jak-project/goal_src/jak2/levels/mars_tomb/monster-frog.gc

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;;-*-Lisp-*-
(in-package goal)
;; name: monster-frog.gc
;; name in dgo: monster-frog
;; dgos: TOA
;; DECOMP BEGINS
(defskelgroup skel-monster-frog monster-frog monster-frog-lod0-jg monster-frog-idle0-ja
((monster-frog-lod0-mg (meters 20)) (monster-frog-lod1-mg (meters 999999)))
:bounds (static-spherem 0 0 0 5)
:shadow monster-frog-shadow-mg
:origin-joint-index 12
)
(deftype monster-frog (nav-enemy)
()
:heap-base #x1e0
:method-count-assert 181
:size-assert #x25c
:flag-assert #xb501e0025c
(:methods
(attack (vector) _type_ :state 178)
(attack-recover () _type_ :state 179)
(turn () _type_ :state 180)
)
)
(define *monster-frog-nav-enemy-info*
(new 'static 'nav-enemy-info
:use-die-falling #f
:use-victory #f
:use-jump-blocked #t
:debug-draw-neck #f
:jump-debug-draw #f
:move-to-ground #t
:hover-if-no-ground #f
:idle-anim-script (new 'static 'array idle-control-frame 8
(new 'static 'idle-control-frame :command (ic-cmd push) :param0 #x1e)
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x4 :param0 #x2 :param1 #x3)
(new 'static 'idle-control-frame :command (ic-cmd push) :param0 #x1e)
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x5 :param0 #x1 :param1 #x2)
(new 'static 'idle-control-frame)
(new 'static 'idle-control-frame)
(new 'static 'idle-control-frame)
(new 'static 'idle-control-frame)
)
:idle-anim 4
:notice-anim 8
:hostile-anim 18
:hit-anim 30
:knocked-anim 30
:knocked-land-anim 31
:die-anim 4
:die-falling-anim 4
:victory-anim -1
:jump-wind-up-anim -1
:jump-in-air-anim -1
:jump-land-anim -1
:neck-joint 5
:look-at-joint 5
:bullseye-joint 4
:sound-hit (static-sound-name "monster-frog-hi")
:sound-die (static-sound-name "monster-frog-di")
:notice-distance (meters 40)
:notice-distance-delta (meters 10)
:proximity-notice-distance (meters 40)
:default-hit-points 1
:gnd-collide-with (collide-spec backgnd)
:overlaps-others-collide-with-filter (collide-spec jak bot player-list)
:penetrate-knocked #x11fffdffa
:movement-gravity (meters -100)
:friction 0.8
:attack-shove-back (meters 3)
:attack-shove-up (meters 2)
:attack-mode 'generic
:attack-damage 2
:recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher)
:jump-height-min (meters 2.87)
:jump-height-factor 0.1
:knocked-seek-ry-clamp 4551.1113
:knocked-soft-vxz-lo 75776.0
:knocked-soft-vxz-hi 75776.0
:knocked-soft-vy-lo 81920.0
:knocked-soft-vy-hi 81920.0
:knocked-medium-vxz-lo 147456.0
:knocked-medium-vxz-hi 196608.0
:knocked-medium-vy-lo 135168.0
:knocked-medium-vy-hi 151552.0
:knocked-hard-vxz-lo 79872.0
:knocked-hard-vxz-hi 79872.0
:knocked-hard-vy-lo 183500.8
:knocked-hard-vy-hi 209715.2
:knocked-huge-vxz-lo 164659.2
:knocked-huge-vxz-hi 249036.8
:knocked-huge-vy-lo 183500.8
:knocked-huge-vy-hi 217907.2
:knocked-yellow-vxz-lo 75776.0
:knocked-yellow-vxz-hi 75776.0
:knocked-yellow-vy-lo 81920.0
:knocked-yellow-vy-hi 81920.0
:knocked-red-vxz-lo 73728.0
:knocked-red-vxz-hi 73728.0
:knocked-red-vy-lo 96256.0
:knocked-red-vy-hi 96256.0
:knocked-blue-vxz-lo 40960.0
:knocked-blue-vxz-hi 49152.0
:knocked-blue-vy-lo 24576.0
:knocked-blue-vy-hi 81920.0
:shadow-size (meters 2)
:shadow-max-y (meters 1)
:shadow-min-y (meters -1)
:shadow-locus-dist (meters 150)
:gem-joint -1
:gem-offset (new 'static 'sphere :r 163840.0)
:callback-info #f
:use-momentum #f
:use-frustration #t
:use-stop-chase #f
:use-circling #t
:use-pacing #t
:walk-anim 16
:turn-anim 16
:run-anim 18
:taunt-anim -1
