jak-project/decompiler/level_extractor/extract_level.cpp

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#include "extract_level.h"
#include <set>
#include <thread>
#include "common/log/log.h"
#include "common/util/FileUtil.h"
#include "common/util/SimpleThreadGroup.h"
#include "common/util/compress.h"
#include "decompiler/level_extractor/BspHeader.h"
#include "decompiler/level_extractor/extract_collide_frags.h"
#include "decompiler/level_extractor/extract_merc.h"
#include "decompiler/level_extractor/extract_shrub.h"
#include "decompiler/level_extractor/extract_tfrag.h"
#include "decompiler/level_extractor/extract_tie.h"
#include "decompiler/level_extractor/fr3_to_gltf.h"
namespace decompiler {
/*!
* Look through files in a DGO and find the bsp-header file (the level)
*/
std::optional<ObjectFileRecord> get_bsp_file(const std::vector<ObjectFileRecord>& records) {
std::optional<ObjectFileRecord> result;
bool found = false;
for (auto& file : records) {
if (file.name.length() > 4 && file.name.substr(file.name.length() - 4) == "-vis") {
ASSERT(!found);
found = true;
result = file;
}
}
return result;
}
/*!
* Make sure a file is a valid bsp-header.
*/
bool is_valid_bsp(const decompiler::LinkedObjectFile& file) {
if (file.segments != 1) {
lg::error("Got {} segments, but expected 1", file.segments);
return false;
}
auto& first_word = file.words_by_seg.at(0).at(0);
if (first_word.kind() != decompiler::LinkedWord::TYPE_PTR) {
lg::error("Expected the first word to be a type pointer, but it wasn't.");
return false;
}
if (first_word.symbol_name() != "bsp-header") {
lg::error("Expected to get a bsp-header, but got {} instead.", first_word.symbol_name());
return false;
}
return true;
}
void add_all_textures_from_level(tfrag3::Level& lev,
const std::string& level_name,
const TextureDB& tex_db) {
ASSERT(lev.textures.empty());
const auto& level_it = tex_db.texture_ids_per_level.find(level_name);
if (level_it != tex_db.texture_ids_per_level.end()) {
for (auto id : level_it->second) {
const auto& tex = tex_db.textures.at(id);
lev.textures.emplace_back();
auto& new_tex = lev.textures.back();
new_tex.combo_id = id;
new_tex.w = tex.w;
new_tex.h = tex.h;
new_tex.debug_tpage_name = tex_db.tpage_names.at(tex.page);
new_tex.debug_name = new_tex.debug_tpage_name + tex.name;
new_tex.data = tex.rgba_bytes;
new_tex.combo_id = id;
new_tex.load_to_pool = true;
}
}
}
void confirm_textures_identical(const TextureDB& tex_db) {
std::unordered_map<std::string, std::vector<u32>> tex_dupl;
for (auto& tex : tex_db.textures) {
auto name = tex_db.tpage_names.at(tex.second.page) + tex.second.name;
auto it = tex_dupl.find(name);
if (it == tex_dupl.end()) {
tex_dupl.insert({name, tex.second.rgba_bytes});
} else {
bool ok = it->second == tex.second.rgba_bytes;
if (!ok) {
ASSERT_MSG(false, fmt::format("BAD duplicate: {} {} vs {}", name,
tex.second.rgba_bytes.size(), it->second.size()));
}
}
}
}
void extract_art_groups_from_level(const ObjectFileDB& db,
const TextureDB& tex_db,
const std::vector<level_tools::TextureRemap>& tex_remap,
const std::string& dgo_name,
tfrag3::Level& level_data) {
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if (db.version() == GameVersion::Jak2) {
lg::warn("skipping art group extraction for jak 2");
return;
}
const auto& files = db.obj_files_by_dgo.at(dgo_name);
for (const auto& file : files) {
if (file.name.length() > 3 && !file.name.compare(file.name.length() - 3, 3, "-ag")) {
