jak-project/decompiler/main.cpp

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#include <cstdio>
#include <string>
#include <vector>
#include "ObjectFile/ObjectFileDB.h"
#include "common/log/log.h"
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#include "config.h"
#include "common/util/FileUtil.h"
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#include "common/versions.h"
#include "decompiler/data/streamed_audio.h"
#include "decompiler/level_extractor/extract_level.h"
#include "decompiler/data/TextureDB.h"
#include "common/util/os.h"
#include "common/util/diff.h"
#include "common/util/Timer.h"
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int main(int argc, char** argv) {
Timer decomp_timer;
fmt::print("[Mem] Top of main: {} MB\n", get_peak_rss() / (1024 * 1024));
using namespace decompiler;
if (!file_util::setup_project_path(std::nullopt)) {
return 1;
}
lg::set_file(file_util::get_file_path({"log/decompiler.txt"}));
lg::set_file_level(lg::level::info);
lg::set_stdout_level(lg::level::info);
lg::set_flush_level(lg::level::info);
lg::initialize();
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lg::info("GOAL Decompiler version {}\n", versions::DECOMPILER_VERSION);
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init_opcode_info();
if (argc < 4) {
printf(
"Usage: decompiler <config_file> <in_folder> <out_folder> "
"[bool_flag_name=true/false...]\n");
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return 1;
}
fmt::print("[Mem] After init: {} MB\n", get_peak_rss() / (1024 * 1024));
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// collect all files to process
Config config;
try {
// Allow overriding config boolean flags via CLI
// There are very minimum guard-rails here
//
// "<key>=<override>"
//
// This allows us to run scripts that deviate from the defaults
std::map<std::string, bool> overrides;
if (argc > 4) {
for (int i = 4; i < argc; i++) {
std::string val = argv[i];
if (val.find('=') == std::string::npos) {
printf("Aborting - invalid flag override syntax\n");
printf(
"Usage: decompiler <config_file> <in_folder> <out_folder> "
"[bool_flag_name=true/false...]\n");
return 1;
}
auto pair = split_string(argv[i], '=');
if (pair.size() > 2) {
printf("Aborting - invalid flag override syntax, provide pairs!\n");
printf(
"Usage: decompiler <config_file> <in_folder> <out_folder> "
"[bool_flag_name=true/false...]\n");
return 1;
}
if (pair.at(1) != "true" && pair.at(1) != "false") {
printf("Aborting - invalid flag override syntax, true|false only!\n");
printf(
"Usage: decompiler <config_file> <in_folder> <out_folder> "
"[bool_flag_name=true/false...]\n");
return 1;
}
overrides.insert({pair.at(0), pair.at(0) == "true"});
}
}
config = read_config_file(argv[1], overrides);
} catch (const std::exception& e) {
lg::error("Failed to parse config: {}", e.what());
return 1;
}
std::string in_folder = file_util::combine_path(argv[2], config.game_name);
std::string out_folder = file_util::combine_path(argv[3], config.game_name);
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// Verify the in_folder is correct
// TODO - refactor to use ghc::filesystem, cleanup file_util
if (!file_util::file_exists(in_folder)) {
fmt::print("Aborting - 'in_folder' does not exist '{}'\n", in_folder);
return 1;
}
// Warning message if expected ELF isn't found, user could be using bad assets / didn't extract
// the ISO properly
if (!config.expected_elf_name.empty() &&
!file_util::file_exists(file_util::combine_path(in_folder, config.expected_elf_name))) {
fmt::print(
"WARNING - '{}' does not contain the expected ELF file '{}'. Was the ISO extracted "
"properly or is there a version mismatch?\n",
in_folder, config.expected_elf_name);
}
std::vector<std::string> dgos, objs, strs;
for (const auto& dgo_name : config.dgo_names) {
dgos.push_back(file_util::combine_path(in_folder, dgo_name));
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}
for (const auto& obj_name : config.object_file_names) {
objs.push_back(file_util::combine_path(in_folder, obj_name));
}
for (const auto& str_name : config.str_file_names) {
strs.push_back(file_util::combine_path(in_folder, str_name));
}
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file_util::create_dir_if_needed(out_folder);
if (config.rip_levels) {
file_util::create_dir_if_needed(file_util::get_file_path({"debug_out"}));
}