:run-travel-speed (meters 18)
:run-acceleration (meters 10)
:run-turning-acceleration (meters 80)
:walk-travel-speed (meters 11.44)
:walk-acceleration (meters 5)
:walk-turning-acceleration (meters 20)
:maximum-rotation-rate (degrees 360.0)
:notice-nav-radius (meters 1.5)
:frustration-distance (meters 8)
:frustration-time (seconds 4)
:blocked-time (seconds 0.3)
:circle-dist-lo 20480.0
:circle-dist-hi 61440.0
:nav-mesh #f
)
)
(set! (-> *monster-frog-nav-enemy-info* fact-defaults) *fact-info-enemy-defaults*)
;; WARN: new jak 2 until loop case, check carefully
(defbehavior monster-frog-hop-slow-code monster-frog ()
(until #f
(let ((v1-0 self))
(set! (-> v1-0 enemy-flags) (the-as enemy-flag (logclear (-> v1-0 enemy-flags) (enemy-flag enemy-flag36))))
(set! (-> v1-0 nav callback-info) *nav-enemy-null-callback-info*)
)
0
(dotimes (gp-0 (get-rand-int-range self 2 3))
(cond
((zero? (get-rand-int self 4))
(let ((v1-7 (ja-group)))
(if (not (and v1-7 (= v1-7 monster-frog-idle0-ja)))
(ja-channel-push! 1 (seconds 0.1))
)
)
(ja-no-eval :group! monster-frog-idle0-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-idle0-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
(else
(let ((v1-38 (ja-group)))
(if (not (and v1-38 (= v1-38 monster-frog-idle1-ja)))
(ja-channel-push! 1 (seconds 0.1))
)
)
(ja-no-eval :group! monster-frog-idle1-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-idle1-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
)
)
(let ((v1-71 self))
(if (not (logtest? (enemy-flag enemy-flag36) (-> v1-71 enemy-flags)))
(set! (-> v1-71 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag38) (-> v1-71 enemy-flags))))
)
(set! (-> v1-71 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag36) (-> v1-71 enemy-flags))))
(set! (-> v1-71 nav callback-info) (-> v1-71 enemy-info-override callback-info))
)
0
(ja-channel-push! 1 (seconds 0.035))
(let ((v1-74 self))
(set! (-> v1-74 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag37) (-> v1-74 enemy-flags))))
)
0
(nav-enemy-method-165 self)
(let ((v1-78 (-> self nav)))
(set! (-> v1-78 target-speed) (* 1.4 (-> self enemy-info-override walk-travel-speed)))
)
0
(let ((v1-80 self))
(set! (-> v1-80 enemy-flags) (the-as enemy-flag (logclear (-> v1-80 enemy-flags) (enemy-flag enemy-flag37))))
)
0
(ja-no-eval :group! monster-frog-hop-slow-start-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-hop-slow-start-ja) frames num-frames) -1)) 1.4)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 1.4))
)
(nav-enemy-method-167 self)
(ja-no-eval :group! monster-frog-hop-slow-end-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-hop-slow-end-ja) frames num-frames) -1)) 1.4)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 1.4))
)
)
#f
)
;; WARN: new jak 2 until loop case, check carefully
(defbehavior monster-frog-hop-fast-code monster-frog ()
(until #f
(nav-enemy-method-166 self)
(ja-no-eval :group! monster-frog-hop-slow-start-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-hop-slow-start-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(nav-enemy-method-167 self)
(ja-no-eval :group! monster-frog-hop-slow-end-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-hop-slow-end-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
)
(defstate ambush (monster-frog)
:virtual #t
:enter (behavior ()
(when (logtest? (-> self enemy-flags) (enemy-flag auto-reset-penetrate))
(logclear! (-> self enemy-flags) (enemy-flag auto-reset-penetrate))
(let ((gp-0 (-> self on-notice)))
(if gp-0
(eval!
