dig-balloon-lurker) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(let ((s4-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 3) 0)))
(set! (-> s4-0 total-prims) (the-as uint 4))
(set! (-> s3-0 prim-core collide-as) (collide-spec crate))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set! (-> s3-0 transform-index) 0)
(set-vector! (-> s3-0 local-sphere) 0.0 61440.0 0.0 61440.0)
(set! (-> s4-0 root-prim) s3-0)
)
(let ((v1-8 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> v1-8 prim-core collide-as) (collide-spec crate))
(set! (-> v1-8 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-8 prim-core action) (collide-action solid))
(set! (-> v1-8 transform-index) 3)
(set-vector! (-> v1-8 local-sphere) 0.0 4096.0 0.0 28672.0)
)
(let ((v1-10 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> v1-10 prim-core collide-as) (collide-spec crate))
(set! (-> v1-10 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-10 prim-core action) (collide-action solid))
(set! (-> v1-10 transform-index) 3)
(set-vector! (-> v1-10 local-sphere) 0.0 4096.0 36864.0 16384.0)
)
(let ((v1-12 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> v1-12 prim-core collide-as) (collide-spec crate))
(set! (-> v1-12 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-12 prim-core action) (collide-action solid))
(set! (-> v1-12 transform-index) 3)
(set-vector! (-> v1-12 local-sphere) 0.0 4096.0 -36864.0 20480.0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-15 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-15 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-15 prim-core collide-with))
)
(set! (-> obj root) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton
obj
(the-as skeleton-group (art-group-get-by-name *level* "skel-dig-balloon-lurker" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(process-spawn dig-balloon-lurker-trapeze arg0 :to obj)
(quaternion-copy! (-> obj init-quat) (-> obj root quat))
(logclear! (-> obj mask) (process-mask actor-pause))
(set! (-> obj options) (res-lump-value arg0 'options int :time -1000000000.0))
(set! (-> obj path) (new 'process 'curve-control obj 'path -1000000000.0))
(set! (-> obj bouncing) #f)
(set! (-> obj bounce-scale) 1228.8)
(set! (-> obj bob-counter) (if (= (-> obj options) 1)
145.0
0.0
)
)
(set! (-> obj forward-backward) #f)
(set! (-> obj grabbed) #f)
(set! (-> obj trapeze-grabbed) #f)
(set! (-> obj pedal-anim-frame) 0.0)
(set! (-> obj pedal-anim-speed) 0.5)
(set-vector! (-> obj pov-cam-offset) 0.0 -20480.0 0.0 1.0)
(set! (-> obj pedal-sound-id) (the-as uint (new-sound-id)))
(logior! (-> obj path flags) (path-control-flag display draw-line draw-point draw-text))
(let ((a1-23 (new 'stack-no-clear 'sync-info-params)))
(let ((v1-39 0))
(if #t
(set! v1-39 (logior v1-39 1))
)
(set! (-> a1-23 sync-type) 'sync-eased)
(set! (-> a1-23 sync-flags) (the-as sync-flags v1-39))
)
(set! (-> a1-23 period) (the-as uint 3600))
(set! (-> a1-23 entity) arg0)
(set! (-> a1-23 percent) 0.0)
(set! (-> a1-23 ease-in) 0.15)
(set! (-> a1-23 ease-out) 0.15)
(set! (-> a1-23 pause-in) 0.0)
(set! (-> a1-23 pause-out) 0.0)
(initialize! (-> obj sync) a1-23)
)
(let ((a1-24 (new 'stack-no-clear 'sync-info-params)))
(let ((v1-46 0))
(if #t
(set! v1-46 (logior v1-46 1))
)
(set! (-> a1-24 sync-type) 'sync-linear)
(set! (-> a1-24 sync-flags) (the-as sync-flags v1-46))
)
(set! (-> a1-24 entity) arg0)
(set! (-> a1-24 period) (the-as uint 3600))
(set! (-> a1-24 percent) 0.0)
(initialize! (-> obj swing-sync) a1-24)
)
(go (method-of-object obj idle))
(none)
)
(defmethod deactivate dig-balloon-lurker ((obj dig-balloon-lurker))
(sound-stop (the-as sound-id (-> obj pedal-sound-id)))
((method-of-type process-drawable deactivate) obj)
(none)
)
(defstate idle (dig-balloon-lurker)
:virtual #t
:code (behavior ()
(until #f
(let ((f30-0 (get-norm! (-> self sync) 0)))
(cond
((-> self forward-backward)
(if (< 0.9 f30-0)
(set! (-> self forward-backward) #f)
)
)
(else
(if (< f30-0 0.1)
(set! (-> self forward-backward) (the-as basic #t))
)
)
)
(seek!
