jak-project/goal_src/jak1/engine/dma/dma-h.gc

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;;-*-Lisp-*-
2020-09-04 14:44:23 -04:00
(in-package goal)
;; name: dma-h.gc
;; name in dgo: dma-h
;; dgos: GAME, ENGINE
;; Constants/type for the PS2 DMA hardware
;; There are a number of DMA channels.
;; The PS2 supports several types of DMA, including simple chunk transfer and more complicated
;; "chain" transfers, where the hardware can follow a linked data-structure.
;; The code is organized into dma, dma-buffer, and dma-bucket
;; - dma interacts with the hardware and actually sends the DMA data.
;; - dma-buffer is memory management for the data to be sent
;; - dma-bucket is organization of all the frame's DMA data in the correct order
;; In OpenGOAL, "DMA" will be instant, meaning the game code will stop, wait until the
;; DMA is finished, and then continue. As a result, there is no need for DMA synchronization.
;; When this flag is set, all DMA syncs will be instantaneous.
(defglobalconstant INSTANT_DMA #t)
;; Some DMA sync functions return a count for how long it took.
;; When INSTANT_DMA is enabled, these functions will return this value.
(defglobalconstant INSTANT_DMA_COUNT 123)
;; DMA Channel Control Register. This starts the DMA and can be checked to see if it's done.
;; There is one CHCR per DMA channel.
(deftype dma-chcr (uint32)
((dir uint8 :offset 0 :size 1) ;; 1 - from memory
(mod uint8 :offset 2 :size 2) ;; normal, chain, interleave
(asp uint8 :offset 4 :size 2) ;; none, 1, 2
(tte uint8 :offset 6 :size 1) ;; transfer tag (sc only)
(tie uint8 :offset 7 :size 1) ;; tag interrupt
(str uint8 :offset 8 :size 1) ;; start!
(tag uint16 :offset 16)
)
:method-count-assert 9
:size-assert #x4
:flag-assert #x900000004
)
(defmethod inspect dma-chcr ((obj dma-chcr))
(format #t "~Tdir: ~D~%" (-> obj dir))
(format #t "~Tmod: ~D~%" (-> obj mod))
(format #t "~Tasp: ~D~%" (-> obj asp))
(format #t "~Ttte: ~D~%" (-> obj tte))
(format #t "~Ttie: ~D~%" (-> obj tie))
(format #t "~Tstr: ~D~%" (-> obj str))
(format #t "~Ttag: #x~X~%" (-> obj tag))
obj
)
;; Each DMA Channel has a bank of registers with the following layout.
;; Some channels have more advanced features, but all support at least these three.
(deftype dma-bank (structure)
((chcr dma-chcr :offset 0) ;; control register
(madr uint32 :offset 16) ;; memory address
(qwc uint32 :offset 32) ;; quadword count
)
:method-count-assert 9
:size-assert #x24
:flag-assert #x900000024
)
;; DMA register layout for channels supporting source-chain
(deftype dma-bank-source (dma-bank)
((tadr uint32 :offset 48) ;; tag address
)
:method-count-assert 9
:size-assert #x34
:flag-assert #x900000034
)
;; The DMA source chain supports a two-entry "call stack" of tags.
;; The tag addresses are stored here.
(deftype dma-bank-vif (dma-bank-source)
((as0 uint32 :offset 64) ;; pushed tag register
(as1 uint32 :offset 80) ;; pushed tag register
)
:method-count-assert 9
:size-assert #x54
:flag-assert #x900000054
)
;; The toSPR and fromSPR DMA channels require a second address in the scratchpad.
;; This is an offset from the start of SPR.
(deftype dma-bank-spr (dma-bank-source)
((sadr uint32 :offset 128) ;; spad address.
)
:method-count-assert 9
:size-assert #x84
:flag-assert #x900000084
)
;; These addresses are the location of DMA banks for each channel.
;; These do not exist in OpenGOAL.
(defconstant VIF0_DMA_BANK (the dma-bank-vif (get-vm-ptr #x10008000)))
(defconstant VIF1_DMA_BANK (the dma-bank-vif (get-vm-ptr #x10009000)))
(defconstant GIF_DMA_BANK (the dma-bank (get-vm-ptr #x1000a000)))
;; ipuFrom, ipTop, sif0, sif1, sif2 believed unused.
(defconstant SPR_FROM_BANK (the dma-bank-spr (get-vm-ptr #x1000d000)))
(defconstant SPR_TO_BANK (the dma-bank-spr (get-vm-ptr #x1000d400)))
(defconstant VU0_DATA_MEM_MAP (the (pointer uint32) #x11004000))
(defconstant VU1_DATA_MEM_MAP (the (pointer uint32) #x1100c000))
;; The DMA system also has some shared control registers that
;; apply to all channels.
