jak-project/decompiler/level_extractor/extract_tie.h

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#pragma once
#include "extract_tie.h"
#include "decompiler/level_extractor/BspHeader.h"
#include "decompiler/data/TextureDB.h"
#include "common/custom_data/Tfrag3Data.h"
namespace decompiler {
void extract_tie(const level_tools::DrawableTreeInstanceTie* tree,
const std::string& debug_name,
const std::vector<level_tools::TextureRemap>& tex_map,
const TextureDB& tex_db,
tfrag3::Level& out,
bool dump_level);
}