(-> self pedal-anim-speed)
(if (-> self forward-backward)
-0.5
0.5
)
(* 0.01 (-> self clock time-adjust-ratio))
)
(let ((f0-7 (+ -1.0 (fabs (* 2.0 (-> self pedal-anim-speed)))))
(f1-5 (* 2.0 (fabs (-> self pedal-anim-speed))))
)
(sound-play-by-name
(static-sound-name "balon-lurk-loop")
(the-as sound-id (-> self pedal-sound-id))
(the int (* 1024.0 f1-5))
(the int (* 1524.0 f0-7))
0
(sound-group sfx)
#t
)
)
(ja :num-func num-func-identity :frame-num (-> self pedal-anim-frame))
(+! (-> self pedal-anim-frame) (* (-> self pedal-anim-speed) (-> self clock time-adjust-ratio)))
(cond
((>= (-> self pedal-anim-frame) (the float (ja-num-frames 0)))
(set! (-> self pedal-anim-frame) (- (-> self pedal-anim-frame) (the float (ja-num-frames 0))))
)
((< (-> self pedal-anim-frame) 0.0)
(+! (-> self pedal-anim-frame) (the float (ja-num-frames 0)))
)
)
(cond
((-> self trapeze-grabbed)
(when (not (-> self grabbed))
(set-setting! 'mode-name 'cam-pov-track 0 0)
(let ((v1-33 (process->ppointer self)))
(set-setting! 'pov-handle v1-33 #x40400000 (-> v1-33 0 pid))
)
(set! (-> self pov-cam-offset z)
(if (< 0.0 (vector-dot (-> self node-list data 0 bone transform vector 2) (-> (camera-matrix) vector 2)))
-81920.0
81920.0
)
)
(set-setting! 'pov-offset 'asdf (-> self pov-cam-offset) 0)
(set! (-> self grabbed) (the-as basic #t))
)
(when (not (-> self bouncing))
(activate! (-> self smush) -1.0 210 600 1.0 1.0 (-> self clock))
(set! (-> self bouncing) (the-as basic #t))
(cond
((< (-> self bob-counter) 90.0)
(set! (-> self bob-counter) (- 180.0 (-> self bob-counter)))
)
((< 270.0 (-> self bob-counter))
(set! (-> self bob-counter) (- 540.0 (-> self bob-counter)))
)
)
)
(seek! (-> self bob-counter) 270.0 (* 3.0 (-> self clock time-adjust-ratio)))
)
(else
(when (-> self grabbed)
(remove-setting! 'pov-handle)
(remove-setting! 'mode-name)
(remove-setting! 'pov-offset)
(set! (-> self grabbed) #f)
)
(+! (-> self bob-counter) (* 3.0 (-> self clock time-adjust-ratio)))
(if (< 360.0 (-> self bob-counter))
(set! (-> self bob-counter) (+ -360.0 (-> self bob-counter)))
)
(if (not (!= (-> self smush amp) 0.0))
(set! (-> self bouncing) #f)
)
)
)
(get-point-at-percent-along-path! (-> self path) (-> self root trans) f30-0 'interp)
(+! (-> self root trans y) (+ (* 2048.0 (sin (* 182.04445 (the float (the int (-> self bob-counter))))))
(* (-> self bounce-scale) (update! (-> self smush)))
)
)
(when (= (-> self options) 1)
(let ((a2-12 (quaternion-vector-angle! (new 'stack-no-clear 'quaternion) *y-vector* (* 182.04445 (* 70.0 f30-0)))))
(quaternion*! (-> self root quat) (-> self init-quat) a2-12)
)
)
)
(suspend)
)
#f
(none)
)
:post (the-as (function none :behavior dig-balloon-lurker) transform-post)
)
(deftype dig-wheel-step (process-drawable)
((anim-speed float :offset-assert 200)
(wheel-sound-id uint32 :offset-assert 204)
)
:heap-base #x50
:method-count-assert 21
:size-assert #xd0
:flag-assert #x15005000d0
(:methods
(idle () _type_ :state 20)
)
)
(defskelgroup skel-dig-wheel-step dig-wheel-step dig-wheel-step-lod0-jg dig-wheel-step-idle-ja
((dig-wheel-step-lod0-mg (meters 999999)))
:bounds (static-spherem 2 0 0 14)
)
(defstate idle (dig-wheel-step)
:virtual #t
:trans (behavior ()
(sound-play "wheel-plat-loop" :id (the-as sound-id (-> self wheel-sound-id)))
(rider-trans)
(none)
)
:code (behavior ()
(until #f
(ja-no-eval :group! (ja-group)
:num! (seek! (the float (+ (-> (ja-group) frames num-frames) -1)) (-> self anim-speed))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max (-> self anim-speed)))
)
)
#f
(none)
)
:post (the-as (function none :behavior dig-wheel-step) rider-post)
)
(defmethod deactivate dig-wheel-step ((obj dig-wheel-step))
(sound-stop (the-as sound-id (-> obj wheel-sound-id)))
((method-of-type process-drawable deactivate) obj)
(none)
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! dig-wheel-step ((obj dig-wheel-step) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(let ((s4-0 (new 'process 'collide-shape obj (collide-list-enum usually-hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 3) 0)))