(new 'stack 'script-context (the-as basic (process->ppointer self)) self (-> self root-override2 trans))
(the-as pair gp-0)
)
)
)
)
(let ((v1-12 (-> self root-override2 root-prim)))
(set! (-> v1-12 prim-core collide-as) (collide-spec))
(set! (-> v1-12 prim-core collide-with) (collide-spec))
)
0
(logior! (-> self draw status) (draw-control-status no-draw))
(none)
)
:code (behavior ()
(enemy-method-129 self)
(let ((a0-2 (handle->process (-> self focus handle))))
(when a0-2
(let* ((gp-0 (-> self root-override2))
(s3-0
(vector-normalize!
(vector-! (new 'stack-no-clear 'vector) (get-trans (the-as process-focusable a0-2) 0) (-> gp-0 trans))
1.0
)
)
(f0-0 (deg-diff (quaternion-y-angle (-> gp-0 quat)) (vector-y-angle s3-0)))
)
(quaternion-rotate-y! (-> gp-0 quat) (-> gp-0 quat) f0-0)
)
)
)
(logclear! (-> self draw status) (draw-control-status no-draw))
(ja-no-eval :group! monster-frog-popup0-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-popup0-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(let ((v1-37 (-> self root-override2 root-prim)))
(set! (-> v1-37 prim-core collide-as) (-> self root-override2 backup-collide-as))
(set! (-> v1-37 prim-core collide-with) (-> self root-override2 backup-collide-with))
)
(react-to-focus self)
(none)
)
:post (the-as (function none :behavior monster-frog) nav-enemy-simple-post)
)
(defstate notice (monster-frog)
:virtual #t
:code (behavior ()
(ja-channel-push! 1 (seconds 0.075))
(let ((f30-0 (get-rand-float-range self 0.8 1.2)))
(new 'stack-no-clear 'vector)
(ja-no-eval :group! monster-frog-notice0-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-notice0-ja) frames num-frames) -1)) f30-0)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
(ja-no-eval :group! monster-frog-notice0-jump-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-notice0-jump-ja) frames num-frames) -1)) f30-0)
:frame-num 0.0
)
(until (ja-done? 0)
(let ((a0-7 (handle->process (-> self focus handle))))
(if a0-7
(seek-to-point-toward-point!
(-> self root-override2)
(get-trans (the-as process-focusable a0-7) 0)
(* 98304.0 f30-0)
(seconds 0.02)
)
)
)
(suspend)
(ja :num! (seek! max f30-0))
)
(ja-no-eval :group! monster-frog-notice0-land-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-notice0-land-ja) frames num-frames) -1)) f30-0)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
)
(react-to-focus self)
(none)
)
)
(defstate active (monster-frog)
:virtual #t
:code (behavior ()
(let ((f30-0 (get-rand-float-range self 0.9 1.1)))
(until #f
(nav-enemy-method-165 self)
(ja-channel-push! 1 (seconds 0.2))
(ja-no-eval :group! monster-frog-hop-slow-start-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-hop-slow-start-ja) frames num-frames) -1)) f30-0)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
(nav-enemy-method-167 self)
(ja-no-eval :group! monster-frog-hop-slow-end-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-hop-slow-end-ja) frames num-frames) -1)) f30-0)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
(when (enemy-method-123 self 0.2)
(ja-no-eval :num! (loop!))
(ja-channel-push! 1 (seconds 0.6))
(let ((v1-57 self))
(set! (-> v1-57 enemy-flags) (the-as enemy-flag (logclear (-> v1-57 enemy-flags) (enemy-flag enemy-flag36))))
(set! (-> v1-57 nav callback-info) *nav-enemy-null-callback-info*)
)
0
(nav-enemy-method-167 self)
(ja-no-eval :group! (-> self draw art-group data (-> self enemy-info-override idle-anim))
:num! (seek!