const auto& ag_file = db.lookup_record(file);
extract_merc(ag_file, tex_db, db.dts, tex_remap, level_data, false);
}
}
}
std::vector<level_tools::TextureRemap> extract_bsp_from_level(const ObjectFileDB& db,
const TextureDB& tex_db,
const std::string& dgo_name,
const DecompileHacks& hacks,
bool extract_collision,
tfrag3::Level& level_data) {
auto bsp_rec = get_bsp_file(db.obj_files_by_dgo.at(dgo_name));
if (!bsp_rec) {
lg::warn("Skipping extract for {} because the BSP file was not found", dgo_name);
return {};
}
std::string level_name = bsp_rec->name.substr(0, bsp_rec->name.length() - 4);
lg::info("Processing level {} ({})", dgo_name, level_name);
const auto& bsp_file = db.lookup_record(*bsp_rec);
bool ok = is_valid_bsp(bsp_file.linked_data);
ASSERT(ok);
level_tools::DrawStats draw_stats;
// draw_stats.debug_print_dma_data = true;
level_tools::BspHeader bsp_header;
bsp_header.read_from_file(bsp_file.linked_data, db.dts, &draw_stats, db.version());
ASSERT((int)bsp_header.drawable_tree_array.trees.size() == bsp_header.drawable_tree_array.length);
/*
level_tools::PrintSettings settings;
settings.expand_collide = true;
lg::print("{}\n", bsp_header.print(settings));
*/
const std::set<std::string> tfrag_trees = {
"drawable-tree-tfrag", "drawable-tree-trans-tfrag", "drawable-tree-dirt-tfrag",
"drawable-tree-ice-tfrag", "drawable-tree-lowres-tfrag", "drawable-tree-lowres-trans-tfrag"};
int i = 0;
std::vector<const level_tools::DrawableTreeInstanceTie*> all_ties;
for (auto& draw_tree : bsp_header.drawable_tree_array.trees) {
auto as_tie_tree = dynamic_cast<level_tools::DrawableTreeInstanceTie*>(draw_tree.get());
if (as_tie_tree) {
all_ties.push_back(as_tie_tree);
}
}
bool got_collide = false;
for (auto& draw_tree : bsp_header.drawable_tree_array.trees) {
if (tfrag_trees.count(draw_tree->my_type())) {
auto as_tfrag_tree = dynamic_cast<level_tools::DrawableTreeTfrag*>(draw_tree.get());
ASSERT(as_tfrag_tree);
std::vector<std::pair<int, int>> expected_missing_textures;
auto it = hacks.missing_textures_by_level.find(level_name);
if (it != hacks.missing_textures_by_level.end()) {
expected_missing_textures = it->second;
}
extract_tfrag(as_tfrag_tree, fmt::format("{}-{}", dgo_name, i++),
bsp_header.texture_remap_table, tex_db, expected_missing_textures, level_data,
false);
} else if (draw_tree->my_type() == "drawable-tree-instance-tie") {
auto as_tie_tree = dynamic_cast<level_tools::DrawableTreeInstanceTie*>(draw_tree.get());
ASSERT(as_tie_tree);
extract_tie(as_tie_tree, fmt::format("{}-{}-tie", dgo_name, i++),
bsp_header.texture_remap_table, tex_db, level_data, false);
} else if (draw_tree->my_type() == "drawable-tree-instance-shrub") {
auto as_shrub_tree =
dynamic_cast<level_tools::shrub_types::DrawableTreeInstanceShrub*>(draw_tree.get());
ASSERT(as_shrub_tree);
extract_shrub(as_shrub_tree, fmt::format("{}-{}-shrub", dgo_name, i++),
bsp_header.texture_remap_table, tex_db, {}, level_data, false);
} else if (draw_tree->my_type() == "drawable-tree-collide-fragment" && extract_collision) {
auto as_collide_frags =
dynamic_cast<level_tools::DrawableTreeCollideFragment*>(draw_tree.get());
ASSERT(as_collide_frags);
ASSERT(!got_collide);
got_collide = true;
extract_collide_frags(as_collide_frags, all_ties, fmt::format("{}-{}-collide", dgo_name, i++),
level_data, false);
} else {
// lg::print(" unsupported tree {}\n", draw_tree->my_type());
}
}
level_data.level_name = level_name;
return bsp_header.texture_remap_table;
}
/*!
