jak-project/game/sce/stubs.h

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#pragma once
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#include "common/common_types.h"
namespace ee {
void sceGsPutIMR();
void sceGsGetIMR();
void sceGsExecStoreImage();
void FlushCache();
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} // namespace ee
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namespace iop {
u32 snd_BankLoadByLoc(u32 sector, u32 unk);
u32 snd_GetLastLoadError();
void snd_ResolveBankXREFS();
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} // namespace iop