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https://github.com/open-goal/jak-project.git
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88 lines
3.5 KiB
C++
88 lines
3.5 KiB
C++
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#include "discord_jak2.h"
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namespace jak2 {
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const std::map<std::string, std::string> level_names = {
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{"intro", "Intro"},
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{"title", "Title screen"},
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{"prison", "Prison"},
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{"forexit", "Fortress (Escape)"},
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{"fordump", "Fortress (Ammo Dump)"},
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{"forresc", "Fortress (Rescue Friends)"},
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{"ctyslum", "Haven City (Slums)"},
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{"ctyport", "Haven City (Port)"},
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{"ctyfarm", "Haven City (Gardens)"},
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{"ctyind", "Haven City (Industrial Zone)"},
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{"ctymark", "Haven City (Bazaar)"},
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{"ctypal", "Haven City (Palace Area)"},
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{"ctygen", "Haven City (Main Town)"},
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{"stadium", "Stadium"},
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{"stadiumb", "Stadium (Class 3 Race)"},
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{"stadiumc", "Stadium (Class 2 Race)"},
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{"stadiumd", "Stadium (Class 1 Race)"},
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{"skatea", "Stadium (JET-Board Course)"},
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{"palshaft", "Palace Lobby"},
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{"palcab", "Palace Cable"},
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{"palroof", "Palace Roof"},
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{"throne", "Throne Room"},
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{"palent", "Palace Interior"},
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{"vinroom", "Power Station"},
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{"oracle", "Oracle"},
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{"onintent", "Onin's Tent"},
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{"hiphog", "Hip Hog"},
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{"hideout", "Underground Hideout"},
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{"gungame", "Gun Course"},
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{"caspad", "Landing Pad"},
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{"castle", "Weapons Factory"},
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{"ruins", "Dead Town"},
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{"atoll", "Pumping Station"},
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{"sewer", "Sewer"},
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{"strip", "Strip Mine"},
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{"tomb", "Mar's Tomb"},
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{"dig", "Dig Site"},
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{"drill", "Drill Platform"},
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{"mountain", "Mountain Temple"},
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{"forest", "Haven Forest"},
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{"mincan", "No Man's Canyon"},
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{"consite", "Construction Site"},
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{"under", "Underport"},
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{"nest", "Metal Head Nest"},
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{"village1", "Sandover Village"},
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};
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// for remapping sub-level names to the matching one in level_names
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const std::map<std::string, std::string> level_name_remap = {
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{"forexita", "forexit"}, {"forexitb", "forexit"}, {"fordumpa", "fordump"},
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{"fordumpb", "fordump"}, {"fordumpc", "fordump"}, {"forresca", "forresc"},
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{"forrescb", "forresc"}, {"ctysluma", "ctyslum"}, {"ctyslumb", "ctyslum"},
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{"ctyslumc", "ctyslum"}, {"ctyfarma", "ctyfarm"}, {"ctyfarmb", "ctyfarm"},
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{"ctyinda", "ctyind"}, {"ctyindb", "ctyind"}, {"ctymarka", "ctymark"},
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{"ctymarkb", "ctymark"}, {"ctygena", "ctygen"}, {"ctygenb", "ctygen"},
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{"ctygenc", "ctygen"}, {"tomba", "tomb"}, {"tombb", "tomb"},
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{"tombboss", "tomb"}, {"tombc", "tomb"}, {"tombd", "tomb"},
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{"tombe", "tomb"}, {"dig1", "dig"}, {"dig3a", "dig"},
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{"drillmid", "drill"}, {"nestb", "nest"}, {"sewesc", "sewer"},
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{"garage", "stadium"}, {"casboss", "castle"}, {"introcst", "intro"},
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{"underb", "under"}, {"sagehut", "ruins"}, {"atollext", "atoll"},
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{"mtnext", "mountain"}, {"consiteb", "consite"}, {"drillmtn", "drill"},
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{"drillb", "drill"}, {"forestb", "forest"}, {"sewerb", "sewer"},
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{"sewescb", "sewer"},
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};
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// levels that are not affected by time of day
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const std::vector<std::string> indoor_levels = {
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"intro", "introcst", "title", "prison", "forexita", "forexitb", "fordumpa", "fordumpb",
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"fordumpc", "forresca", "forrescb", "tomba", "tombb", "tombc", "tombd", "dig1",
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"dig3a", "dig3b", "palshaft", "sewer", "sewesc", "castle", "tombe", "tombboss",
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"gungame", "hideout", "vinroom", "under", "onintent", "oracle", "hiphog", "casboss"};
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// time of day string to append to level name for icons
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const char* time_of_day_str(float time) {
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int hour = static_cast<int>(time);
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if (hour > 6 && hour < 19) {
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return "day";
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} else {
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return "night";
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}
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}
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} // namespace jak2
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