(set! (-> s4-0 total-prims) (the-as uint 4))
(set! (-> s3-0 prim-core collide-as) (collide-spec obstacle camera-blocker pusher))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> s3-0 prim-core action) (collide-action solid rideable))
(set! (-> s3-0 transform-index) 3)
(set-vector! (-> s3-0 local-sphere) 8192.0 0.0 0.0 57344.0)
(set! (-> s4-0 root-prim) s3-0)
)
(pusher-init s4-0)
(let ((v1-11 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-11 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> v1-11 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-11 prim-core action) (collide-action solid rideable))
(set! (-> v1-11 transform-index) 4)
(set-vector! (-> v1-11 local-sphere) 24576.0 0.0 0.0 24576.0)
)
(let ((v1-13 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-13 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> v1-13 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-13 prim-core action) (collide-action solid rideable))
(set! (-> v1-13 transform-index) 5)
(set-vector! (-> v1-13 local-sphere) 24576.0 0.0 0.0 24576.0)
)
(let ((v1-15 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 2) (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec obstacle camera-blocker pusher))
(set! (-> v1-15 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-15 prim-core action) (collide-action solid rideable))
(set! (-> v1-15 transform-index) 3)
(set-vector! (-> v1-15 local-sphere) 0.0 0.0 0.0 43008.0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-18 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-18 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-18 prim-core collide-with))
)
(set! (-> obj root) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton
obj
(the-as skeleton-group (art-group-get-by-name *level* "skel-dig-wheel-step" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(set! (-> obj wheel-sound-id) (the-as uint (new-sound-id)))
(set! (-> obj draw light-index) (the-as uint 5))
(logclear! (-> obj mask) (process-mask actor-pause))
(let* ((a0-30 (-> obj entity))
(f0-18 ((method-of-object a0-30 get-property-value-float)
a0-30
'rotspeed
'interp
-1000000000.0
8192.0
(the-as (pointer res-tag) #f)
*res-static-buf*
)
)
)
(set! (-> obj anim-speed) (* 0.000015258789 f0-18))
)
(go (method-of-object obj idle))
(none)
)
(deftype dig-tipping-rock (rigid-body-platform)
((anchor-point vector :inline :offset-assert 384)
(last-ridden-time time-frame :offset-assert 400)
(surface-height float :offset-assert 408)
(bubbling-sound-id uint32 :offset-assert 412)
)
:heap-base #x120
:method-count-assert 57
:size-assert #x1a0
:flag-assert #x39012001a0
)
(define *dig-tipping-rock-constants* (new 'static 'rigid-body-platform-constants
:info (new 'static 'rigid-body-info
:mass 4.0
:inv-mass 0.25
:linear-damping 0.9
:angular-damping 0.48
:friction-factor 0.1
:cm-offset-joint (new 'static 'vector :z -24576.0 :w 1.0)
:inertial-tensor-box (new 'static 'array meters 3 (meters 4) (meters 3) (meters 21))
)
:max-time-step 0.02
:gravity (meters 80)
:idle-distance (meters 50)
:attack-force-scale 1.0
:name '*dig-tipping-rock-constants*
:drag-factor 2.0
:buoyancy-factor 1.2
:max-buoyancy-depth (meters 2)
:player-weight (meters 80)
:player-bonk-factor 0.5
:player-dive-factor 1.0
:player-force-distance (meters 30)
:player-force-clamp (meters 1000000)
:player-force-timeout #x1e
:explosion-force (meters 1000)
:control-point-count 4
:platform #t
:sound-name "mud-plat"
)
)
(defskelgroup skel-dig-tipping-rock dig-tipping-rock dig-tipping-rock-lod0-jg dig-tipping-rock-idle-ja
((dig-tipping-rock-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 14.5)
:origin-joint-index 3
)
(defmethod rigid-body-object-method-37 dig-tipping-rock ((obj dig-tipping-rock))
(with-pp
(let ((t9-0 (method-of-type rigid-body-platform rigid-body-object-method-37)))
(t9-0 obj)
)
(cond
((>= (- (-> pp clock frame-counter) (-> obj last-ridden-time)) (seconds 0.5))
(when (nonzero? (-> obj bubbling-sound-id))
