jak-project/game/kernel/kdgo.h

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#pragma once
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/*!
* @file kdgo.h
* Loading DGO Files. Also has some general SIF RPC stuff used for RPCs other than DGO loading.
* DONE!
*/
#include "common/common_types.h"
#include "Ptr.h"
#include "kmalloc.h"
void kdgo_init_globals();
u32 InitRPC();
void load_and_link_dgo_from_c(const char* name,
Ptr<kheapinfo> heap,
u32 linkFlag,
s32 bufferSize,
bool jump_from_c_to_goal);
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void load_and_link_dgo(u64 name_gstr, u64 heap_info, u64 flag, u64 buffer_size);
void StopIOP();
u64 RpcCall_wrapper(void* args);
s32 RpcCall(s32 rpcChannel,
u32 fno,
bool async,
void* sendBuff,
s32 sendSize,
void* recvBuff,
s32 recvSize);
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u32 RpcBusy(s32 channel);
void LoadDGOTest();