jak-project/common/texture/texture_slots.cpp

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#include "texture_slots.h"
namespace {
std::vector<std::string> jak2_slots = {
"jakbsmall-eyebrow",
"jakbsmall-face",
"jakbsmall-finger",
"jakbsmall-hair",
"jak-orig-arm-formorph",
"jak-orig-eyebrow-formorph",
"jak-orig-eyelid-formorph",
"jak-orig-finger-formorph",
"jakb-facelft",
"jakb-facert",
"jakb-hairtrans",
"jakb-eyelid",
"jakb-finger",
"jakb-eyebrow",
//"kor-eyeeffect-formorph",
//"kor-hair-formorph",
//"kor-head-formorph",
//"kor-head-formorph-noreflect",
//"kor-lowercaps-formorph",
//"kor-uppercaps-formorph",
"skull-gem-dest",
"bomb-gradient",
"cas-conveyor-dest",
"cas-conveyor-dest-01",
"cas-conveyor-dest-02",
"cas-conveyor-dest-03",
"security-env-dest",
"security-dot-dest",
"waterfall-dest",
"dig-lava-01-dest",
"stdmb-energy-wall-01-dest",
"robotank-tread-l-dest",
"robotank-tread-r-dest",
"fort-roboscreen-dest",
"squid-env-rim-dest",
"krew-holo-dest",
"cas-toxic-slime-dest",
"cas-toxic-slime-scroll-dest",
};
std::vector<std::string> jak3_slots = {
"skull-gem-dest",
"jakc-arm",
"jakc-eyebrow",
"jakc-face",
"jakc-finger",
"jakc-hair",
"jakchires-arm",
"jakchires-eye",
"jakchires-eyebrow",
"jakchires-eyelid",
"jakchires-facelft",
"jakchires-facert",
"jakchires-hair",
// default-water
"bomb-gradient",
"blue-beam-dest",
"lightjak-wings",
"mushroom-dest",
// default-warp
"shield-env-rim-dest",
// templea-water
"templea-waterfall-dest",
// templea-warp
"holograph-env-rim-dest",
// hanga-sprite
"glider-ring-dest2",
"glider-ring-dest",
// foresta-water
"fora-water-dest",
"fora-waterfall-01-dest",
"fora-water-wave-01-dest",
// forestb-water
"forb-water-dest",
"forb-waterfall-01-dest",
"forb-water-wave-01-dest",
// lforplnt-pris
"mh-gem-dest",
// lmhcitya-tfrag
"mhcitya-base-goo-01-dest",
// lmhcityb-tfrag
"mhcityb-base-goo-01-dest",
// mhcitya-pris
// "mhcity-de-door-skin-01-dest",
// templec-water
"tplc-water-dest",
// sewc-water
"sewer-water-01-c-dest",
"sewer-waterfall-01-c-dest",
"sewer-waterfall-02-c-dest",
"sewer-water-wave-01-c-dest",
"sewer-water-highlight-01-c-dest",
// sewd-water
"sewer-water-01-d-dest",
"sewer-waterfall-02-d-dest",
"sewer-water-highlight-01-d-dest",
"sewer-water-wave-01-d-dest",
"sewer-water-wave-02-d-dest",
"sewer-water-still-01-d-dest",
// sewe-water
"sewer-water-01-e-dest",
"sewer-waterfall-01-e-dest",
"sewer-waterfall-02-e-dest",
"sewer-water-highlight-01-e-dest",
// sewg-water
"sewer-water-01-g-dest",
"sewer-waterfall-02-g-dest",
"sewer-water-wave-01-g-dest",
// sewh-water
"sewer-water-01-h-dest",
"sewer-waterfall-02-h-dest",
"sewer-water-wave-02-h-dest",
"sewer-watefall-froth-01-h-dest",
// sewi-water
"sewer-water-still-01-i-dest",
"sewer-waterfall-02-i-dest",
"sewer-water-wave-01-i-dest",
// sewj-water
"sewer-waterfall-02-j-dest",
"sewer-watefall-froth-01-j-dest",
// sewl-water
"sewer-waterfall-02-l-dest",
"sewer-watefall-froth-01-l-dest",
// sewm-water
"sewer-water-01-m-dest",
"sewer-waterfall-01-m-dest",
"sewer-waterfall-02-m-dest",
"sewer-water-highlight-01-m-dest",
"sewer-water-wave-01-m-dest",
"sewer-water-still-01-m-dest",
"sewer-watefall-froth-01-m-dest",
// sewn-water
"sewer-waterfall-01-n-dest",
"sewer-waterfall-02-n-dest",
// "sewer-water-highlight-01-n-dest",
"sewer-water-wave-01-n-dest",
"sewer-water-still-01-n-dest",
// hanga-water
// "des-thermal-01-dest",
// desresc-warp
"sat-shield-dest",
// security
"security-env-dest",
"security-dot-dest",
// lgunnorm-water
"kg-target-c-forcefield-01-dest",
// templex-water
"temple-waterfall-dest",
// desertd-water
"des-waterfall-dest",
// towerb-water
"tow-energy-bridge-dest",
// factoryb-water
"hemi-gradient-dest",
"hemi-gradient-flames-dest",
// factoryc-alpha
"facc-convey-dest",
"facc-convey-02-dest",
// waspal-water
"waspala-water-dest",
"waspala-waterfall-dest",
// rubblea-water
"rub-water-dest",
// rubblea2-water
"rub-water-desta2",
// rubbleb-water
"rub-water-destb",
// rubblec-water
"rub-water-destc",
// nstb-quicksand
"nstb-quicksand-dest",
// ctyslumb-water
"ctyslumb-water-dest",
"ctyslumb-fountain-fall-dest",
// ctyslumc-water
"ctyslumc-water-dest",
"ctyslumc-fountain-fall-dest",
// mined-tfrag
"mined-pillar-side-dest",
"mined-pillar-top2side-dest",
"mined-pillar-top-dest",
// volcanoa-alpha
"vola-lava-01-dest",
"vola-lava-fall-dest",
// wasstada-alpha
"wstd-lava-base-dest",
};
} // namespace
const std::vector<std::string>& jak2_animated_texture_slots() {
return jak2_slots;
}
const std::vector<std::string>& jak3_animated_texture_slots() {
return jak3_slots;
}