(let ((v1-5 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-5 command) (sound-command set-param))
(set! (-> v1-5 id) (the-as sound-id (-> obj bubbling-sound-id)))
(set! (-> v1-5 params volume) -4)
(set! (-> v1-5 auto-time) 120)
(set! (-> v1-5 auto-from) 2)
(set! (-> v1-5 params mask) (the-as uint 17))
(-> v1-5 id)
)
(set! (-> obj bubbling-sound-id) (the-as uint 0))
0
)
)
(else
(if (zero? (-> obj bubbling-sound-id))
(set! (-> obj bubbling-sound-id) (the-as uint (sound-play "lava-plat-tip")))
)
)
)
(none)
)
)
(defstate idle (dig-tipping-rock)
:virtual #t
:event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
(case event-type
(('ridden)
(set! (-> self last-ridden-time) (-> self clock frame-counter))
)
)
(the-as object (rigid-body-object-event-handler proc arg1 event-type event))
)
:trans (the-as (function none :behavior dig-tipping-rock) rider-trans)
:code (the-as (function none :behavior dig-tipping-rock) sleep-code)
:post (behavior ()
(rigid-body-object-method-37 self)
(none)
)
)
(defstate active (dig-tipping-rock)
:virtual #t
:event (-> (method-of-type dig-tipping-rock idle) event)
)
(defmethod rigid-body-object-method-29 dig-tipping-rock ((obj dig-tipping-rock) (arg0 float))
((the-as (function rigid-body-platform float none) (find-parent-method dig-tipping-rock 29)) obj arg0)
(rigid-body-platform-method-56 obj (-> obj anchor-point))
0
(none)
)
(defmethod rigid-body-object-method-32 dig-tipping-rock ((obj dig-tipping-rock))
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((s4-0 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s4-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s4-0 prim-core action) (collide-action solid rideable))
(set! (-> s4-0 transform-index) 3)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 4096.0 59392.0)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-16 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-16 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-16 prim-core collide-with))
)
(set! (-> obj root-override-2) s5-0)
)
0
(none)
)
(defmethod rigid-body-platform-method-53 dig-tipping-rock ((obj dig-tipping-rock) (arg0 vector))
(-> obj surface-height)
)
(defmethod rigid-body-object-method-33 dig-tipping-rock ((obj dig-tipping-rock))
(initialize-skeleton
obj
(the-as skeleton-group (art-group-get-by-name *level* "skel-dig-tipping-rock" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(quaternion-rotate-local-x! (-> obj root-override-2 quat) (-> obj root-override-2 quat) -2555.2202)
(rigid-body-object-method-31 obj *dig-tipping-rock-constants*)
(set! (-> obj anchor-point quad) (-> obj rbody state position quad))
(let ((v1-8 (-> obj control-point-array)))
(let ((a0-8 (-> v1-8 data)))
(set! (-> a0-8 0 local-pos x) 0.0)
(set! (-> a0-8 0 local-pos y) 0.0)
(set! (-> a0-8 0 local-pos z) -8192.0)
(set! (-> a0-8 0 local-pos w) 1.0)
)
(let ((a0-9 (-> v1-8 data 1)))
(set! (-> a0-9 local-pos x) 0.0)
(set! (-> a0-9 local-pos y) 8192.0)
(set! (-> a0-9 local-pos z) -40960.0)
(set! (-> a0-9 local-pos w) 1.0)
)
(let ((a0-10 (-> v1-8 data 2)))
(set! (-> a0-10 local-pos x) 40960.0)
(set! (-> a0-10 local-pos y) 4096.0)
(set! (-> a0-10 local-pos z) -24576.0)
(set! (-> a0-10 local-pos w) 1.0)
)
(let ((v1-9 (-> v1-8 data 3)))
(set! (-> v1-9 local-pos x) -40960.0)
(set! (-> v1-9 local-pos y) 4096.0)
(set! (-> v1-9 local-pos z) -24576.0)
(set! (-> v1-9 local-pos w) 1.0)
)
)
(set! (-> obj surface-height) (+ 6144.0 (-> obj root-override-2 trans y)))
(set! (-> obj bubbling-sound-id) (the-as uint 0))
0
(none)
)
(defskelgroup skel-dig-wall-bouncer dig-wall-bouncer 0 2
((1 (meters 999999)))
:bounds (static-spherem 0 1 4 5.5)
)
(deftype dig-wall-bouncer (bouncer)
()
:heap-base #x60
:method-count-assert 25
:size-assert #xd4
:flag-assert #x19006000d4
)
(defmethod init-skeleton! dig-wall-bouncer ((obj dig-wall-bouncer))
(initialize-skeleton
obj
(the-as skeleton-group (art-group-get-by-name *level* "skel-dig-wall-bouncer" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
0
(none)
)
(defmethod bouncer-method-24 dig-wall-bouncer ((obj dig-wall-bouncer))
