jak-project/decompiler/level_extractor/extract_merc.h

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#pragma once
#include "common/custom_data/Tfrag3Data.h"
#include "decompiler/ObjectFile/ObjectFileDB.h"
#include "decompiler/data/TextureDB.h"
#include "decompiler/level_extractor/common_formats.h"
namespace decompiler {
void extract_merc(const ObjectFileData& ag_data,
const TextureDB& tex_db,
const DecompilerTypeSystem& dts,
const std::vector<level_tools::TextureRemap>& map,
tfrag3::Level& out,
bool dump_level,
GameVersion version);
} // namespace decompiler