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self enemy-info-override idle-anim)))
frames
num-frames
)
-1
)
)
f30-0
)
:frame-num 0.0
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(ja :num! (seek! max f30-0))
)
(until (not (enemy-method-123 self 0.2))
(ja-no-eval :group! (-> self draw art-group data (-> self enemy-info-override idle-anim))
:num! (seek!
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self enemy-info-override idle-anim)))
frames
num-frames
)
-1
)
)
f30-0
)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
)
(let ((v1-121 self))
(if (not (logtest? (enemy-flag enemy-flag36) (-> v1-121 enemy-flags)))
(set! (-> v1-121 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag38) (-> v1-121 enemy-flags))))
)
(set! (-> v1-121 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag36) (-> v1-121 enemy-flags))))
(set! (-> v1-121 nav callback-info) (-> v1-121 enemy-info-override callback-info))
)
0
(nav-enemy-method-165 self)
(ja-no-eval :num! (loop!))
(ja-channel-push! 1 (seconds 0.6))
(ja-no-eval :group! (-> self draw art-group data (-> self enemy-info-override walk-anim))
:num! (seek!
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self enemy-info-override walk-anim)))
frames
num-frames
)
-1
)
)
f30-0
)
:frame-num 0.0
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(ja :num! (seek! max f30-0))
)
)
)
)
#f
(none)
)
)
(defstate pacing (monster-frog)
:virtual #t
:code (the-as (function none :behavior monster-frog) monster-frog-hop-slow-code)
)
(defstate circling (monster-frog)
:virtual #t
:code (the-as (function none :behavior monster-frog) monster-frog-hop-slow-code)
)
(defstate stare (monster-frog)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy stare) enter)))
(if t9-0
(t9-0)
)
)
(let ((v1-4 self))
(set! (-> v1-4 enemy-flags) (the-as enemy-flag (logclear (-> v1-4 enemy-flags) (enemy-flag enemy-flag37))))
)
0
(none)
)
)
(defstate hostile (monster-frog)
:virtual #t
:enter (behavior ()
(logclear! (-> self enemy-flags) (enemy-flag chase-startup))
(let ((t9-0 (-> (method-of-type nav-enemy hostile) enter)))
(if t9-0
(t9-0)
)
)
(let ((v1-6 self))
(set! (-> v1-6 enemy-flags) (the-as enemy-flag (logclear (-> v1-6 enemy-flags) (enemy-flag enemy-flag37))))
)
0
(none)
)
:trans (behavior ()
(nav-enemy-method-160 self)
(if (and (logtest? (-> self enemy-flags) (enemy-flag look-at-focus)) (-> self enemy-info-override use-victory))
(go-virtual victory)
)
(when (>= (- (-> self clock frame-counter) (-> self state-time)) (-> self reaction-time))
(if (nav-enemy-method-163 self)
(go-stare2 self)
)
(let ((gp-0 (-> self focus aware)))
(cond
((>= 1 (the-as int gp-0))
(if (-> self enemy-info-override use-stop-chase)
(go-virtual stop-chase)
(go-virtual active)
)
)
((or (>= 2 (the-as int gp-0)) (not (get-enemy-target self)))
(go-stare self)
)
((= gp-0 (enemy-aware unaware))
(go-flee self)
)
)
)
(when (and (-> self enemy-info-override use-frustration) (logtest? (enemy-flag enemy-flag39) (-> self enemy-flags)))
(if (-> self enemy-info-override use-stop-chase)
(go-virtual stop-chase)
(go-stare self)
)
)
)
(none)
)
:code (behavior ()
(until #f
(let* ((gp-0 (handle->process (-> self focus handle)))
(a0-4 (if (type? gp-0 process-focusable)
gp-0
)
)
)
(cond
(a0-4
(let* ((s5-0 (get-trans (the-as process-focusable a0-4) 0))
(a1-4 (vector-! (new 'stack-no-clear 'vector) s5-0 (-> self root-override2 trans)))
(f30-0 (vector-length a1-4))
(gp-1 (-> self enemy-info-override))
)
(let ((a1-5 (vector-normalize-copy! (new 'stack-no-clear 'vector) a1-4 1.0)))
(if (not (enemy-method-94 self a1-5 6371.5557))
(go-virtual turn)
)
)
(if (< f30-0 32768.0)
(go-virtual attack s5-0)
)
(let* ((f28-0 (fmax 0.0 (fmin 1.0 (* 0.000034877234 (+ -32768.0 f30-0)))))
(f26-0 (lerp 0.5 1.0 f28-0))
(f30-1 (lerp 0.0 1.0 f28-0))
(f28-1 (lerp 1.4 1.0 f28-0))
)
(let ((v1-21 (-> self nav)))
(set! (-> v1-21 target-speed) (/ (* f26-0 (-> gp-1 run-travel-speed)) f28-1))
)
0
(let ((v1-23 (-> self nav)))
(set! (-> v1-23 acceleration) (-> gp-1 run-acceleration))
)
0
(let ((v1-25 (-> self nav)))
(set! (-> v1-25 turning-acceleration) (-> gp-1 run-turning-acceleration))
)
0
(ja-channel-push! 2 (seconds 0.01))
(ja-no-eval :group! monster-frog-hop-small-start-ja
:num! (seek!