"TODO - collision stuff"
(let ((s5-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player))))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 5) 0)))
(set! (-> s5-0 total-prims) (the-as uint 6))
(set! (-> s4-0 prim-core collide-as) (collide-spec crate))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set! (-> s4-0 transform-index) 0)
(set-vector! (-> s4-0 local-sphere) 0.0 4096.0 16384.0 22528.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 1))))
(set! (-> v1-8 prim-core collide-as) (collide-spec crate))
(set! (-> v1-8 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-8 prim-core action) (collide-action solid))
(set! (-> v1-8 transform-index) 0)
(set-vector! (-> v1-8 local-sphere) 0.0 6144.0 16384.0 16384.0)
)
(let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 3) (the-as uint 2))))
(set! (-> v1-10 prim-core collide-as) (collide-spec crate))
(set! (-> v1-10 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-10 prim-core action) (collide-action solid))
(set! (-> v1-10 transform-index) 0)
(set-vector! (-> v1-10 local-sphere) 0.0 4096.0 28672.0 12288.0)
)
(let ((v1-12 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 2))))
(set! (-> v1-12 prim-core collide-as) (collide-spec crate))
(set! (-> v1-12 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-12 prim-core action) (collide-action solid))
(set! (-> v1-12 transform-index) 0)
(set-vector! (-> v1-12 local-sphere) 12288.0 4096.0 16384.0 20480.0)
)
(let ((v1-14 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 2) (the-as uint 2))))
(set! (-> v1-14 prim-core collide-as) (collide-spec crate))
(set! (-> v1-14 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-14 prim-core action) (collide-action solid))
(set! (-> v1-14 transform-index) 0)
(set-vector! (-> v1-14 local-sphere) -12288.0 4096.0 16384.0 20480.0)
)
(let ((v1-16 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 4))))
(set! (-> v1-16 prim-core collide-as) (collide-spec crate))
(set! (-> v1-16 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-16 prim-core action) (collide-action))
(set! (-> v1-16 transform-index) 3)
(set-vector! (-> v1-16 local-sphere) 0.0 18432.0 16384.0 16384.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-19 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-19 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-19 prim-core collide-with))
)
(set! (-> obj root) s5-0)
)
0
(none)
)
(deftype dig-stomp-block (rigid-body-object)
((desty float :offset-assert 272)
(flag basic :offset-assert 276)
)
:heap-base #xa0
:method-count-assert 55
:size-assert #x118
:flag-assert #x3700a00118
(:methods
(waiting () _type_ :state 53)
(hit () _type_ :state 54)
)
)
(defskelgroup skel-dig-stomp-block dig-stomp-block dig-stomp-block-lod0-jg dig-stomp-block-idle-ja
((dig-stomp-block-lod0-mg (meters 999999)))
:bounds (static-spherem 0 -3 0 5.5)
)
(define *dig-stomp-block-constants* (new 'static 'rigid-body-object-constants
:info (new 'static 'rigid-body-info
:mass 1.0
:inv-mass 1.0
:linear-damping 0.99
:angular-damping 0.9
:bounce-factor 0.5
:friction-factor 0.1
:cm-offset-joint (new 'static 'vector :w 1.0)
:inertial-tensor-box (new 'static 'array meters 3 (meters 1) (meters 3) (meters 1))
)
:max-time-step 0.02
:gravity (meters 80)
:idle-distance (meters 200)
:attack-force-scale 1.0
:name '*dig-stomp-block-constants*
)
)
(defstate waiting (dig-stomp-block)
:virtual #t
:event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
(case event-type
(('set-flag)
(let ((v0-0 (the-as object #t)))
(set! (-> self flag) (the-as basic v0-0))
v0-0
)
)
(('clear-flag)
(set! (-> self flag) #f)
#f
)
(('attack)
(case (-> (the-as attack-info (-> event param 1)) mode)
(('flop)
(when (not (-> self flag))
(set! (-> self desty) (+ -12288.0 (-> self root-override-2 trans y)))
(send-event (ppointer->process (-> self parent)) 'set-flag)
(go-virtual hit)
'solid
)
)
)
)
(('broken)
(go-virtual active)
)
)
)
:code (the-as (function none :behavior dig-stomp-block) sleep-code)
