jak-project/game/external/discord_jak2.cpp

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#include "discord_jak2.h"
namespace jak2 {
const std::map<std::string, std::string> level_names = {
{"intro", "Intro"},
{"title", "Title screen"},
{"prison", "Prison"},
{"forexit", "Fortress (Escape)"},
{"fordump", "Fortress (Ammo Dump)"},
{"forresc", "Fortress (Rescue Friends)"},
{"ctyslum", "Haven City (Slums)"},
{"ctyport", "Haven City (Port)"},
{"ctyfarm", "Haven City (Gardens)"},
{"ctyind", "Haven City (Industrial Zone)"},
{"ctymark", "Haven City (Bazaar)"},
{"ctypal", "Haven City (Palace Area)"},
{"ctygen", "Haven City (Main Town)"},
{"stadium", "Stadium"},
{"stadiumb", "Stadium (Class 3 Race)"},
{"stadiumc", "Stadium (Class 2 Race)"},
{"stadiumd", "Stadium (Class 1 Race)"},
{"skatea", "Stadium (JET-Board Course)"},
{"palshaft", "Palace Lobby"},
{"palcab", "Palace Cable"},
{"palroof", "Palace Roof"},
{"throne", "Throne Room"},
{"palent", "Palace Interior"},
{"vinroom", "Power Station"},
{"oracle", "Oracle"},
{"onintent", "Onin's Tent"},
{"hiphog", "Hip Hog"},
{"hideout", "Underground Hideout"},
{"gungame", "Gun Course"},
{"caspad", "Landing Pad"},
{"castle", "Weapons Factory"},
{"ruins", "Dead Town"},
{"atoll", "Pumping Station"},
{"sewer", "Sewer"},
{"strip", "Strip Mine"},
{"tomb", "Mar's Tomb"},
{"dig", "Dig Site"},
{"drill", "Drill Platform"},
{"mountain", "Mountain Temple"},
{"forest", "Haven Forest"},
{"mincan", "No Man's Canyon"},
{"consite", "Construction Site"},
{"under", "Underport"},
{"nest", "Metal Head Nest"},
{"village1", "Sandover Village"},
};
// for remapping sub-level names to the matching one in level_names
const std::map<std::string, std::string> level_name_remap = {
{"forexita", "forexit"}, {"forexitb", "forexit"}, {"fordumpa", "fordump"},
{"fordumpb", "fordump"}, {"fordumpc", "fordump"}, {"forresca", "forresc"},
{"forrescb", "forresc"}, {"ctysluma", "ctyslum"}, {"ctyslumb", "ctyslum"},
{"ctyslumc", "ctyslum"}, {"ctyfarma", "ctyfarm"}, {"ctyfarmb", "ctyfarm"},
{"ctyinda", "ctyind"}, {"ctyindb", "ctyind"}, {"ctymarka", "ctymark"},
{"ctymarkb", "ctymark"}, {"ctygena", "ctygen"}, {"ctygenb", "ctygen"},
{"ctygenc", "ctygen"}, {"tomba", "tomb"}, {"tombb", "tomb"},
{"tombboss", "tomb"}, {"tombc", "tomb"}, {"tombd", "tomb"},
{"tombe", "tomb"}, {"dig1", "dig"}, {"dig3a", "dig"},
{"drillmid", "drill"}, {"nestb", "nest"}, {"sewesc", "sewer"},
{"garage", "stadium"}, {"casboss", "castle"}, {"introcst", "intro"},
{"underb", "under"}, {"sagehut", "ruins"}, {"atollext", "atoll"},
{"mtnext", "mountain"}, {"consiteb", "consite"}, {"drillmtn", "drill"},
{"drillb", "drill"}, {"forestb", "forest"}, {"sewerb", "sewer"},
{"sewescb", "sewer"},
};
// levels that are not affected by time of day
const std::vector<std::string> indoor_levels = {
"intro", "introcst", "title", "prison", "forexita", "forexitb", "fordumpa", "fordumpb",
"fordumpc", "forresca", "forrescb", "tomba", "tombb", "tombc", "tombd", "dig1",
"dig3a", "dig3b", "palshaft", "sewer", "sewesc", "castle", "tombe", "tombboss",
"gungame", "hideout", "vinroom", "under", "onintent", "oracle", "hiphog", "casboss"};
// time of day string to append to level name for icons
const char* time_of_day_str(float time) {
int hour = static_cast<int>(time);
if (hour > 6 && hour < 19) {
return "day";
} else {
return "night";
}
}
} // namespace jak2