(the float (+ (-> (the-as art-joint-anim monster-frog-hop-small-start-ja) frames num-frames) -1))
f28-1
)
:frame-num 0.0
)
(let ((a0-15 (-> self skel root-channel 1)))
(set! (-> a0-15 frame-interp 1) f30-1)
(set! (-> a0-15 frame-interp 0) f30-1)
(set! (-> a0-15 frame-group) (the-as art-joint-anim monster-frog-hop-slow-start-ja))
(set! (-> a0-15 param 0) 0.0)
(set! (-> a0-15 frame-num) 0.0)
(joint-control-channel-group! a0-15 (the-as art-joint-anim monster-frog-hop-slow-start-ja) num-func-chan)
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f28-1))
(let ((a0-17 (-> self skel root-channel 1)))
(set! (-> a0-17 frame-interp 1) f30-1)
(set! (-> a0-17 frame-interp 0) f30-1)
(set! (-> a0-17 param 0) 0.0)
(joint-control-channel-group-eval! a0-17 (the-as art-joint-anim #f) num-func-chan)
)
)
(nav-enemy-method-167 self)
(ja-no-eval :group! monster-frog-hop-small-end-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-hop-small-end-ja) frames num-frames) -1)) f28-1)
:frame-num 0.0
)
(let ((a0-21 (-> self skel root-channel 1)))
(set! (-> a0-21 frame-interp 1) f30-1)
(set! (-> a0-21 frame-interp 0) f30-1)
(set! (-> a0-21 frame-group) (the-as art-joint-anim monster-frog-hop-slow-end-ja))
(set! (-> a0-21 param 0) 0.0)
(set! (-> a0-21 frame-num) 0.0)
(joint-control-channel-group! a0-21 (the-as art-joint-anim monster-frog-hop-slow-end-ja) num-func-chan)
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f28-1))
(let ((a0-23 (-> self skel root-channel 1)))
(set! (-> a0-23 frame-interp 1) f30-1)
(set! (-> a0-23 frame-interp 0) f30-1)
(set! (-> a0-23 param 0) 0.0)
(joint-control-channel-group-eval! a0-23 (the-as art-joint-anim #f) num-func-chan)
)
)
)
)
)
(else
(suspend)
0
)
)
)
)
#f
(none)
)
)
(defstate turn (monster-frog)
:virtual #t
:event (the-as (function process int symbol event-message-block object :behavior monster-frog) enemy-event-handler)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.1))
(let ((v1-0 self))
(set! (-> v1-0 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag37) (-> v1-0 enemy-flags))))
)
0
(ja-no-eval :group! monster-frog-rotate-left-start-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-rotate-left-start-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(let ((v1-26 self))
(set! (-> v1-26 enemy-flags) (the-as enemy-flag (logclear (-> v1-26 enemy-flags) (enemy-flag enemy-flag37))))
)
0
(ja-no-eval :group! monster-frog-rotate-left-end-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-rotate-left-end-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(react-to-focus self)
(none)
)
:post (behavior ()
(let ((a0-0 self))
(when (logtest? (enemy-flag enemy-flag37) (-> a0-0 enemy-flags))
(let ((a0-4 (handle->process (-> self focus handle))))
(if a0-4
(seek-to-point-toward-point!