:post (the-as (function none :behavior dig-stomp-block) ja-post)
)
(defstate hit (dig-stomp-block)
:virtual #t
:event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
(case event-type
(('broken)
(go-virtual active)
)
)
)
:code (behavior ()
(sound-play "stomp-block")
(while (< (-> self desty) (-> self root-override-2 trans y))
(set! (-> self root-override-2 trans y) (seek-with-smooth
(-> self root-override-2 trans y)
(-> self desty)
(* 24576.0 (-> self clock seconds-per-frame))
0.25
1.0
)
)
(suspend)
)
(set! (-> self flag) #f)
(send-event (ppointer->process (-> self parent)) 'clear-flag)
(go-virtual waiting)
(none)
)
:post (the-as (function none :behavior dig-stomp-block) transform-post)
)
(defstate active (dig-stomp-block)
:virtual #t
:enter (behavior ()
(rigid-body-object-method-38 self)
(let ((s5-0 (new 'stack-no-clear 'vector))
(gp-0 (new 'stack-no-clear 'vector))
)
(set! (-> s5-0 x) (rand-vu-float-range -40960.0 40960.0))
(set! (-> s5-0 y) (rand-vu-float-range -40960.0 0.0))
(set! (-> s5-0 z) (rand-vu-float-range -40960.0 40960.0))
(vector-float*! (-> self rbody state lin-momentum) s5-0 (-> self info info mass))
(set! (-> gp-0 x) (rand-vu-float-range -10000.0 10000.0))
(set! (-> gp-0 y) (rand-vu-float-range -10000.0 10000.0))
(set! (-> gp-0 z) (rand-vu-float-range -10000.0 10000.0))
(vector-float*! (-> self rbody state ang-momentum) gp-0 (-> self info info mass))
)
(none)
)
)
(defmethod rigid-body-object-method-37 dig-stomp-block ((obj dig-stomp-block))
(with-pp
(let ((a1-0 (new 'stack-no-clear 'collide-query)))
(set! (-> a1-0 start-pos quad) (-> obj rbody state position quad))
(vector-float*! (-> a1-0 move-dist) (-> obj rbody state lin-velocity) (-> pp clock seconds-per-frame))
(let ((v1-3 a1-0))
(set! (-> v1-3 radius) (+ 4096.0 (-> obj root-override-2 root-prim local-sphere w)))
(set! (-> v1-3 collide-with) (-> obj root-override-2 root-prim prim-core collide-with))
(set! (-> v1-3 ignore-process0) obj)
(set! (-> v1-3 ignore-process1) #f)
(set! (-> v1-3 ignore-pat) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1))
(set! (-> v1-3 action-mask) (collide-action solid))
)
(fill-using-line-sphere *collide-cache* a1-0)
)
(let* ((a0-15 *collide-cache*)
(v1-6 (the-as object (-> a0-15 tris)))
)
(countdown (a0-16 (-> a0-15 num-tris))
(when (= (-> (the-as collide-cache-tri v1-6) pat event) (pat-event endlessfall))
(set! (-> (the-as collide-cache-tri v1-6) vertex 0 y)
(+ 409600.0 (-> (the-as collide-cache-tri v1-6) vertex 0 y))
)
(set! (-> (the-as collide-cache-tri v1-6) vertex 1 y)
(+ 409600.0 (-> (the-as collide-cache-tri v1-6) vertex 1 y))
)
(set! (-> (the-as collide-cache-tri v1-6) vertex 2 y)
(+ 409600.0 (-> (the-as collide-cache-tri v1-6) vertex 2 y))
)
)
(set! v1-6 (-> (the-as (inline-array collide-cache-tri) v1-6) 1))
)
)
(if *display-collide-cache*
(debug-draw *collide-cache*)
)
(rigid-body-object-method-30 obj)
(set! (-> obj root-override-2 transv quad) (-> obj rbody state lin-velocity quad))
(quaternion-copy! (-> obj root-override-2 quat) (-> obj rbody state rotation))
(rigid-body-method-24 (-> obj rbody state))
(let ((v1-22 (-> obj rbody))
(a1-8 (-> obj root-override-2 trans))
)
(rigid-body-method-23 (-> v1-22 state) a1-8)
)
(set! (-> obj node-list data 0 bone transform trans quad) (-> obj root-override-2 trans quad))
(transform-post)
0
(none)
)
)
(defmethod rigid-body-object-method-32 dig-stomp-block ((obj dig-stomp-block))
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrated-by) (penetrate))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 9) 0)))
(set! (-> s5-0 total-prims) (the-as uint 10))
(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> s4-0 prim-core collide-with)
(collide-spec backgnd jak obstacle hit-by-others-list player-list pusher)
)
(set! (-> s4-0 prim-core action) (collide-action solid))
(set-vector! (-> s4-0 local-sphere) 0.0 -12288.0 0.0 22528.0)
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(let ((v1-14 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-14 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-14 prim-core collide-with) (collide-spec backgnd obstacle hit-by-others-list))
