jak-project/game/sce/stubs.cpp

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#include "stubs.h"
#include <stdexcept>
#include "common/util/Assert.h"
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namespace ee {
void sceGsResetGraph() {
ASSERT(false);
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}
void sceGsPutIMR() {
ASSERT(false);
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}
void sceGsGetIMR() {
ASSERT(false);
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}
void sceGsExecStoreImage() {
ASSERT(false);
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}
void FlushCache() {}
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} // namespace ee
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namespace iop {
u32 snd_BankLoadByLoc(u32 sector, u32 unk) {
(void)sector;
(void)unk;
ASSERT(false);
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return 0;
}
u32 snd_GetLastLoadError() {
ASSERT(false);
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return 0;
}
void snd_ResolveBankXREFS() {
ASSERT(false);
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}
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} // namespace iop