jak-project/goalc/debugger/Debugger.cpp

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/*!
* @file Debugger.h
* The OpenGOAL debugger.
*/
#include <cassert>
#include "Debugger.h"
#include "third-party/fmt/core.h"
/*!
* Is the target halted? If we don't know or aren't connected, returns false.
*/
bool Debugger::is_halted() const {
return m_context_valid && m_attached && !m_running;
}
/*!
* Is the target running and attached? Note that this returns false if it's running, but not
* attached to the debugger.
*/
bool Debugger::is_running() const {
return m_context_valid && m_attached && m_running;
}
/*!
* Do we have a valid debugging context? Without this we cannot attach or do any debugging.
*/
bool Debugger::is_valid() const {
return m_context_valid;
}
/*!
* Invalidate the current debugging context. For example if the target restarts.
*/
void Debugger::invalidate() {
m_context_valid = false;
}
/*!
* Are we attached to a valid target?
*/
bool Debugger::is_attached() const {
return m_context_valid && m_attached;
}
/*!
* If attached, detach. If halted and attached, will unhalt.
* Will silently do nothing if we aren't attached.
*/
void Debugger::detach() {
if (is_valid() && m_attached) {
xdbg::close_memory(m_debug_context.tid, &m_memory_handle);
xdbg::detach_and_resume(m_debug_context.tid);
m_context_valid = false;
m_attached = false;
}
// todo, should we print something if we can't detach?
}
/*!
* Set the debug context to allow Debugger to attach.
*/
void Debugger::set_context(u32 s7, uintptr_t base, const std::string& thread_id) {
m_debug_context.s7 = s7;
m_debug_context.base = base;
m_debug_context.tid = xdbg::ThreadID(thread_id);
m_context_valid = true;
}
/*!
* Get information about the context for debugging the debugger.
*/
std::string Debugger::get_context_string() const {
return fmt::format("valid = {}, s7 = 0x{:x}, base = 0x{:x}, tid = {}\n", is_valid(),
m_debug_context.s7, m_debug_context.base, m_debug_context.tid.to_string());
}
/*!
* Attach the debugger to the current context (must be valid) and break.
* Returns once the target actually stops.
*/
bool Debugger::attach_and_break() {
if (is_valid() && !m_attached) {
if (xdbg::attach_and_break(m_debug_context.tid)) {
if (!xdbg::open_memory(m_debug_context.tid, &m_memory_handle)) {
return false;
}
m_attached = true;
m_running = false;
xdbg::Regs regs;
if (!xdbg::get_regs_now(m_debug_context.tid, &regs)) {
fmt::print("[Debugger] get_regs_now failed after break, something is wrong\n");
} else {
fmt::print("{}", regs.print_gprs());
}
return true;
}
} else {
fmt::print("[Debugger] attach_and_break can't be done when valid = {} and attached = {}\n",
is_valid(), m_attached);
}
return false;
}
/*!
* Stop the target. Must be attached and not stopped.
*/
bool Debugger::do_break() {
assert(is_valid() && is_attached() && is_running());
if (!xdbg::break_now(m_debug_context.tid)) {
return false;
} else {
m_running = false;
xdbg::Regs regs;
if (!xdbg::get_regs_now(m_debug_context.tid, &regs)) {
fmt::print("[Debugger] get_regs_now failed after break, something is wrong\n");
} else {
fmt::print("{}", regs.print_gprs());
}
return true;
}
}
/*!
* Continue the target, must be attached and stopped.
*/
bool Debugger::do_continue() {
assert(is_valid() && is_attached() && is_halted());
if (!xdbg::cont_now(m_debug_context.tid)) {
return false;
} else {
m_running = true;
return true;
}
}
bool Debugger::read_memory(u8* dest_buffer, int size, u32 goal_addr) {
assert(is_valid() && is_attached() && is_halted());
return xdbg::read_goal_memory(dest_buffer, size, goal_addr, m_debug_context, m_memory_handle);
}
bool Debugger::write_memory(const u8* src_buffer, int size, u32 goal_addr) {
assert(is_valid() && is_attached() && is_halted());
return xdbg::write_goal_memory(src_buffer, size, goal_addr, m_debug_context, m_memory_handle);
}