;; D_CTRL, master DMA control register, shared for all channels.
(deftype dma-ctrl (uint32)
((dmae uint8 :offset 0 :size 1)
(rele uint8 :offset 1 :size 1)
(mfd uint8 :offset 2 :size 2)
(sts uint8 :offset 4 :size 2)
(std uint8 :offset 6 :size 2)
(rcyc uint8 :offset 8 :size 3)
)
:method-count-assert 9
:size-assert #x4
:flag-assert #x900000004
)
;; D_ENABLEW, D_ENABLER?
(deftype dma-enable (uint32)
((cpnd uint8 :offset 16 :size 1))
:flag-assert #x900000004
)
;; D_SQWC
(deftype dma-sqwc (uint32)
((sqwc uint8 :offset 0 :size 8)
(tqwc uint8 :offset 16 :size 8)
)
:flag-assert #x900000004
)
;; Shared DMA control registers.
(deftype dma-bank-control (structure)
((ctrl dma-ctrl :offset 0)
(stat uint32 :offset 16)
(pcr uint32 :offset 32)
(sqwc dma-sqwc :offset 48)
(rbsr uint32 :offset 64)
(rbor uint32 :offset 80)
(stadr uint32 :offset 96)
(enabler uint32 :offset 5408)
(enablew uint32 :offset 5520)
)
:method-count-assert 9
:size-assert #x1594
:flag-assert #x900001594
)
(defconstant DMA_CONTROL_BANK (the dma-bank-control (get-vm-ptr #x1000e000)))
;; Seems to be unused. The vu-function type is used instead.
(deftype vu-code-block (basic)
((name basic :offset-assert 4)
(code uint32 :offset-assert 8)
(size int32 :offset-assert 12)
(dest-address uint32 :offset-assert 16)
)
:method-count-assert 9
:size-assert #x14
:flag-assert #x900000014
)
;; ?? not sure what this is.
(deftype vu-stat (uint64)
()
:flag-assert #x900000008
)
(defenum dma-tag-id
:bitfield #f
:type uint8
(refe 0) ;; addr=ADDR, ends after this transfer
(cnt 1) ;; addr=after tag, next-tag=after data
(next 2) ;; addr=after tag, next-tag=ADDR
(ref 3) ;; addr=ADDR, next-tag=after tag
(refs 4) ;; ref, but stall controled
(call 5) ;;
(ret 6) ;;
(end 7) ;; next, but ends.
)
;; In source chain mode, the DMA controller reads "DMAtag"s to determine addresses
;; sizes, and the next thing to transfer.
;; A tag is 8 bytes.
(deftype dma-tag (uint64)
((qwc uint16 :offset 0) ;; quadword count
(pce uint8 :offset 26 :size 2) ;; priority (source mode)
(id dma-tag-id :offset 28 :size 3) ;; ID (what the tag means)
(irq uint8 :offset 31 :size 1) ;; interrupt at the end?
(addr uint32 :offset 32 :size 31) ;; address (31 bits)
(spr uint8 :offset 63 :size 1) ;; spr or not flag.
)
:method-count-assert 9
:size-assert #x8
:flag-assert #x900000008
)
;; DMA data is divided into buckets.
;; At the end of a frame, the buckets are all connected together in order and sent.
;; The order of these buckets should match the C++ buckets.h file, and determines the
;; order that textures are uploaded and things are drawn.
;; there is typically a texture upload bucket followed by renderer-specific draw buckets.
