jak-project/game/main.cpp

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/*!
* @file main.cpp
* Main for the game. Launches the runtime.
*/
#include <string>
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#include "runtime.h"
#include "common/versions.h"
#include "third-party/spdlog/include/spdlog/spdlog.h"
#include "third-party/spdlog/include/spdlog/sinks/basic_file_sink.h"
#include "third-party/spdlog/include/spdlog/sinks/stdout_color_sinks.h"
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void setup_logging(bool verbose) {
spdlog::set_level(spdlog::level::debug);
if (verbose) {
auto game_logger = spdlog::stdout_color_mt("GOAL Runtime");
spdlog::set_default_logger(game_logger);
spdlog::flush_on(spdlog::level::info);
spdlog::set_pattern("%v");
spdlog::info("Verbose logging enabled");
} else {
auto game_logger = spdlog::basic_logger_mt("GOAL Runtime", "logs/runtime.log");
spdlog::set_default_logger(game_logger);
spdlog::flush_on(spdlog::level::debug);
printf("OpenGOAL Runtime %d.%d\n", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
}
}
int main(int argc, char** argv) {
bool verbose = false;
for (int i = 1; i < argc; i++) {
if (std::string("-v") == argv[i]) {
verbose = true;
break;
}
}
setup_logging(verbose);
while (true) {
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// run the runtime in a loop so we can reset the game and have it restart cleanly
spdlog::info("OpenGOAL Runtime {}.{}", versions::GOAL_VERSION_MAJOR,
versions::GOAL_VERSION_MINOR);
if (exec_runtime(argc, argv) == 2) {
return 0;
}
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}
return 0;
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}