* Extract stuff found in GAME.CGO.
* Even though GAME.CGO isn't technically a level, the decompiler/loader treat it like one,
* but the bsp stuff is just empty. It will contain only textures/art groups.
*/
void extract_common(const ObjectFileDB& db,
const TextureDB& tex_db,
const std::string& dgo_name,
bool dump_levels,
const fs::path& output_folder) {
if (db.obj_files_by_dgo.count(dgo_name) == 0) {
lg::warn("Skipping common extract for {} because the DGO was not part of the input", dgo_name);
return;
}
if (tex_db.textures.size() == 0) {
lg::warn("Skipping common extract because there were no textures in the input");
return;
}
confirm_textures_identical(tex_db);
tfrag3::Level tfrag_level;
add_all_textures_from_level(tfrag_level, dgo_name, tex_db);
extract_art_groups_from_level(db, tex_db, {}, dgo_name, tfrag_level);
Serializer ser;
tfrag_level.serialize(ser);
auto compressed =
compression::compress_zstd(ser.get_save_result().first, ser.get_save_result().second);
lg::info("stats for {}", dgo_name);
print_memory_usage(tfrag_level, ser.get_save_result().second);
lg::info("compressed: {} -> {} ({:.2f}%)", ser.get_save_result().second, compressed.size(),
100.f * compressed.size() / ser.get_save_result().second);
file_util::write_binary_file(
output_folder / fmt::format("{}.fr3", dgo_name.substr(0, dgo_name.length() - 4)),
compressed.data(), compressed.size());
if (dump_levels) {
save_level_foreground_as_gltf(tfrag_level,
file_util::get_jak_project_dir() / "debug_out" / "common.glb");
}
}
void extract_from_level(const ObjectFileDB& db,
const TextureDB& tex_db,
const std::string& dgo_name,
const DecompileHacks& hacks,
bool dump_level,
bool extract_collision,
const fs::path& output_folder) {
if (db.obj_files_by_dgo.count(dgo_name) == 0) {
lg::warn("Skipping extract for {} because the DGO was not part of the input", dgo_name);
return;
}
tfrag3::Level level_data;
add_all_textures_from_level(level_data, dgo_name, tex_db);
// the bsp header file data
auto tex_remap =
extract_bsp_from_level(db, tex_db, dgo_name, hacks, extract_collision, level_data);
extract_art_groups_from_level(db, tex_db, tex_remap, dgo_name, level_data);
Serializer ser;
level_data.serialize(ser);
auto compressed =
compression::compress_zstd(ser.get_save_result().first, ser.get_save_result().second);
lg::info("stats for {}", dgo_name);
print_memory_usage(level_data, ser.get_save_result().second);
lg::info("compressed: {} -> {} ({:.2f}%)", ser.get_save_result().second, compressed.size(),
100.f * compressed.size() / ser.get_save_result().second);
file_util::write_binary_file(
output_folder / fmt::format("{}.fr3", dgo_name.substr(0, dgo_name.length() - 4)),
compressed.data(), compressed.size());
if (dump_level) {
save_level_background_as_gltf(level_data,
file_util::get_jak_project_dir() / "debug_out" /
fmt::format("{}_background.glb", level_data.level_name));
save_level_foreground_as_gltf(level_data,
file_util::get_jak_project_dir() / "debug_out" /
fmt::format("{}_foreground.glb", level_data.level_name));
}
}
void extract_all_levels(const ObjectFileDB& db,
const TextureDB& tex_db,
const std::vector<std::string>& dgo_names,
const std::string& common_name,
const DecompileHacks& hacks,
bool debug_dump_level,
bool extract_collision,
const fs::path& output_path) {
extract_common(db, tex_db, common_name, debug_dump_level, output_path);
SimpleThreadGroup threads;
threads.run(
[&](int idx) {
extract_from_level(db, tex_db, dgo_names[idx], hacks, debug_dump_level, extract_collision,
output_path);
},
dgo_names.size());
threads.join();
}
} // namespace decompiler