(-> self root-override2)
(get-trans (the-as process-focusable a0-4) 0)
81920.0
(seconds 0.02)
)
)
)
)
)
(nav-enemy-simple-post)
(none)
)
)
(defstate attack (monster-frog)
:virtual #t
:event (the-as (function process int symbol event-message-block object :behavior monster-frog) enemy-event-handler)
:enter (behavior ((arg0 vector))
(set! (-> self state-time) (-> self clock frame-counter))
(let ((v1-2 self))
(if (not (logtest? (enemy-flag enemy-flag36) (-> v1-2 enemy-flags)))
(set! (-> v1-2 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag38) (-> v1-2 enemy-flags))))
)
(set! (-> v1-2 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag36) (-> v1-2 enemy-flags))))
(set! (-> v1-2 nav callback-info) (-> v1-2 enemy-info-override callback-info))
)
0
(let ((v1-5 self))
(set! (-> v1-5 enemy-flags) (the-as enemy-flag (logclear (-> v1-5 enemy-flags) (enemy-flag enemy-flag37))))
)
0
(logior! (-> self focus-status) (focus-status dangerous))
(let* ((v1-9 *game-info*)
(a1-15 (+ (-> v1-9 attack-id) 1))
)
(set! (-> v1-9 attack-id) a1-15)
(set! (-> self attack-id) a1-15)
)
(let* ((gp-0 (-> self root-override2 trans))
(s5-1 (vector-! (new 'stack-no-clear 'vector) arg0 gp-0))
)
(let ((f0-0 (vector-length s5-1)))
(vector-normalize! s5-1 (fmin f0-0 (-> self enemy-info-override run-travel-speed)))
)
(let ((a0-3 (-> self nav state))
(v1-17 (vector+! (new 'stack-no-clear 'vector) gp-0 s5-1))
)
(logclear! (-> a0-3 flags) (nav-state-flag directional-mode))
(logior! (-> a0-3 flags) (nav-state-flag target-poly-dirty))
(set! (-> a0-3 target-post quad) (-> v1-17 quad))
)
)
0
(none)
)
:exit (behavior ()
(if (logtest? (-> self enemy-flags) (enemy-flag check-water))
(logior! (-> self focus-status) (focus-status dangerous))
(logclear! (-> self focus-status) (focus-status dangerous))
)
(none)
)
:code (behavior ((arg0 vector))
(ja-channel-push! 1 (seconds 0.04))
(nav-enemy-method-166 self)
(ja-no-eval :group! monster-frog-attack0-start-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-attack0-start-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(nav-enemy-method-167 self)
(if (logtest? (-> self enemy-flags) (enemy-flag check-water))
(logior! (-> self focus-status) (focus-status dangerous))
(logclear! (-> self focus-status) (focus-status dangerous))
)
(go-virtual attack-recover)
(none)
)
:post (the-as (function none :behavior monster-frog) nav-enemy-travel-post)
)
(defstate attack-recover (monster-frog)
:virtual #t
:event (the-as (function process int symbol event-message-block object :behavior monster-frog) enemy-event-handler)
:enter (behavior ()
(let ((v1-0 self))
(set! (-> v1-0 enemy-flags) (the-as enemy-flag (logclear (-> v1-0 enemy-flags) (enemy-flag enemy-flag36))))
(set! (-> v1-0 nav callback-info) *nav-enemy-null-callback-info*)
)
0
(let ((v1-3 self))
(set! (-> v1-3 enemy-flags) (the-as enemy-flag (logclear (-> v1-3 enemy-flags) (enemy-flag enemy-flag37))))
)
0
(none)
)
:code (behavior ()
(ja-no-eval :group! monster-frog-attack0-end-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-attack0-end-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(cond
((zero? (get-rand-int self 4))
(let ((v1-28 (ja-group)))
(if (not (and v1-28 (= v1-28 monster-frog-idle0-ja)))
(ja-channel-push! 1 (seconds 0.1))
)
)
(ja-no-eval :group! monster-frog-idle0-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-idle0-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
(else
(let ((v1-59 (ja-group)))
(if (not (and v1-59 (= v1-59 monster-frog-idle1-ja)))
(ja-channel-push! 1 (seconds 0.1))
)
)
(ja-no-eval :group! monster-frog-idle1-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim monster-frog-idle1-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
)
(react-to-focus self)
(none)
)
:post (the-as (function none :behavior monster-frog) nav-enemy-simple-post)
)
(defmethod enemy-method-77 monster-frog ((obj monster-frog) (arg0 (pointer float)))
(case (-> obj incoming knocked-type)
(((knocked-type knocked-type-4))
(ja-channel-push! 1 0)
(let ((a0-3 (-> obj skel root-channel 0)))
(set! (-> a0-3 frame-group) (the-as art-joint-anim (-> obj draw art-group data 26)))
(set! (-> a0-3 param 0)
(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 26)) frames num-frames) -1))
)
(set! (-> a0-3 param 1) (-> arg0 0))
(set! (-> a0-3 frame-num) 0.0)
(joint-control-channel-group! a0-3 (the-as art-joint-anim (-> obj draw art-group data 26)) num-func-seek!)