(set! (-> v1-14 prim-core action) (collide-action solid))
(set! (-> v1-14 transform-index) 0)
(set-vector! (-> v1-14 local-sphere) -6144.0 -6144.0 -6144.0 6144.0)
)
(let ((v1-16 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-16 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-16 prim-core collide-with) (collide-spec backgnd obstacle hit-by-others-list))
(set! (-> v1-16 prim-core action) (collide-action solid))
(set! (-> v1-16 transform-index) 0)
(set-vector! (-> v1-16 local-sphere) -6144.0 -6144.0 6144.0 6144.0)
)
(let ((v1-18 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-18 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-18 prim-core collide-with) (collide-spec backgnd obstacle hit-by-others-list))
(set! (-> v1-18 prim-core action) (collide-action solid))
(set! (-> v1-18 transform-index) 0)
(set-vector! (-> v1-18 local-sphere) 6144.0 -6144.0 -6144.0 6144.0)
)
(let ((v1-20 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-20 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-20 prim-core collide-with) (collide-spec backgnd obstacle hit-by-others-list))
(set! (-> v1-20 prim-core action) (collide-action solid))
(set! (-> v1-20 transform-index) 0)
(set-vector! (-> v1-20 local-sphere) 6144.0 -6144.0 6144.0 6144.0)
)
(let ((v1-22 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-22 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-22 prim-core collide-with) (collide-spec backgnd obstacle hit-by-others-list))
(set! (-> v1-22 prim-core action) (collide-action solid))
(set! (-> v1-22 transform-index) 0)
(set-vector! (-> v1-22 local-sphere) -6144.0 -18432.0 -6144.0 6144.0)
)
(let ((v1-24 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-24 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-24 prim-core collide-with) (collide-spec backgnd obstacle hit-by-others-list))
(set! (-> v1-24 prim-core action) (collide-action solid))
(set! (-> v1-24 transform-index) 0)
(set-vector! (-> v1-24 local-sphere) -6144.0 -18432.0 6144.0 6144.0)
)
(let ((v1-26 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-26 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-26 prim-core collide-with) (collide-spec backgnd obstacle hit-by-others-list))
(set! (-> v1-26 prim-core action) (collide-action solid))
(set! (-> v1-26 transform-index) 0)
(set-vector! (-> v1-26 local-sphere) 6144.0 -18432.0 -6144.0 6144.0)
)
(let ((v1-28 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-28 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-28 prim-core collide-with) (collide-spec backgnd obstacle hit-by-others-list))
(set! (-> v1-28 prim-core action) (collide-action solid))
(set! (-> v1-28 transform-index) 0)
(set-vector! (-> v1-28 local-sphere) 6144.0 -18432.0 6144.0 6144.0)
)
(let ((v1-30 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-30 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-30 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-30 prim-core action) (collide-action solid))
(set! (-> v1-30 transform-index) 3)
(set-vector! (-> v1-30 local-sphere) 0.0 -12288.0 0.0 22528.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-33 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-33 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-33 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 2))
(set! (-> s5-0 event-self) 'touched)
(set! (-> obj root-override-2) s5-0)
)
0
(none)
)
(defmethod rigid-body-object-method-33 dig-stomp-block ((obj dig-stomp-block))
(initialize-skeleton
obj
(the-as skeleton-group (art-group-get-by-name *level* "skel-dig-stomp-block" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(rigid-body-object-method-31 obj *dig-stomp-block-constants*)
(logclear! (-> obj mask) (process-mask actor-pause))
(logior! (-> obj rbody state flags) (rigid-body-flag enable-collision))
(set! (-> obj draw light-index) (the-as uint 10))
(set! (-> obj flag) #f)
0
(none)
)
;; WARN: Return type mismatch object vs none.