(defconstant BUCKET_COUNT (#if PC_PORT 70 69))
(defenum bucket-id
:type int32
:bitfield #f
;; 0
;; 1
;; 2
(sky-draw 3) ;; actual sky and cloud framebuffer draws
(ocean-mid-and-far 4) ;; actual ocean framebuffer draws for mid/transition/far
(tfrag-tex0 5) ;; tfrag texture upload, level 0
(tfrag-0 6) ;; tfrag draw, level 0
(tfrag-near-0 7) ;; tfrag near draw, level 0
(tie-near-0 8) ;; tie near draw, level 0
(tie-0 9) ;; tie draw, level 0
(merc-tfrag-tex0 10) ;; merc, with tfrag textures, level 0
(generic-tfrag-tex0 11) ;; generic merc, with tfrag textures, level 0
(tfrag-tex1 12) ;; tfrag texture upload, level 1
(tfrag-1 13) ;; tfrag draw, level 1
(tfrag-near-1 14) ;; tfrag near draw, level 1
(tie-near-1 15) ;; tie near draw, level 1
(tie-1 16) ;; tie draw, level 1
(merc-tfrag-tex1 17) ;; merc, with tfrag textures, level 1
(generic-tfrag-tex1 18) ;; generic merc, with tfrag textures, level 1
(shrub-tex0 19)
(shrub0 20)
;; 21 (likely shrub near)
(shrub-billboard0 22)
(shrub-trans0 23)
(shrub-generic0 24) ;; note: all shrub seems to go in shrub-generic1
(shrub-tex1 25)
(shrub1 26)
;; 27 (likely shrub near)
(shrub-billboard1 28)
(shrub-trans1 29)
(shrub-generic1 30)
(alpha-tex0 31)
(tfrag-trans-0 32) ;; also sky blend
(tfrag-trans-near-0 33)
(tfrag-dirt-0 34)
(tfrag-dirt-near-0 35)
(tfrag-ice-0 36)
(tfrag-ice-near-0 37)
(alpha-tex1 38)
(tfrag-trans-1 39) ;; also sky blend
(tfrag-trans-near-1 40)
(tfrag-dirt-1 41)
(tfrag-dirt-near-1 42)
(tfrag-ice-1 43)
(tfrag-ice-near-1 44)
(merc-alpha-tex 45)
(generic-alpha-tex 46)
(shadow 47)
(pris-tex0 48)
(merc-pris0 49)
(generic-pris0 50)
(pris-tex1 51)
(merc-pris1 52)
(generic-pris1 53)
(eyes 54)
(merc-pris-common 55)
(generic-pris-common 56)
(water-tex0 57)
(merc-water0 58)
(generic-water0 59)
(water-tex1 60)
(merc-water1 61)
(generic-water1 62)
(ocean-near 63) ; ocean
(depth-cue 64)
(common-page-tex 65)
(sprite 66)
(debug 67)
(debug-no-zbuf 68)
;; extra buckets for pc port
(subtitle 69)
)
;; A DMA bucket is a way of sorting data within a dma buffer.
;; The buckets themselves live inside in the dma buffer.
;; the addr field of their tag should point to the next bucket.
;; This is not a PS2 hardware thing
(deftype dma-bucket (structure)
((tag dma-tag :offset-assert 0) ;; the DMA tag to transfer the bucket's data
(last (pointer dma-tag) :offset-assert 8) ;; the last tag of this bucket.
(dummy uint32 :offset-assert 12) ;; empty space.
(next uint32 :offset 4) ;; this overlaps with the addr bit-field of the dma-tag
)
:method-count-assert 9
:size-assert #x10
:flag-assert #x900000010
)
;; guess - VIF_MASK register?
(deftype vif-mask (uint32)
((m0 uint8 :offset 0 :size 2)
(m1 uint8 :offset 2 :size 2)
(m2 uint8 :offset 4 :size 2)
(m3 uint8 :offset 6 :size 2)
(m4 uint8 :offset 8 :size 2)
(m5 uint8 :offset 10 :size 2)
(m6 uint8 :offset 12 :size 2)
(m7 uint8 :offset 14 :size 2)
(m8 uint8 :offset 16 :size 2)
(m9 uint8 :offset 18 :size 2)
(m10 uint8 :offset 20 :size 2)
(m11 uint8 :offset 22 :size 2)
(m12 uint8 :offset 24 :size 2)
(m13 uint8 :offset 26 :size 2)
(m14 uint8 :offset 28 :size 2)
(m15 uint8 :offset 30 :size 2)
)
:flag-assert #x900000004
)
;; the IMM field of a VIF STCYCL instruction
(deftype vif-stcycl-imm (uint16)
((cl uint8 :offset 0 :size 8)
(wl uint8 :offset 8 :size 8)
)
:flag-assert #x900000002
)
;; the IMM field of a VIF UNPACK instruction
(deftype vif-unpack-imm (uint16)
((addr uint16 :offset 0 :size 10)
(usn uint8 :offset 14 :size 1)
(flg uint8 :offset 15 :size 1)
)
:flag-assert #x900000002
)
;; all these have mask (only applies to unpacks) and interrupt not set.
(defenum vif-cmd
:bitfield #f
:type uint8
(nop 0) ;; no-op, can still have irq set.
(stcycl 1) ;; set write recycle register
(offset 2) ;; set offset register
(base 3) ;; set base register
(itop 4) ;; set data pointer register (itops)
(stmod 5) ;; set mode register
(mskpath3 6) ;; set path 3 mask
(mark 7) ;; set mark register
(pc-port 8) ;; special tag for PC Port data.