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fmt::print("[Mem] After config read: {} MB\n", get_peak_rss() / (1024 * 1024));
// build file database
lg::info("Setting up object file DB...");
ObjectFileDB db(dgos, config.obj_file_name_map_file, objs, strs, config);
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fmt::print("[Mem] After DB setup: {} MB\n", get_peak_rss() / (1024 * 1024));
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// write out DGO file info
file_util::write_text_file(file_util::combine_path(out_folder, "dgo.txt"),
db.generate_dgo_listing());
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// write out object file map (used for future decompilations, if desired)
file_util::write_text_file(file_util::combine_path(out_folder, "obj.txt"),
db.generate_obj_listing(config.merged_objects));
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// dump raw objs
if (config.dump_objs) {
auto path = file_util::combine_path(out_folder, "raw_obj");
file_util::create_dir_if_needed(path);
db.dump_raw_objects(path);
}
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// process files (required for all analysis)
db.process_link_data(config);
fmt::print("[Mem] After link data: {} MB\n", get_peak_rss() / (1024 * 1024));
db.find_code(config);
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db.process_labels();
fmt::print("[Mem] After code: {} MB\n", get_peak_rss() / (1024 * 1024));
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// top level decompile (do this before printing asm so we get function names)
if (config.find_functions) {
db.ir2_top_level_pass(config);
}
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// print disassembly
if (config.disassemble_code || config.disassemble_data) {
db.write_disassembly(out_folder, config.disassemble_data, config.disassemble_code,
config.write_hex_near_instructions);
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}
// process art groups (used in decompilation)
if (config.decompile_code || config.process_art_groups) {
db.extract_art_info();
}
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// main decompile.
if (config.decompile_code) {
db.analyze_functions_ir2(out_folder, config, {});
}
fmt::print("[Mem] After decomp: {} MB\n", get_peak_rss() / (1024 * 1024));
// write out all symbols
file_util::write_text_file(file_util::combine_path(out_folder, "all-syms.gc"),
db.dts.dump_symbol_types());
// write art groups
if (config.process_art_groups) {
db.dump_art_info(out_folder);
}
if (config.hexdump_code || config.hexdump_data) {
db.write_object_file_words(out_folder, config.hexdump_data, config.hexdump_code);
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}
// data stuff
if (config.write_scripts) {
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db.find_and_write_scripts(out_folder);
}
if (config.process_game_text) {
auto result = db.process_game_text_files(config);
if (!result.empty()) {
file_util::write_text_file(file_util::get_file_path({"assets", "game_text.txt"}), result);
}
}
fmt::print("[Mem] After text: {} MB\n", get_peak_rss() / (1024 * 1024));
decompiler::TextureDB tex_db;
if (config.process_tpages || config.levels_extract) {
auto result = db.process_tpages(tex_db);
if (!result.empty() && config.process_tpages) {
file_util::write_text_file(file_util::get_file_path({"assets", "tpage-dir.txt"}), result);
}
}
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fmt::print("[Mem] After textures: {} MB\n", get_peak_rss() / (1024 * 1024));
// todo config
auto replacements_path = file_util::get_file_path({"texture_replacements"});
if (std::filesystem::exists(replacements_path)) {
tex_db.replace_textures(replacements_path);
}
if (config.process_game_count) {
auto result = db.process_game_count_file();
if (!result.empty()) {
file_util::write_text_file(file_util::get_file_path({"assets", "game_count.txt"}), result);
}
}
if (config.levels_extract) {
extract_all_levels(db, tex_db, config.levels_to_extract, "GAME.CGO", config.hacks,
config.rip_levels, config.extract_collision);
}
fmt::print("[Mem] After extraction: {} MB\n", get_peak_rss() / (1024 * 1024));
if (!config.audio_dir_file_name.empty()) {
process_streamed_audio(config.audio_dir_file_name, config.streamed_audio_file_names);
}
lg::info("Decompiler has finished successfully in {:.2f} seconds.", decomp_timer.getSeconds());
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return 0;
}