jak-project/decompiler/config.h

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#pragma once
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#ifndef JAK2_DISASSEMBLER_CONFIG_H
#define JAK2_DISASSEMBLER_CONFIG_H
#include <string>
#include <vector>
#include <unordered_set>
struct Config {
int game_version = -1;
std::vector<std::string> dgo_names;
std::unordered_set<std::string> bad_inspect_types;
std::string obj_file_name_map_file;
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bool write_disassembly = false;
bool write_hexdump = false;
bool write_scripts = false;
bool write_hexdump_on_v3_only = false;
bool disassemble_objects_without_functions = false;
bool write_hex_near_instructions = false;
bool analyze_functions = false;
bool process_tpages = false;
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std::unordered_set<std::string> asm_functions_by_name;
// ...
};
Config& get_config();
void set_config(const std::string& path_to_config_file);
#endif // JAK2_DISASSEMBLER_CONFIG_H