)
#t
)
(((knocked-type knocked-type-6))
(ja-channel-push! 1 0)
(let ((a0-6 (-> obj skel root-channel 0)))
(set! (-> a0-6 frame-group) (the-as art-joint-anim (-> obj draw art-group data 22)))
(set! (-> a0-6 param 0)
(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 22)) frames num-frames) -1))
)
(set! (-> a0-6 param 1) (-> arg0 0))
(set! (-> a0-6 frame-num) 0.0)
(joint-control-channel-group! a0-6 (the-as art-joint-anim (-> obj draw art-group data 22)) num-func-seek!)
)
#t
)
(else
(cond
((= (-> obj incoming knocked-type) (knocked-type knocked-type-0))
(ja-channel-push! 1 0)
(let ((a0-8 (-> obj skel root-channel 0)))
(set! (-> a0-8 frame-group) (the-as art-joint-anim (-> obj draw art-group data 30)))
(set! (-> a0-8 param 0)
(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 30)) frames num-frames) -1))
)
(set! (-> a0-8 param 1) (-> arg0 0))
(set! (-> a0-8 frame-num) 0.0)
(joint-control-channel-group! a0-8 (the-as art-joint-anim (-> obj draw art-group data 30)) num-func-seek!)
)
)
(else
(ja-channel-push! 1 0)
(let ((a0-10 (-> obj skel root-channel 0)))
(set! (-> a0-10 frame-group) (the-as art-joint-anim (-> obj draw art-group data 32)))
(set! (-> a0-10 param 0)
(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 32)) frames num-frames) -1))
)
(set! (-> a0-10 param 1) (-> arg0 0))
(set! (-> a0-10 frame-num) 0.0)
(joint-control-channel-group! a0-10 (the-as art-joint-anim (-> obj draw art-group data 32)) num-func-seek!)
)
)
)
#t
)
)
)
(defmethod enemy-method-78 monster-frog ((obj monster-frog) (arg0 (pointer float)))
(case (-> obj incoming knocked-type)
(((knocked-type knocked-type-4))
(ja-channel-push! 1 (seconds 0.17))
(let ((a0-3 (-> obj skel root-channel 0)))
(set! (-> a0-3 frame-group) (the-as art-joint-anim (-> obj draw art-group data 27)))
(set! (-> a0-3 param 0)
(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 27)) frames num-frames) -1))
)
(set! (-> a0-3 param 1) (-> arg0 0))
(set! (-> a0-3 frame-num) 0.0)
(joint-control-channel-group! a0-3 (the-as art-joint-anim (-> obj draw art-group data 27)) num-func-seek!)
)
#t
)
(((knocked-type knocked-type-6))
(ja-channel-push! 1 (seconds 0.17))
(let ((a0-6 (-> obj skel root-channel 0)))
(set! (-> a0-6 frame-group) (the-as art-joint-anim (-> obj draw art-group data 23)))
(set! (-> a0-6 param 0)
(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 23)) frames num-frames) -1))
)
(set! (-> a0-6 param 1) (-> arg0 0))
(set! (-> a0-6 frame-num) 0.0)
(joint-control-channel-group! a0-6 (the-as art-joint-anim (-> obj draw art-group data 23)) num-func-seek!)