(defbehavior dig-stomp-block-init-by-other dig-stomp-block ((arg0 vector))
(set! (-> self mask) (logior (process-mask platform) (-> self mask)))
(rigid-body-object-method-32 self)
(set! (-> self root-override-2 trans quad) (-> arg0 quad))
(set-vector! (-> self root-override-2 quat) 0.0 1.0 0.0 0.0)
(rigid-body-object-method-33 self)
(transform-post)
(go-virtual waiting)
(none)
)
(deftype dig-stomp-block-controller (process-drawable)
((stomp-blocks (pointer dig-stomp-block) 4 :offset-assert 200)
(played-fall? symbol :offset-assert 216)
)
:heap-base #x60
:method-count-assert 21
:size-assert #xdc
:flag-assert #x15006000dc
(:methods
(idle () _type_ :state 20)
)
)
(define *dig-stomp-block-table* (new 'static 'vector :x 36864.0 :y 12288.0 :z -12288.0 :w -36864.0))
(defstate idle (dig-stomp-block-controller)
:virtual #t
:event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
(the-as object (case event-type
(('set-flag)
(dotimes (gp-0 4)
(if (-> self stomp-blocks gp-0)
(send-event (ppointer->process (-> self stomp-blocks gp-0)) 'set-flag)
)
)
#f
)
(('clear-flag)
(dotimes (gp-1 4)
(if (-> self stomp-blocks gp-1)
(send-event (ppointer->process (-> self stomp-blocks gp-1)) 'clear-flag)
)
)
#f
)
)
)
)
:enter (behavior ()
(change-parent self *pusher-pool*)
(let ((gp-0 (new 'stack-no-clear 'vector)))
(dotimes (s5-0 4)
(set! (-> gp-0 quad) (-> self root trans quad))
(+! (-> gp-0 x) (-> *dig-stomp-block-table* data s5-0))
(set! (-> self stomp-blocks s5-0) (process-spawn dig-stomp-block gp-0 :to self))
)
)
(none)
)
:code (the-as (function none :behavior dig-stomp-block-controller) sleep-code)
:post (behavior ()
(dotimes (v1-0 4)
(when (-> self stomp-blocks v1-0)
)
)
(let ((v1-3 #f))
(dotimes (a0-5 3)
(let ((a1-2 (-> self stomp-blocks a0-5))
(a2-3 (-> self stomp-blocks (+ a0-5 1)))
)
(when (and a1-2 a2-3)
(if (< 20480.0 (fabs (- (-> a1-2 0 root-override-2 trans y) (-> a2-3 0 root-override-2 trans y))))
(set! v1-3 #t)
)
)
)
)
(when v1-3
(when (not (-> self played-fall?))
(set! (-> self played-fall?) #t)
(sound-play "blocks-fall")
)
(dotimes (gp-1 4)
(if (-> self stomp-blocks gp-1)
(send-event (ppointer->process (-> self stomp-blocks gp-1)) 'broken)
)
)
)
)
(none)
)
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! dig-stomp-block-controller ((obj dig-stomp-block-controller) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(set! (-> obj played-fall?) #f)
(set! (-> obj root) (new 'process 'trsqv))
(process-drawable-from-entity! obj arg0)
(go (method-of-object obj idle))
(none)
)
(deftype dig-totem (process-drawable)
()
:heap-base #x50
:method-count-assert 21
:size-assert #xc8
:flag-assert #x15005000c8
(:methods
(idle () _type_ :state 20)
)
)
(defskelgroup skel-dig-totem-entity dig-totem dig-totem-lod0-jg dig-totem-idle-ja
((dig-totem-lod0-mg (meters 999999)))
:bounds (static-spherem 0 13 0 14.5)
)
(defmethod run-logic? dig-totem ((obj dig-totem))
#t
)
(defstate idle (dig-totem)
:virtual #t
:code (the-as (function none :behavior dig-totem) sleep-code)
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! dig-totem ((obj dig-totem) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(let ((s4-0 (new 'process 'collide-shape obj (collide-list-enum usually-hit-by-player))))
(let ((v1-2 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-2 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-2 prim-core action) (collide-action solid))
(set! (-> v1-2 transform-index) 3)
(set-vector! (-> v1-2 local-sphere) 0.0 53248.0 0.0 59392.0)
(set! (-> s4-0 total-prims) (the-as uint 1))
(set! (-> s4-0 root-prim) v1-2)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-5 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-5 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-5 prim-core collide-with))
)
(set! (-> obj root) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton
obj
(the-as skeleton-group (art-group-get-by-name *level* "skel-dig-totem-entity" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(transform-post)
(go (method-of-object obj idle))
(none)
)