(flushe 16) ;; wait for end of microprogram
(flush 17) ;; wait for end of microprogram and transfer (path1/path2)
(flusha 19) ;; wait for end of microprogram and transfer (path1/path2/path3)
(mscal 20) ;; activate microprogram (call)
(mscalf 21) ;; flushe and activate (call)
(mscnt 23) ;; activate microprogram (continue)
(stmask 32) ;; set MASK register.
(strow 48) ;; set filling data
(stcol 49) ;; set filling data
(mpg 74) ;; transfer microprogram
(direct 80) ;; straight to GIF.
(directhl 81)
(unpack-s-32 96)
(unpack-s-16 97)
(unpack-s-8 98)
;; 99 is invllid
(unpack-v2-32 100)
(unpack-v2-16 101)
(unpack-v2-8 102)
;; 103 is invalid
(unpack-v3-32 104)
(unpack-v3-16 105)
(unpack-v3-8 106)
;; 107 is invalid
(unpack-v4-32 108)
(unpack-v4-16 109)
(unpack-v4-8 110)
(unpack-v4-5 111)
(cmd-mask 239) ;; not sure what this is.
)
;; this makes a copy of the above type, but uses a uint32.
(defenum vif-cmd-32
:bitfield #f
:type uint32
:copy-entries vif-cmd
)
;; The VIF also has tags to control it.
;; Different VIF commands (called VIFcode) have different tag layouts.
(deftype vif-tag (uint32)
((imm uint16 :offset 0 :size 16)
(num uint8 :offset 16 :size 8)
(cmd vif-cmd :offset 24 :size 7)
(irq uint8 :offset 31 :size 1)
(msk uint8 :offset 28 :size 1)
)
:method-count-assert 9
:size-assert #x4
:flag-assert #x900000004
)
(defmethod inspect vif-tag ((obj vif-tag))
(format #t "~Timm: #x~X~%" (-> obj imm))
(format #t "~Tnum: ~D~%" (-> obj num))
(format #t "~Tcmd: ~D~%" (-> obj cmd))
(format #t "~Tirq: ~D~%" (-> obj irq))
(format #t "~Tmsk: ~D~%" (-> obj msk))
obj
)
;; NOTE: these functions are never called
;; so they are not really modified for x86-64
;; they were inline assembly originally
(defun dma-sync-fast ((bank dma-bank))
"Wait for chcr str to go to 0, indicating DMA
is complete."
(declare (inline))
(#cond
(INSTANT_DMA
;; nothing to do.
0
)
(#t
(while (nonzero? (-> bank chcr str))
;; they had a precise number of nops here.
;; it turns out that spamming the DMA registers is not a good idea
;; because it uses the main bus that the DMA is possibly also trying to use.
(nop!)
)
)
)
(none)
)
(defun dma-send-no-scratch ((bank dma-bank)
(madr uint32)
(qwc uint32))
"Begin a DMA transfer, directly to the bank.
Makes sure any ongoing transfer on the channel is done
Flushes the cache. Sets dir to 0, so I don't expect
this to be used for VIF1 transfers.
Madr should not be a scratchpad address.
This function is unused."
((inline dma-sync-fast) bank)
(flush-cache 0)
(.sync.l)
(set! (-> bank madr) madr)
(set! (-> bank qwc) qwc)
(.sync.l)
;; this seems wrong, they set everything to 0,
;; including dir, which is the to-memory direction
(set! (-> bank chcr)
(new 'static 'dma-chcr :str 1)
)
(none)
)
(defun dma-sync-with-count ((bank dma-bank)
(count (pointer int32)))
"Wait for DMA to finish, incrementing count.
This doesn't seem like a very accurate way
to find out how long it takes...
This function is unused."
(#cond
(INSTANT_DMA
(set! (-> count) INSTANT_DMA_COUNT)
0
)
(#t
(when (nonzero? (-> bank chcr str))
(let ((x (-> count)))
(while (nonzero? (-> bank chcr str))
(+! x 1)
(set! (-> count) x)
)
)
)
0
)
)
)
(defun dma-count-until-done ((bank dma-bank)
(count (pointer int32)))
"Like the previous one, kinda.
This function is unused."
(#cond
(INSTANT_DMA
(set! (-> count) INSTANT_DMA_COUNT)
0
)
(#t
(while (nonzero? (-> bank chcr str))
(set! (-> count) (+ 1 (-> count)))
)
)
)
)