)
#t
)
(else
(cond
((= (-> obj incoming knocked-type) (knocked-type knocked-type-0))
(ja-channel-push! 1 0)
(let ((a0-8 (-> obj skel root-channel 0)))
(set! (-> a0-8 frame-group) (the-as art-joint-anim (-> obj draw art-group data 31)))
(set! (-> a0-8 param 0)
(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 31)) frames num-frames) -1))
)
(set! (-> a0-8 param 1) (-> arg0 0))
(set! (-> a0-8 frame-num) 0.0)
(joint-control-channel-group! a0-8 (the-as art-joint-anim (-> obj draw art-group data 31)) num-func-seek!)
)
)
(else
(ja-channel-push! 1 0)
(let ((a0-10 (-> obj skel root-channel 0)))
(set! (-> a0-10 frame-group) (the-as art-joint-anim (-> obj draw art-group data 33)))
(set! (-> a0-10 param 0)
(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 33)) frames num-frames) -1))
)
(set! (-> a0-10 param 1) (-> arg0 0))
(set! (-> a0-10 frame-num) 0.0)
(joint-control-channel-group! a0-10 (the-as art-joint-anim (-> obj draw art-group data 33)) num-func-seek!)
)
)
)
#t
)
)
)
(defmethod track-target! monster-frog ((obj monster-frog))
"Does a lot of various things relating to interacting with the target
- tracks when the enemy was last drawn
- looks at the target and handles attacking
@TODO Not extremely well understood yet"
(water-control-method-10 (-> obj water))
((method-of-type nav-enemy track-target!) obj)
(none)
)
(defmethod init-enemy-collision! monster-frog ((obj monster-frog))
"Initializes the [[collide-shape-moving]] and any ancillary tasks to make the enemy collide properly"
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrated-by) (penetrate
generic-attack
lunge
flop
punch
spin
roll
uppercut
bonk
tube
vehicle
flut-attack
board
mech-punch
dark-punch
dark-giant
)
)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec enemy))
(set! (-> s4-0 prim-core collide-with)
(collide-spec backgnd jak bot crate obstacle hit-by-others-list player-list)
)
(set! (-> s4-0 prim-core action) (collide-action solid deadly no-standon))
(set-vector! (-> s4-0 local-sphere) 0.0 4096.0 0.0 8192.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-13 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-13 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-13 prim-core collide-with)
(collide-spec backgnd jak bot crate obstacle hit-by-others-list player-list)
)
(set! (-> v1-13 prim-core action) (collide-action solid deadly no-standon))
(set-vector! (-> v1-13 local-sphere) 0.0 4096.0 1638.4 3276.8)
)
(let ((v1-15 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-15 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-15 prim-core action) (collide-action deadly))
(set! (-> v1-15 transform-index) 5)
(set-vector! (-> v1-15 local-sphere) 0.0 0.0 2048.0 2662.4)
)
(set! (-> s5-0 nav-radius) 4915.2)
(let ((v1-17 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-17 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-17 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 3))
(set! (-> obj root-override2) s5-0)
)
0
(none)
)
(defmethod init-enemy! monster-frog ((obj monster-frog))
"Common method called to initialize the enemy, typically sets up default field values and calls ancillary helper methods"
(initialize-skeleton
obj
(the-as skeleton-group (art-group-get-by-name *level* "skel-monster-frog" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(init-enemy-behaviour-and-stats! obj *monster-frog-nav-enemy-info*)
(set! (-> obj water) (new 'process 'water-control obj 5 0.0 8192.0 2048.0))
(set! (-> obj water flags)
(water-flags active use-water-anim touch-water part-splash part-drip part-rings part-water find-water)
)
(set! (-> obj water height) (res-lump-float (-> obj entity) 'water-height))
(set! (-> obj water ripple-size) 12288.0)
(set! (-> obj water wake-size) 6144.0)
0
(none)
)